Monkeylord
Member
Not to be clever man, but I just booted up both games to have a little look at this, and I can't get on board with either of these. I can swing the camera 360 degrees with the right stick as I do a beatdown and he'll just continue on doing his beatdown, it's not as if he'll attempt the beatdown in the directions I'm swinging the camera, away from the dude I was hitting. Conversely, in AC if I start a beatdown, and counter another thug who swings at me during it, Bats does not go back into the beatdown on the original guy without my input. If I start hitting punch again after the counter, sure he'll do it, but he does the same in AO. I can't see where they've altered anything with that. I don't doubt you're having frustrations with the combat in comparison to AC, and there are absolutely some factual objective changes WB Montreal have made that might attribute, might not, but these two things at least, I just don't see it. As I mentioned above, the game absolutely does have its issues, and that is WB Montreal's fault, but some of this stuff people are comnig in with, I just don't see it.
Maybe I was just getting frustrated and looking for things to blame it on, maybe I was just having one of those days, but last night I absolutely had trouble ever time the camera shifted. Maybe it made a difference if it was manual or automatic, but every time I was in combat and the camera changed without my input it would fuck everything up for me.
Beatdowns in City weren't fully auto, but if I was beating someone down and countered all I would need to do is go back to mashing X and it would continue on the same guy I started beating on. In Origins it would only do this if I was pushing the stick back towards the beatee and even then only if there was no-one else close enough (as invariably, Bats would launch himself towards anyone other than the guy I was beating on if they were close enough).
Either that or I truly am worse at this than I thought I was, lol.
EDIT: Ah you know, I'll just not haha. I said my bit earlier about it, it won't do any good to start picking out individual things, everyone's got a right to their opinion. Monkey, you good people so if you saw that, never mind, I'm not gonig to go down that route haha.
DAMN YOU!!!
Sidenote, I finally managed to get past Worst Nightmare 6 (or was it 7? - 4 exotic takedowns) in the bank, and the next one (beat a predator encounter using only your fists) in the Steel Mill. On my way back to the Gotham Royal now. What are the chances of maxing out the rest of the track before the end of the game? Not done any other sidequests yet barring a couple of towers, but I'm having a brainfart on which Predator encounters are left (I can think of 3 for definite).