So I finally beat it. I had replayed Arkham City right before it, and given how many cues it takes from AC, I feel it's appropriate to compare them. The only problem is where to begin?
Also, spoilers for those who have not completed the game
Visuals. Okay, there is a definite give and take here. AO is clearly superior in a lot of ways, but the animation and cinematography particularly stand out to me. Joker's twitches and mannerism and motions and the way the camera keeps shaking around him all serve to help him look all the more unhinged. The faces are also more animated than usual, which is a huge help to Batman in particular. AC had awful 'acting' because Batman would often just stand with the same expression on his face no matter what he was saying or how. As a result, I think Kevin Conroy is misblamed for giving a bad performance when it was the animation at fault for not helping him convey his voice with body language and facial expression. Which is not to say that Troy Baker and Roger Craig Smith didn't hit it out of the park, because they totally did. Here, the WB Montreal definitely out did Rocksteady.
In terms of aesthetics, it's much less clear cut. Again, the animation and the new designed faces, particularly of Batman, Joker, and Bane are all much more lively and...well, better, yeah. However, everyones costumes are much darker now and bane looked so ordinary that he was borderline indistinguishable from any other giant mook. That's not the only thing that lost color. Gotham is a mish mash of white, grey, and black with the occasional neon or plot relevent building being kinda, sorta different. This is one thing I noticed from playing AC so close to AO, because every district in AC had it's own distinct look. Not so with AO, where I wouldn't be able to tell you where I was without checking the map. This muted, grey style is pretty cool looking in many ways, but there is definitely something lost with the removal of all this color. Similarly, something about Enigma's datapacks not being question mark shaped just....I hate using this word because I find it meaningless most of the time, but it lacked personality. This is just some random asshole Batman is facing, not the Riddler, and it just isn't as motivating for me to go after Random Asshole. Maybe this is just me, but it's a severe difference from how enthusiastic I felt about recollecting all the Riddler trophies in Arkham City. Even though I already collected them all before and there was nothing to gain from doing it again. Come back once you've found a costume, Enigma.
Story, I am going to mostly echo my agreement that AO probably has the best story of the 3 games. And the writing in particular, as in a lot of the dialogue, comes off more naturalistic than the hammy kinds of scripts that Dini puts out for the villains. That said, as a whole, I'm not particularly impressed. The Joker and Bane moments were cool, but I felt they were the only 2 villains of agency within the plot. The 'Night of 8 assassins' was a major dud because the majority of them didn't have the screentime to establish their presence before being thrown into a boss fight and then forgotten about. They weren't even very good boss fights, but more on that later. Deathstroke was built up so much in the marketing, but I couldn't believe how they dealt with him in the game. He shows up out of nowhere whatsoever, gets his ass kicked, you meet him grumbling in his cell later on? This is how you treat the minor characters of your game, not top dogs. For all the failings that AC's story had, it had much grander ambitions by having each character have a plot worthy of them, and that includes the minor characters. In AO, the only characters given the respect they deserve were Joker and Bane. Now, as a story about Joker and Bane, it succeeded, I don't deny that, but it promised us more with how they hyped up Deadshot and Deathstroke and Black Mask. Now, I will give credit where its due and agree that there are some really well done scenes, like Joker's reveal and when Batman saved him and when Batman broke down in front of Alfred, and I really appreciate Bane being the intelligent adversary that he is meant to be. But overall, it is a humbler, albiet more focused and better acted, story whose modest success is atleast less interesting than AC's grand failures. I would rather see each villain strive to be given their due than have them be shafted for a few.
But the gameplay is what it's all about, as I've so often said. Well, I don't think I can add much that hasn't already been said. I agree that the enemies are way too aggressive. The player needs more ability to cancel out of animations if he is going to be dealing with assholes that attack with that kind of frequency. It is way too easy to be trolled out of a combo from a random mook that flimsely kicks you when your essentially a single frame away from hitting him instead. AC struck the perfect balance of difficulty and control and if AO is going to turn up the aggressiveness of the enemies, they need to compensate the player with more abilities as well. That said, I do like the enemies they added to the mix. The martial artists, the venom users, etc, all good stuff. The gadgets, however, they were really lazy with. You essentially only have 2 that are truly new, the concussion grenade and grapple thingy (whatever it's called). Otherwise, everything else was lifted from AC, and the triple batarang from AA. They also have the shock gloves, but they're just a supermode rather than a genuine gadget. Unfortunately, while the concussion grenade is okay, the shock gloves and grapple line thingy are way, way overpowered. In predator encounters, the grapple line essentially gives you 3 free takedowns. You can shoot it from across the room and no one can spot you using it (even though they can always somehow tell where a batarang came from...). And the shock gloves just remove any defense an enemy can have against a regular attack and doubles the damage. The grapple line thingy has potential, but the shock gloves just flat out need to go imo.
