Summer Haze
Banned
I wish Scarecrow was the only main villain in this game. I love that character.
No reason vent animations should feel so good, but Rocksteady's animation team goes above and beyond in every aspect.
Anyone else think this is the worst arkham game?
the story has a lot of issues and the batmobile tank stuff is just awful.
Nope its the only one I even bothered to finishAnyone else think this is the worst arkham game?
the story has a lot of issues and the batmobile tank stuff is just awful.
My goodness man. The camera work, the animations, the motion blur. It's incredible.
I am the worst person when it comes to games with long story arcs.
I have the worst urge to stop my playthrough of AK and do a full run through the series in chronological order: Origins, Asylum, City, Knight.
The vast majority of the firefighters are on ground level on the edges of the islands. Fly around in Detective Mode and look for small, stationary groups of enemies.So early in the game I found one fireman...how do I locate the others?
So early in the game I found one fireman...how do I locate the others?
Anyone else think this is the worst arkham game?
the story has a lot of issues and the batmobile tank stuff is just awful.
So early in the game I found one fireman...how do I locate the others?
I love all the subtle touches and changes in this game as you progress, especially in the GCPD.
I found that the radio chatter was quite useless. Too rare and when it did happen it was usually just to report a riot.Keep flying around listening to radio chatter, the other way to tell is if you see a group of enemies bunched around in a circle in detective mode.
Keeping the flying drones out of the sky helps.I found that the radio chatter was quite useless. Too rare and when it did happen it was usually just to report a riot.
That's the first thing I do, but I still kept getting the riot reports.Keeping the flying drones out of the sky helps.
Anyone else think this is the worst arkham game?
the story has a lot of issues and the batmobile tank stuff is just awful.
No reason vent animations should feel so good, but Rocksteady's animation team and presentation goes above and beyond in every aspect.
Glad to see someone else really appreciate those vent animations.
There's a lot of love in the animation and camera work in this gsme. It adds so much to the impact and fluidity of the game.No reason vent animations should feel so good, but Rocksteady's animation team and presentation goes above and beyond in every aspect.
Well Batman just killed my PS4
Don't worry, those guys Batman ran over in his Battank are just fine.Correction:
You mean it hit your PS4 with stun rounds
Cause The Batmens don't be killin'
The pacing is my favorite thing about it. The blend between side content and main line is well balanced in a way that keeps you from getting too sidetracked and adds substantial variety.Is it just me or does this game have amazing pacing for an open world game? AC was off in this regard, but it seems they put a lot of effort in making everything feels smooth and connected.
Also the graphical polish is just INSANE. Every shitty little room oozes with detail and the game constantly shows off graphical effects out the wazoo. Deeply impressed.
Don't worry, those guys Batman ran over in his Battank are just fine.
Regarding gadgets etc, for anyone that has finished the game.I still have some upgrades that are locked, despite finishing the game. Any ideas as to what they are / how to get them? Is it exclusive to new-game+?
Don't worry, those guys Batman ran over in his Battank are just fine.
The added high voltage shock saved them. They'll be fiiiine. Maybe.Don't worry, those guys Batman ran over in his Battank are just fine.
The sidequest actually have well designed encounters. I think that some of the people lamenting a lack of predator and combat encounters really need to do more of the side stuff.The open world at about the 50% point in the game is amazing and one of my favorites in I don't know how long. Yes, I've played Witcher 3 (one of my favorite games of all time):
Once the islands become militarized and there are checkpoints, tanks patrols, watch towers, flying drones, etc. It's all very clearly labeled visually and each little encounter usually offers a cool variation on normal fights. And the enemy diversity took a hugh jump as well so even the hand to hand fights are much more challenging than the early game.
Plus, honestly, dropping on drones from above and planting explosive charges just never gets old for me.
I also appreciate how so many of the sidequests don't give you waypoints. I love going to a perch on a really high build, putting on detective vision and searching them out.
On paper this stuff sounds like typical Ubisoft checklists but IMO Arkham Knight does it right. Plus the core play mechanics are just so much more satisfying than Assassins Creed, Watch_Dogs, Far Cry, etc.
The added high voltage shock saved them.
The sidequest actually have well designed encounters. I think that some of the people lamenting a lack of predator and combat encounters really need to do more of the side stuff.
The Firefly sidequest, however, is literally the exact same thing every time.Yep. Watchtowers and firefighter rescues are godlike. They're presented as generic open world copy paste checklist gaming, but their execution is anything but.
The Firefly sidequest, however, is literally the exact same thing every time.
You can even shoot vitamins through multiple guys. Batman is making healthcare as efficient as he can.So he's actually not even hurting them, it's like preemptive defibrillation.
The Batmens is helping these thugs by running them down in his 5 ton Batmobiletank, don't even worry guys. And the bullets? They're like little criminal vitamins. Essential for everyday living.
That one andThe Firefly sidequest, however, is literally the exact same thing every time.
The Firefly sidequest, however, is literally the exact same thing every time.