Batman: Arkham Shadow impressions videos:

Doesnt increasing fps decrease the chance of motion sickness? Plus it would feel really immersive


As far as framerates go you generally have

60fps reprojected (fine for me, others don't like > 72 fps native (Quest offers this) sorta minimum acceptable framerate > 90 fps native PSVR2/Quest/others use this on the lesser intensive games > 120 fps native (best).

Most people don't care too much if it's 72, 90 or 120 as long as there isn't re-projection used. AC Nexus used reprojection - this does not, but it's only 72fps. Still, not bad at all for the hardware, and you can push it a little further with QGO and probably future patches, hopefully. And future headsets.

I think motion sickness all depends on the person. I get none with the RE games - 60fps reprojected, but some sickness with GT7 - also 60fps reprojected. I don't think the framerate effects me too much though, because I don't mind the reprojected games. But 90-120fps is really the goal for VR games for the majority.
 
Last edited:
I don't know if there's a super convincing argument for high FPS like that - most headsets cap out at 120hz for good reason - you need to run 2 displays to VR, so it'd be like a 8k 240hz screen, but the size of a stamp.

Then even if you could do that, you'd have motion clarity to deal with. I dunno seems like a pipe dream to me, now anyway. Maybe in 10 years. But then again, Quest games are backwards compatible - and run enhanced too. So the game would see improvements to FPS and resolution on future Quest headsets anyway.

Yup, we can probably play a better version in 2026. But why not wait for even more improvements and play the definitive remastered special edition wireless in 2030? lol
 
It seems quite good to me. Presumably I haven't had a patch as I'm getting a few guys stuck in the floor when fighting them.
 
I have a Quest 3 but i wanna buy it on Steam and not in some Quest 3 shop.
Meta sees themselves as the "Nintendo of VR". Nintendo never releases their first party games on competitor hardware (which includes PC/Steam). This is basically the same thing.

I can see a lot of TV's and other surrounding objects getting destroyed due to this game. The combat is that intense.
Make sure to set up your guardians people.

Yeah yesterday I counterattacked my TV. Unfortunately not hard enough to need a new one, but also unfortunately hard enough to get a lecture from the wife

I recommend using the circular/stationary boundary (my space is small anyways), and I have never hit anything because it keeps you in place. With the other boundary (the one where you manually set it up) I often end up moving from my initial spot without realizing it.
 
I recommend using the circular/stationary boundary (my space is small anyways), and I have never hit anything because it keeps you in place. With the other boundary (the one where you manually set it up) I often end up moving from my initial spot without realizing it.

Yeah, the best VR purchase I made I think is a circular mat, maybe around 4' in diameter give or take. Lets you know you're on a safe space and you can totally disregard all boundary / guardian things, which I dislike anyway. As long as you place the mat where there's nothing in reach, and remain on the mat, it's impossible to hit anything * without jumping or releasing a controller lol.
 
Review from "someone who's not super well-versed in VR" (his actual words). It became his game of the year, dethroning Astro Bot and other candidates.

 
Review from "someone who's not super well-versed in VR" (his actual words). It became his game of the year, dethroning Astro Bot and other candidates.


Hahaha. That's hilarious. I'm sorry, but anyone comparing Batman to Alyx is HAVING A LAUGH. And Astro Bot is an actual masterpiece of design, and this doesn't come close.

Just got my refund after an hour. I honestly think people have really, really weird expectations or tolerances of bullshit in VR. I'm not saying Batman is BAD, but it's nowhere near deserving of the praise it's getting here. The combat is super janky and annoying, hiding behind limitations by having you throw your arm out to the side to counter threats off screen, and when you do - it's really disorientating. Combat flow is interrupted by having to follow on-screen icons, and the environments are bland and repetitive. This is NOT Alyx, not in any way, shape or form. It's a perfectly adequate, 6 or 7 out of 10 game, but it's not that interesting, and the dark environs are made that much worse by the poor contrast on Quest 3. Makes me wish we had OLED, but there you go.

