Yep, just for the campaign, I actually played it more yesterday, and then a very few hours today and it's beaten, I was amazed at how short it was.6 hours for the campaign?
Yep, just for the campaign, I actually played it more yesterday, and then a very few hours today and it's beaten, I was amazed at how short it was.6 hours for the campaign?
So as someone who beat the other two on hard with no problems, i should start over on normal, shouldn't I?
Batman has a lot of animations he can't quit out of. And he goes into a slow-motion during punches and counters. However, enemies don't go into this slow-mo AND they don't pause when Batman is in an attack frame. So what happens is you are in a combat flow, press punch, Batman does his "move to target and punch" animation but at the same time another enemy punches Batman and there is fucking nothing you can do about it.
Enemies need a "pause" moment when Batman is in these unstoppable attack animation frames, because this is just straight up bullshit. The game is basically exploiting Batman's attack frames.
Thefight was fucking terrible, wow. I quit playing immediately after, the more I play the more I'm starting to dislike this game. But that fight made me realise why I was struggling with the fighting mechanic this entire time.Copperhead
Batman has a lot of animations he can't quit out of. And he goes into a slow-motion during punches and counters. However, enemies don't go into this slow-mo AND they don't pause when Batman is in an attack frame. So what happens is you are in a combat flow, press punch, Batman does his "move to target and punch" animation but at the same time another enemy punches Batman and there is fucking nothing you can do about it.
Enemies need a "pause" moment when Batman is in these unstoppable attack animation frames, because this is just straight up bullshit. The game is basically exploiting Batman's attack frames. There's also a lot of moments where Batman's attacks simply don't connect, resulting in you losing the flow and 9/10 times getting attacked and taking damae.
I also believe the knife dodge is fundamentally flawed. There is no way, NO WAY I keep screwing these up by my fault. I know for certain I press the buttons at the right moment, I never had any problem with them in Arkham City but I'm struggling with knife dodges every single time.
Location spoiler:Going into the Sionis steel mill again, really? And the fucking crane-through-wall "puzzle" from Harley's Revenge? Shit.
The thing I've noticed is enemies are now faster, and Batman is still the same speed. In AA/AC, if an enemy was swinging, they had a wind-up time that meant if you reacted fast enough, you can smack them before they hit you. In Origins, 9/10 their attack will beat out yours, because the wind-up animations have been tuned up and you're still moving at AA/AC speed. This is also means you have less time to spare for ground pounds or cape stuns and all sorts of shit. People are always attacking you, they give off the ground faster, and combat is more defensive and reactive than AA/AC, where you were the aggressor taking it to the enemy.
The thing I've noticed is enemies are now faster, and Batman is still the same speed. In AA/AC, if an enemy was swinging, they had a wind-up time that meant if you reacted fast enough, you can smack them before they hit you. In Origins, 9/10 their attack will beat out yours, because the wind-up animations have been tuned up and you're still moving at AA/AC speed. This is also means you have less time to spare for ground pounds or cape stuns and all sorts of shit. People are always attacking you, they give off the ground faster, and combat is more defensive and reactive than AA/AC, where you were the aggressor taking it to the enemy.
How could WB fuck this up so bad? Rocksteady nailed the combat system to perfection, all they had to do was add in some new animations and some new enemy types and call it quits as far as fighting was concerned.
That might explain how it feels like a step back compared to AC, the younger batman thing. It might be but some combat issues I've faced, particularly terrible homing, reminded me of marginal annoyances I had with AA, that were removed with AC. This is pure impression but the fights in AC felt quicker, more fluid while in AA they had some weight to them. It's like they took the step from AA to AC back the other way. Which is a shame because it was pretty empowering in AC (well, that and the Tyger helicopter dude commenting on the fight). It seems to be part design and part underthought balancing. As you pointed out in the other post, the new enemy types, the increased agressivity and the environments make it glaring.I'm starting to think this was intentional, like "this is younger Batman, so his attacks should be slower, sound weaker, enemies should be faster, he's always at a disadvantage" etc. In City, when I saw a big group it was like "Fuck yeah!", you were the aggressor, it was fast, fluid, and fun.
I guess it's only there to tag collectibles on the map.The function's there, but I haven't found a use for it. And I've finished the story.
Isn't it supposed to be 5 years, a la New 52?I'm a bit unclear on how long before AA this is.
I really thought the ending would be the beginning of AA.
Playing on PS3, played the first 2 on 360 and the performance was never that awful. I doubt the PS3 versions played that badly because that would have been Bayonetta territory. A lot of issues seem to come from streaming and I don't think my drive is faulty.Anyone feel like the graphics and performance on console are worse than city?
Thefight was fucking terrible, wow. I quit playing immediately after, the more I play the more I'm starting to dislike this game. But that fight made me realise why I was struggling with the fighting mechanic this entire time.Copperhead
Batman has a lot of animations he can't quit out of.
I also believe the knife dodge is fundamentally flawed. There is no way, NO WAY I keep screwing these up by my fault. I know for certain I press the buttons at the right moment, I never had any problem with them in Arkham City but I'm struggling with knife dodges every single time.
-The combat is clearly worse than AC. From the pacing of the encounters, the enemy types, the arenas, the hyper-aggressive AI, the timing of the counters and increased wind-up time on attacks like the ground pounce, Batman's homing ability(several times he'll just punch the air and screw up a combo), its just frustrating. I see another group of enemies, and its like "fuck, not again". This is further exacerbated by this shitty skill tree system, which locks the things you want behind upgrades I wish I could avoid. Prior Arkham games let me upgrade the Batman that I wanted, now its more restricted. Furthermore, they lock some important upgrades behind optional side quests, like the damn critical strikes I can't get until 1/3rd through the game.