The city itself is pretty bad and probably the games biggest failure. As I mentioned before, the greyness of it makes it feel samey and indistinct, but whats worse is the sheer hugeness of it. It's very clear that they just made it bigger for biggers sake. On top of that, the lack of general polish means that the grapple is very unreliable. There are times were I've pointed straight up and I'd somehow end up flying across in a totally different direction nearly horizontally. It just doesn't feel, too often, that I have good control over where I want to go. This makes traveling very unfun, compared to the blast I had doing it in AC, which is a very bad thing if you're going to make the world this huge. Yeah, I have fast travel, but that doesn't help you when you're just exploring or have trying to track down large quanities of things like the datapacks. And frankly, it should be considered a failure if the player wants to fast-travel instead of exploring your world most of the time. This is probably the number one reason why I just don't feel like going back to AO right now and collecting that 150 of Enigma packs i have left to get, where in AC I had to stop myself from wasting my time collecting things I already have in another savefile for no reward. All that said, the indoor levels of AO seemed generally up to snuff. In fairness, it's hard to screw up combat rooms. All you need is an open space, which most of them are. The predator rooms require a bit more work, but they seemed fine. Penguin's ship wasn't a very interesting environment, but the other places were better, especially once you got to the hotel. I just miss the riddles that encouraged you to look closely at the environment for references. I hear there are a few, like rejected assassins in the Steel Mill, but they're obviously not as numerous as they were in AA and AC.
The bosses, given how hyped up they were, are probably the greatest disappointment. They weren't bad, but you do not spend your entire marketing budget showing off these assassins and then give us what are largely par for course boss battles. Again, Deathstroke in particular comes to mind as being a cinematic heavy, easy boss battle that was severely overhyped. I am told that he greatly improves on NG+ where there is no counter signal, but you should not have to replay the entire game to get to the good part of the fight. That said, they were okay. The problem, as I mentioned in the story bit, is presentation. They just come right the fuck out of nowhere. In AC, giving the villain a proper build up makes all the difference. Ra's al Ghul, who is very similar to Deathstroke's fight, was much more impressive to me for all the build up that went into him. In comparison, deathstroke turns up out of nowhere, fights, then is basically forgotten about outside a cameo and stinger. Copperhead is the same. Electrocutioner has build up, but no boss battle (after the ship fight, which...really? I'd have preferred if they hadn't given him the shaft or atleast a second chance after the first failure). Firefly appeared in that one cutscene with joker, but who the fuck knows what the fuck he was doing for most of the game until his part, and that boss battle flat out sucked. Bane's fight was a disappointment, both times, since the only reason he was any sort of challenge is because he had his mooks gang up on me. Dammit, no, that's not how a boss battle is suppose to be fought unless the boss itself is as weak as the mooks around him. As a result, fighting him was very frustrating for me. Everyone else was dealt with in a sidemission, which, again...lame. The side missions are for the lower tier characters (Mad Hatter in AC) or the ones you are hyping up for the next game (Hush, Azrael). It's so disappointing to get only this one single encounter with Deadshot and Shiva when they could have been so much more.
I feel like there is more to say, but in the interest of time, I'll just say that I feel like AO is a good Batman game, but there's a hundred things missing that make it incomplete. Somethings are obvious, other things are more subtle and almost negligible. And it's not to say that there aren't things that WB Montreal did better than Rocksteady, because I really hope that the next Arkham game has Bane returned to his viciously intelligent self and that Black Mask gets a chance to shine for real and that they take cues from some of the aesthetics and animation that are in AO. All good stuff and I wish I didn't come off sounding as much of a fanboy as I feel I am in saying this. But whatever it is that makes Rocksteady's games click with me to such a degree that I stay up way past the time I should playing them, AO doesn't have it. It's a good imitation, but it doesn't beat the real thing.