Anyway, thank goodness for Meta refunds.

PS It feels super weird to essentially shoot yourself in the head to bring up Detective Mode.
 
Hahaha. That's hilarious. I'm sorry, but anyone comparing Batman to Alyx is HAVING A LAUGH. And Astro Bot is an actual masterpiece of design, and this doesn't come close.

Just got my refund after an hour. I honestly think people have really, really weird expectations or tolerances of bullshit in VR. I'm not saying Batman is BAD, but it's nowhere near deserving of the praise it's getting here. The combat is super janky and annoying, hiding behind limitations by having you throw your arm out to the side to counter threats off screen, and when you do - it's really disorientating. Combat flow is interrupted by having to follow on-screen icons, and the environments are bland and repetitive. This is NOT Alyx, not in any way, shape or form. It's a perfectly adequate, 6 or 7 out of 10 game, but it's not that interesting, and the dark environs are made that much worse by the poor contrast on Quest 3. Makes me wish we had OLED, but there you go.

Anyway, thank goodness for Meta refunds.

PS It feels super weird to essentially shoot yourself in the head to bring up Detective Mode.

The first hour is a tutorial, so that's when you refunded it. And the combat is actually super crisp and flows incredibly well when you know what you're doing. I can tell 100% by your description of the counters you have no idea what you're doing. That's not how it works.
 
Hahaha. That's hilarious. I'm sorry, but anyone comparing Batman to Alyx is HAVING A LAUGH. And Astro Bot is an actual masterpiece of design, and this doesn't come close.

Just got my refund after an hour. I honestly think people have really, really weird expectations or tolerances of bullshit in VR. I'm not saying Batman is BAD, but it's nowhere near deserving of the praise it's getting here. The combat is super janky and annoying, hiding behind limitations by having you throw your arm out to the side to counter threats off screen, and when you do - it's really disorientating. Combat flow is interrupted by having to follow on-screen icons, and the environments are bland and repetitive. This is NOT Alyx, not in any way, shape or form. It's a perfectly adequate, 6 or 7 out of 10 game, but it's not that interesting, and the dark environs are made that much worse by the poor contrast on Quest 3. Makes me wish we had OLED, but there you go.

Anyway, thank goodness for Meta refunds.

PS It feels super weird to essentially shoot yourself in the head to bring up Detective Mode.

So to break it down a little more critically -

You played it an hour or two and seemingly didn't leave the tutorial, so I think it's fair to say your review is going to be a bit limited in accuracy, perhaps indicative of the tutorial but not the game itself.

Complaints are controls and LCD tech - controls can be subjective, compared to guns like in the RE4 or RE8 or Alyx, hand to hand combos definitely resonant differently person to person.

For the blacks - many people have commented that the experimental feature to enhance contrast works incredibly well for the environments in this game, and is immediately apparent right in the menu - did you give that a shot? It sounds pretty great to me, if it significantly helps what I agree to be the headsets' main weakness- poor blacks (a pet peeve of mine as I'm a big fan of OELD).

Anyway, I'll be checking this out as well and expect I won't be as critical in some areas, but we'll see! Not everyone is the biggest fan of Alyx either, and a lot of people will put other VR games above that well, so to see someone compare this to Alyx isn't too shocking, but maybe that'll change when I've played it.
 
The first hour is a tutorial, so that's when you refunded it. And the combat is actually super crisp and flows incredibly well when you know what you're doing. I can tell 100% by your description of the counters you have no idea what you're doing. That's not how it works.
Who says the first hour is a tutorial? There was a tutorial for movement and combat, and then there was all sorts of other stuff going on there beyond. I just didn't enjoy any of it, and the combat sucked for me. It also suffers from what every VR game suffers from - middle/index finger confusion. Am I meant to hold which button, and when? Constantly annoying (even Alyx is not immune to this).
 