-Traversal kinda stinks, too. Its simply far less satisfying to move around the world, due to the restrictive, arbitrary grapple points. Perfectly horizontal ledges and rooftops, you simply just can't get on top or use to boost you around, which is a big downgrade from the freedom City gave you. The world is also twice as big for the sake of being big, and unless you unlocked all those fast travel points(oh wait, you CAN'T because one of them is glitched lolol), its just a hassle to get around in this game.
I agree with you here on a couple of points. The super aggresive AI, and the amount of times Batman locks into an attack animation as soon as some one runs up wanting you to do a counter but you can't is REALLY annoying. The Ninja's are more annoying cause they're attacks can cover a good distance and easily come from off screen and hit you.
I'd also agree on the upgrades, I don't like some being locked behind ohh get a grade b, level 3 dark knight avenger something to unlock this. Super annoying also.
Though I can live with these.
This on the other hand,
is driving me fucking insane. It's so weird because so much of it seems arbitrary. Like water towers right next to each other, one is grapple able the other NOPE not a grapple point. WTF! One of the things I loved about AC was that you could literally grapple boost, and glide from any point on the map to any other. There were maybe one or two points you had to go around. I feel so far, that doing that across Gotham here just is NOT possible at all. Which is annoying the hell out of me.
I'm enjoying the game a lot so far, but those 3 issues really should have been addressed before the game released.
Playing on PS3, the city looks really unimpressive to me. Most of it looks muddy and muted, a lot of ledges are inaccessible with no given reason and its just bullshit how some bad weather has conveniently excused every civilian whilst the remaining npcs will be antagonistic to you. I get the 50mil thing but come on.
I really hope it improves.
I don't mind the upgrade thing so much, but the other two are definitely my main issues with it besides some frame rate hiccups. It's especially annoying how several of the *minor side mission spoiler*are only challenging to get because of that arbitrary grapple thing.Engima data packs
the must infuriating feeling ever about this game is, hey there are some collectibles hidden behind gassy pipes again.
And its retarded that every thing leads to some arbritary 'destory X amount of something' 'side mission' filler.
I don't give a fuck. Please don't tell me one of the assassin's is gated behind doing mmo quests.
hmmm have no issues withcopperhead or slade
is the framerate bad on consoles for those boss fights or anything? Could pull off counters with no issues for me.
Batman has a lot of animations he can't quit out of. And he goes into a slow-motion during punches and counters. However, enemies don't go into this slow-mo AND they don't pause when Batman is in an attack frame. So what happens is you are in a combat flow, press punch, Batman does his "move to target and punch" animation but at the same time another enemy punches Batman and there is fucking nothing you can do about it.
Enemies need a "pause" moment when Batman is in these unstoppable attack animation frames, because this is just straight up bullshit. The game is basically exploiting Batman's attack frames. There's also a lot of moments where Batman's attacks simply don't connect, resulting in you losing the flow and 9/10 times getting attacked and taking damae.
I also believe the knife dodge is fundamentally flawed. There is no way, NO WAY I keep screwing these up by my fault. I know for certain I press the buttons at the right moment, I never had any problem with them in Arkham City but I'm struggling with knife dodges
i'm liking the game so far. only about 2 or 3 hours in. one weird thing is the game was running perfectly smooth for me until thefight. my fps dropped quite a bit for some reason.... then after the fight it went back to normal. didn't have this issue with thedeathstrokekiller croc or electrocutioner fight or any thing else.
i'll wait to finish it but it's about on par with the other two games
-_- WTF goddamn crashes...... has anyone else gotten a crash right in the elevator... it crashes right as the elevator comes up..with the women that is dead that looks like the joker its when bat is poisoned by copperhead
I guess it will be a while until the next Batman game. But I want more now.
Also, I've not had the tower glitch either, and am playing on 360, if anyone's interested.
Evangeline Lilly all over this game. Strafer, you must have gone through two avatars in a week of each other. Mid-avatar crisis?
yep looks like I'm do until they fucking patch this bullshit.... WORST fucking save system ever... I noticed right as it crashed as the elevator had gone up it starting saving then it crashed...FUCKING great now it crashes as I load my save..... MOTHERFUCKER.....!
6 hours in... -____________-
They need to patch this piece of shit game.... love how you can only delete your one save but cant copy it to a new slot....
so far MOST definitely the worst BATMAN game in the series....
:/
Evangeline Lilly all over this game. Strafer, you must have gone through two avatars in a week of each other. Mid-avatar crisis?
Straf changes his alot.. I've had this one for a few years
Fuck that fucking Burnsley tower glitch wtf am I doing trying to tapdance my fucking way up the fucking pipe fuck this shit.
Try remote batarang to see if it help.
yep looks like I'm do until they fucking patch this bullshit.... WORST fucking save system ever... I noticed right as it crashed as the elevator had gone up it starting saving then it crashed...
So every-time I load my save it stops at the bat symbol on the right bottom corner with a black screen and then nothing else...:*****(
7 hours total.....
Could you elaborate please?
have any of you had any problems with button presses not registering, specifically the counter button? For some reason it feels almost completely unresponsive when I'm fighting a large amount of dudes (for example, in a large "crime in progress" event). When i fight 4-8 guys the response feels completely normal.
This is the pc version