Last edited:
Who says the first hour is a tutorial? There was a tutorial for movement and combat, and then there was all sorts of other stuff going on there beyond. I just didn't enjoy any of it, and the combat sucked for me. It also suffers from what every VR game suffers from - middle/index finger confusion. Am I meant to hold which button, and when? Constantly annoying (even Alyx is not immune to this).

The first hour has the tutorial rolled into the main game. But that's not it. The counters are part of the main focus of Batman's combat, and I can by the verbiage you used to describe counters you weren't doing them right. That would lead to frustration and it being borderline unplayable, which is what you described.
 
Hahaha. That's hilarious. I'm sorry, but anyone comparing Batman to Alyx is HAVING A LAUGH. And Astro Bot is an actual masterpiece of design, and this doesn't come close.

Just got my refund after an hour. I honestly think people have really, really weird expectations or tolerances of bullshit in VR. I'm not saying Batman is BAD, but it's nowhere near deserving of the praise it's getting here. The combat is super janky and annoying, hiding behind limitations by having you throw your arm out to the side to counter threats off screen, and when you do - it's really disorientating. Combat flow is interrupted by having to follow on-screen icons, and the environments are bland and repetitive. This is NOT Alyx, not in any way, shape or form. It's a perfectly adequate, 6 or 7 out of 10 game, but it's not that interesting, and the dark environs are made that much worse by the poor contrast on Quest 3. Makes me wish we had OLED, but there you go.

Anyway, thank goodness for Meta refunds.

PS It feels super weird to essentially shoot yourself in the head to bring up Detective Mode.
I have no idea how could you call the combat janky, when it's the most polished aspect IMO. To me it's the most intuititve it's ever been, it took me even less time to start getting perfect flows than with the flatscreen games. The only times I failed them it was my fault, not the controls.

Countering is the most badass thing here and I wish more VR games start doing this, you don't stretch your whole arm to the side, you do a backfist, Bruce Lee style, and the fact that the counter makes you face the enemy is pure genius, you don't have to turn and this makes the combat more fast-paced and easier to deal with multiple enemies.

I remember Zone of the Enders MVRS actually does the same thing: It quickly snaps you to the next enemy after you defeat the one you're locked-on to. If you find Batman disorienting, don't play ZOE2 MVRS. Because in that game it changes pitch also. You can be destroying a robot that's next to a roof and the autotargeting will instantly snap you to an enemy on the ground. (It's awesome)

Not having icons telling you how to hit an enemy would turn the game into a waggle-fest. This feels like a proper beat 'em up in VR, with a great arcade game/rhythm game feeling, which is how the flatscreen Arkham games were designed.

Detective mode activation is the most common way of activating "scan vision", No Man's Sky does that too for example. It's less "shooting yourself in the head" and more of "pretend you're tapping your visor to activate" thing.

Speaking of Alyx, I don't think it's all that (I remember playing that game alongside Pistol Whip and had to force myself to stop playing that just to finish Alyx). Sure it is super-polished and has great graphics but its design is too "player is new to VR" oriented. The Russels are the best part of it, though. I never get tired of doing the gesture to pull things towards me, it's addictive in a way flatscreen games can never touch.
 
Last edited:
Who says the first hour is a tutorial? There was a tutorial for movement and combat, and then there was all sorts of other stuff going on there beyond. I just didn't enjoy any of it, and the combat sucked for me. It also suffers from what every VR game suffers from - middle/index finger confusion. Am I meant to hold which button, and when? Constantly annoying (even Alyx is not immune to this).
I don't think VR is for you. Sell it and stick to flat screen gaming.
 
Hahaha. That's hilarious. I'm sorry, but anyone comparing Batman to Alyx is HAVING A LAUGH. And Astro Bot is an actual masterpiece of design, and this doesn't come close.

Just got my refund after an hour. I honestly think people have really, really weird expectations or tolerances of bullshit in VR. I'm not saying Batman is BAD, but it's nowhere near deserving of the praise it's getting here. The combat is super janky and annoying, hiding behind limitations by having you throw your arm out to the side to counter threats off screen, and when you do - it's really disorientating. Combat flow is interrupted by having to follow on-screen icons, and the environments are bland and repetitive. This is NOT Alyx, not in any way, shape or form. It's a perfectly adequate, 6 or 7 out of 10 game, but it's not that interesting, and the dark environs are made that much worse by the poor contrast on Quest 3. Makes me wish we had OLED, but there you go.

Anyway, thank goodness for Meta refunds.

PS It feels super weird to essentially shoot yourself in the head to bring up Detective Mode.

Glad you are here to set everyone straight.

Ugh.
 
This is NOT Alyx, not in any way, shape or form.

In many ways, it's better than Alyx. The traversal is much crisper, more in depth, and more immersive. You're not just a pair of floating hands, with a limited amount of movement. Alyx is much better in terms of graphical fidelity, but that's to be expected, as it's a PCVR game. But in terms of actual gameplay, verticality, movement and general traversal, Batman wins hands down. You can crouch on a goddamn gargoyle for crying out loud, and ambush enemies with as much variety as the Rocksteady games. They've taken 'be the Batman' to another level.

You complain about the environments in Arkham Shadow - but then admit to only playing the first small part in the sewers?

As for not liking the button prompts that are required in the combat, did you have the same complaint in the other Arkham games? For me, they've implemented that combat system extraordinarily well for a VR adaptation. You genuinely get into the same combat flow state you do in the older games, which is a real achievement.

If this does ever come out on PCVR, with the enhanced visuals that would allow, this will be the best VR game ever made. No question.
 
Last edited:
In many ways, it's better than Alyx. The traversal is much crisper, more in depth, and more immersive. You're not just a pair of floating hands, with a limited amount of movement. Alyx is much better in terms of graphical fidelity, but that's to be expected, as it's a PCVR game. But in terms of actual gameplay, verticality, movement and general traversal, Batman wins hands down. You can crouch on a goddamn gargoyle for crying out loud, and ambush enemies with as much variety as the Rocksteady games. They've taken 'be the Batman' to another level.

You complain about the environments in Arkham Shadow - but then admit to only playing the first small part in the sewers?

As for not liking the button prompts that are required in the combat, did you have the same complaint in the other Arkham games? For me, they've implemented that combat system extraordinarily well for a VR adaptation. You genuinely get into the same combat flow state you do in the older games, which is a real achievement.

If this does ever come out on PCVR, with the enhanced visuals that would allow, this will be the best VR game ever made. No question.
I loved the original Arkham games, but they're also dated now in terms of gameplay fight mechanics. And that's the issue. It feels like I'm playing a 15-year-old game in VR. I mean, I guess if that's your thing. But the whole time I was thinking I'd rather play this on my TV. Well, actually, I was thinking I'd rather play a better version of this game on my TV. And you definitely don't get into the same combat flow as the prior Arkham games, as you're having to follow very specific prompts or you just stop attacking. That's NOT fun.
 
Last edited:
I loved the original Arkham games, but they're also dated now in terms of gameplay fight mechanics.
The Spiderman games are still using them - Wolverine will still use them no doubt. What combat mechanics are better - soulslike?
 
can I actually WALK down a alley? Can I feel the weight of the batarang? No?

pass...

Tape some old Wiimote accessories to your controller. :messenger_ok:

s-l1600.jpg
 
I loved the original Arkham games, but they're also dated now in terms of gameplay fight mechanics. And that's the issue. It feels like I'm playing a 15-year-old game in VR. I mean, I guess if that's your thing. But the whole time I was thinking I'd rather play this on my TV. Well, actually, I was thinking I'd rather play a better version of this game on my TV. And you definitely don't get into the same combat flow as the prior Arkham games, as you're having to follow very specific prompts or you just stop attacking. That's NOT fun.

Batman feels way ahead of Alyx in transversal. And you can't compare combat when you didn't grasp the counters. Combat hinges on countering.
 
The Spiderman games are still using them - Wolverine will still use them no doubt. What combat mechanics are better - soulslike?
Spiderman is an evolution of the Arkham games mechanics, and far ahead of this Quest version's combat. Look. I don't like the game, I'm allowed to think that, in the same way you're allowed to think it's great. That's it. Game is a 5-6 out of 10 for me. Good day to you!
 
Spiderman is an evolution of the Arkham games mechanics, and far ahead of this Quest version's combat. Look. I don't like the game, I'm allowed to think that, in the same way you're allowed to think it's great. That's it. Game is a 5-6 out of 10 for me. Good day to you!
I haven't even played it but I just started Arkham Knight and I would say it is a step up in combat mechanics versus Miles Morales at least.
 
Funny, gosh I'm laughing so hard! I'm going to guess I was using VR before you, given I've been there since the very beginning of Oculus's existence...
Been using VR since the DK1. If you've been using VR that long I find it odd that you're not blown away with Batman. It's basically living the VR dream. Back then if you had told folks you could have this level of experience with these visuals in a standalone headset we would never had believed them.
 
Been using VR since the DK1. If you've been using VR that long I find it odd that you're not blown away with Batman. It's basically living the VR dream. Back then if you had told folks you could have this level of experience with these visuals in a standalone headset we would never had believed them.
I'm just not. Plenty others feeling the same way, wondering why on earth this game is getting the praise it is. Different strokes, indeed…
 
I'm just not. Plenty others feeling the same way, wondering why on earth this game is getting the praise it is. Different strokes, indeed…

I mean where? "Plenty of others." Be specific. I'm a member on 3 of the majority gaming forums and I've seen many 3-4 negative opinions out of thousands. Across the board, its one of the most praised VR games I've seen in years. On the meta app its rated with almost 90% five stars ratings from verified accounts. Even people that don't like VR are making videos and its their goty. That's considering it has some bugs that hurt the game and it hasn't been patched.

You're going to have to come to terms with the fact the overwhelming majority love this game. That's absolutely indisputable. Even the best games of all times, a % don't like them.

But your opinion is actually somewhat invalid in terms of the main bulk of gameplay. You're not in a great position to talk about gameplay because combat is one of the main pillars and you didn't know how to play it. You only played the tutorial.

The other point is, why are you still in this thread? You said goodbye once and now you're back? Now its coming off like agenda.

Even hardcore PCVR guys playing on decked out rigs love it. These are OG guys going back to the DK1 days



 
Last edited:
I heard quest exclusive and didn't follow this game past that when announced, is there any chance at all this comes to steam and or other platforms? Or is this another re4 situation
 
Last edited:
I heard quest exclusive and didn't follow this game past that when announced, is there any chance at all this comes to steam and or other platforms? Or is this another re4 situation
Sadly no chance. This is not a RE4 situation where Sony gave Capcom money to make a VR mode for the game. This is a "Nintendo First-Party" situation. It was made in-house by one of Meta's studios, WB only provided the license.
 
Sadly no chance. This is not a RE4 situation where Sony gave Capcom money to make a VR mode for the game. This is a "Nintendo First-Party" situation. It was made in-house by one of Meta's studios, WB only provided the license.
I meant the quest exclusive re4vr but yeah you are right with what you are saying, I guess if it's in house us normies are fooked...
 
I really hope it comes to other platforms, but I can see Meta sealing this up tight. They have all the power to do that in this situation too.
 
I definitely recommend the experiential update in settings for the blacker contrast. I just tried it again it definitely helps. We're not at OELD levels as a PSVR2 owner, but it closes the gap to the point its not distracting anymore.
 
I really hope it comes to other platforms, but I can see Meta sealing this up tight. They have all the power to do that in this situation too.
They should lock it down and the developers, IMO. This game has completely changed my mind on VR.
I definitely recommend the experiential update in settings for the blacker contrast. I just tried it again it definitely helps. We're not at OELD levels as a PSVR2 owner, but it closes the gap to the point its not distracting anymore.
Does it crush blacks at all? I'll give it a test tonight.
 
Last edited:
They should lock it down and the developers, IMO. This game has completely changed my mind on VR.

Does it crush blacks at all? I'll give it a test tonight.

I actually kinda hope it does, the headset looks its worst when it's showing an image full of grays that quite clearly should be hitting black but can't. Like in Vader Immortal, it looks truly awful when you meet Vader, clearly meant for OLED (Quest 1 was OLED). I want to go back and see if that game is helped a lot by this setting or not as well.

I'd much rather be engulfed in darkness/blacks then murky light grays that look dull and don't convey darkness at all.
 
Last edited:
I meant the quest exclusive re4vr but yeah you are right with what you are saying, I guess if it's in house us normies are fooked...
Well they could release it on their PC store, but they won't. Too many Quest 2 headsets out in the wild that they want upgraded to Quest 3 or 3s's.
 
Well they could release it on their PC store, but they won't. Too many Quest 2 headsets out in the wild that they want upgraded to Quest 3 or 3s's.

Wouldn't this be an even bigger argument for Asgard's Wrath, given the first one is a PCVR release?

I feel like they have a platform, same as Nintendo, and just like Nintendo they have some interest in releasing exclusives for that platform.

Or you could compare to Sony who does do both exclusive and multiplatform with PC, but look at Bloodborne. Where's the PC port there? It sucks, but to play all the games, you need all the platforms.
 
Last edited:
I recommend using the circular/stationary boundary (my space is small anyways), and I have never hit anything because it keeps you in place. With the other boundary (the one where you manually set it up) I often end up moving from my initial spot without realizing it.
My son does that and I get the advantages, but... I always go back to normal roomscale, because nothing for me compares to the feeling of strolling around naturally in the calm parts of a game. When you're physically checking out some scenery, moving to look around and under a table or object, or even just walking back and forth while some character speaks to you, it suddenly feels so much more real and grounded to me.
 
Wouldn't this be an even bigger argument for Asgard's Wrath, given the first one is a PCVR release?

I feel like they have a platform, same as Nintendo, and just like Nintendo they have some interest in releasing exclusives for that platform.

Or you could compare to Sony who does do both exclusive and multiplatform with PC, but look at Bloodborne. Where's the PC port there? It sucks, but to play all the games, you need all the platforms.
It is a different situation, because when used for PCVR - the difference between Quest 2 and Quest 3 is pretty much the screen and optics.
If they released AW2 or Batman on their PC store it would still be on their platform and they would get all the royalties and without the cross gen drawbacks. But they want to drive people into their ecosystem a subtly different proposition.
 
I played about 3 hrs so far and this game is legitimately one of the best games I've played this year holy fuck. It's so goddamn fun. It's just an Arkham game in VR which is the best complement I can give it
 
They should lock it down and the developers, IMO. This game has completely changed my mind on VR.

Does it crush blacks at all? I'll give it a test tonight.

To me, it was more of a couple shades darker and deeper. Definitely noticeable.

Ran some more tests at 150% resolution with Quest optimizer. It actually has a more stable framerate than the default game lmao because the GPU is running close to max. Battery life isn't really an issue either, especially if you have an extender.

With the deeper blacks, 150% resolution, and stable fps, this feels very close to a PCVR experience. The game is just so damn good on top of that.
 
Last edited:
Spiderman is an evolution of the Arkham games mechanics, and far ahead of this Quest version's combat. Look. I don't like the game, I'm allowed to think that, in the same way you're allowed to think it's great. That's it. Game is a 5-6 out of 10 for me. Good day to you!

and that's perfectly fine. Seems like it's not for you.

Where you went cuckoo was when you were scoffing at someone else for liking and enjoying the game. Apparently you're allowed to have your own subjective opinion about the game, but you draw the line at others having that same right.
 
To me, it was more of a couple shades darker and deeper. Definitely noticeable.

Ran some more tests at 150% resolution with Quest optimizer. It actually has a more stable framerate than the default game lmao because the GPU is running close to max. Battery life isn't really an issue either, especially if you have an extender.

With the deeper blacks, 150% resolution, and stable fps, this feels very close to a PCVR experience. The game is just so damn good on top of that.
How are you getting the deeper blacks? I have quest optimizer, but don't use it very often because the games i've been playing have been optimized for q3.
 
It is a different situation, because when used for PCVR - the difference between Quest 2 and Quest 3 is pretty much the screen and optics.
If they released AW2 or Batman on their PC store it would still be on their platform and they would get all the royalties and without the cross gen drawbacks. But they want to drive people into their ecosystem a subtly different proposition.

So to put out my last say on this I don't agree it's different, what I'm looking at is two things:

1) Selling hardware. Much like Nintendo - if they release their games on PC, they can be played without buying the Switch or Switch 2. If Meta releases on PCVR, you actually don't need a Quest at all to play them, so it goes against their own interests of selling hardware - which taps in to point 2.

2) Getting control of the 30% cut. If they release on PCVR or whatever, they get people buying the games they fund without necessarily buying hardware to sell all the rest of the third party software on and get that 30% cut, like Valve does with Steam. Someone who plays Batman with an Index isn't going to be buying other games on the Meta store, unlike they might if they had a Quest. Let's be real here, no one is buying Meta games from the Meta store if there's a PCVR version of the game on Steam and they don't own a Quest. Really the only way Meta gets this very desired 30% cut of all software is via their hardware's store, same as Sony/Nintendo. So they need games exclusive to that store, or there's little reason to use it.

That's how I see it anyway, feel free to dispute it one last time and you'll have your last words, because I won't take it further in interest of keeping the thread from going too far off topic.
 
How are you getting the deeper blacks? I have quest optimizer, but don't use it very often because the games i've been playing have been optimized for q3.

Settings/experimental settings and you'll see the option.

Quest optimizer is a game charger for Batman. Without it, GPU power is drastically lowered and the resolution is much lower to save battery life, but if you have an extender, its a non issue. I'm playing over 3-4 hours a session no problem with the resolution at 150%.
 
Last edited:
Settings/experimental settings and you'll see the option.

Quest optimizer is a game charger for Batman. Without it, GPU power is drastically lowered and the resolution is much lower to save battery life, but if you have an extender, its a non issue. I'm playing over 3-4 hours a session no problem with the resolution at 150%.
I have the elite strap with battery so there is no way I can deplete the battery in one play session so i'll bump the settings up to 150 % res and try out the deeper black settings. Thanks!
 
I have the elite strap with battery so there is no way I can deplete the battery in one play session so i'll bump the settings up to 150 % res and try out the deeper black settings. Thanks!

Be sure to turn on dynamic resolution in the in game settings just in case you reach a point where it needs to scale down a bit. Even still, it'll scale down to something higher than default, which is crazy.
 
Last edited:
The physical combat is the best I've ever experienced in VR on any platform. They must have spent ages on it.
 
Be sure to turn on dynamic resolution in the in game settings just in case you reach a point where it needs to scale down a bit. Even still, it'll scale down to something higher than default, which is crazy.
They brilliantly have settings to where this will scale with future headsets. A quest 4 with micro oled would be amazing. The resolution on shadows is something I hope we can increase at a later date.
 
They brilliantly have settings to where this will scale with future headsets. A quest 4 with micro oled would be amazing. The resolution on shadows is something I hope we can increase at a later date.

True. I'll be interested to hear your thoughts after scaling the resolution/GPU to 150% and those deeper blacks.
 
Top Bottom