Batman: Arkham Shadow impressions videos:

100% agree -- I love fast stick-based movement in VR and have no issues at all with sickness, but smooth-turning is an abomination, only snap turn works or even makes sense.
It depends on the FPS for me. 72 FPS and 30 degrees smooth turning feels slow but if I up it to 45 degrees, it feels weird. 90 fps and 45 degree smooth turning feels just right.
 
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Dammit, I was trying to save up for a new gaming PC but the good reviews made me cave into getting a Quest 3. The flesh is weak.
 
The biggest compliment I can pay this game is that it absolutely feels like a genuine, 100% Arkham game. Very, very good so far.

That's what really blows me away. A 3rd person flat-screen game converted to VR first person and different developers, yet somehow feels like a genuine addition to the franchise.
 
Played for an hour tonight. Teleport would kill the action. I like how I can Run, Grapple, Slide, Bat wing. Teleport would kill all this.
Game is a lot faster than I thought. Looks good for a native quest 3 game.
It's fun.
I did see several graphical hitches though. Little stutters here and there.
 
Fine, dammit, I ordered a Quest3s from Best Buy. Gets here Thursday. I had for, for justice! My innerchild needs to be Batman.
 
I'd say that they've implemented the Arkham combat about as well as they could. It's obviously a lot more simplistic than the other games, but the physicality of it makes up for it being a lot easier in terms of inputs. Builds up quite a sweat, if you do it the way you're supposed to :messenger_grinning_squinting:

Predator mode is particularly well done, though. Very much feels like the old games in terms of traversal and stealth mechanics.

I really do think this could be the game that proves you can do a full length, decent campaign in VR (not that this wasn't proved with Alyx of course). It also shows how lazy VR devs have actually been for years. The fact it's taken this long to give us something like this is ridiculous, especially when you consider how limited the hardware is for this game. PCVR should be leaps and bounds ahead of where it is right now. If VR has a future, it's going to be games like this that give it one.
 
Had a short play late last night. This is gold standard VR. The bar is set very high now.
 
They had planned a day 1 patch that got delayed. Not sure when it's coming now but all the reviews are dinging the game(rightly so) because of the bugs fixes that weren't rolled out in time. So while its getting mostly 8s and 9 scores, it would have very likely been 9s and 10s if they would been more prepared at launch. It's nothing catastrophic but just sort of silly on their part because bugs are the main complaint, and things that can be easily fixed.
 
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Had a short play late last night. This is gold standard VR. The bar is set very high now.

Completely agree. 👏

Admittedly I'm not a VR superuser, but 2-3 hours with Arkham Shadow leaves me really impressed with the gameplay, storytelling, and graphical fidelity on offer at this price point.

I need to get around to playing Asgard's Wrath II ... (but it'll have to wait until after Metaphor.) 🥳
 
I actually prefer smooth turn... I just turn the speed up. it's way less jarring to me than snap turn. Every game should have both options in my opinion and usually do anyway.

This is the way!

Anyone else here using QGO to run this at 150% resolution? Going to go give it a go and some other games this weekend! One day left of QGO being on sale - and it never goes on sale.
 
This is the way!

Anyone else here using QGO to run this at 150% resolution? Going to go give it a go and some other games this weekend! One day left of QGO being on sale - and it never goes on sale.

Be sure to check the in-game box for dynamic resolution if you use a profile to boost the gpu like that.
 
Be sure to check the in-game box for dynamic resolution if you use a profile to boost the gpu like that.

Yup, thanks, got to do that and enable the contrast enhancer in experimental features on the Quest's settings screen. Read that makes a huge difference in darker blacks for this game.
 
Yup, thanks, got to do that and enable the contrast enhancer in experimental features on the Quest's settings screen. Read that makes a huge difference in darker blacks for this game.

Forgot about that contrast enchancer. I read about it being noticeably better.

Improved blacks, 150% resolution on those pancake lenses should look fantastic.
 
Using quest optimizer like this:

150% resolution
GPU Ultra
CPU Very high
FRR standard
72h
Dynamic resolution on

It looks fantastically crisp though I get slowdowns from time to time
Share your configs if you use QO (And if you don't, you should. The best 10E you can spend in the Quest)
 
Using quest optimizer like this:

150% resolution
GPU Ultra
CPU Very high
FRR standard
72h
Dynamic resolution on

It looks fantastically crisp though I get slowdowns from time to time
Share your configs if you use QO (And if you don't, you should. The best 10E you can spend in the Quest)

That seems close to what's being recommended. There was a reddit post where the guy did a video and he was holding the max fps at 150% even during big fights. Do you get sporadic drops or during certain events?

This too could help alot

 
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That seems close to what's being recommended. There was a reddit post where the guy did a video and he was holding the max fps at 150% even during big fights. Do you get sporadic drops or during certain events?

This too could help alot


Sporadic drops. Got a big drop when leaving the sewers for the first time and I get small drops every time I use the hookshot
 
I'd say that they've implemented the Arkham combat about as well as they could. It's obviously a lot more simplistic than the other games, but the physicality of it makes up for it being a lot easier in terms of inputs. Builds up quite a sweat, if you do it the way you're supposed to :messenger_grinning_squinting:

Predator mode is particularly well done, though. Very much feels like the old games in terms of traversal and stealth mechanics.

I really do think this could be the game that proves you can do a full length, decent campaign in VR (not that this wasn't proved with Alyx of course). It also shows how lazy VR devs have actually been for years. The fact it's taken this long to give us something like this is ridiculous, especially when you consider how limited the hardware is for this game. PCVR should be leaps and bounds ahead of where it is right now. If VR has a future, it's going to be games like this that give it one.
I really like Batman Arkham Shadows so far and glad you are excited, but there are a few reasons this game stands above most VR titles. It is an AAA game funded by Meta, where most VR games are very small indie teams. This game is also comprised of veterans with professional voice actors and celebrities. It is also the first real Quest 3 exclusive that we got so far, so of course it looks as good as it does. I thought this was obvious when the Quest 3 was announced. It has a much better chip.

There also have been a steady increase of proper VR campaigns in the last year. Asgard's Wrath 2, Assassin's Creed Nexus, 7th Quest VR, and Resident Evil 4. This year, VR is still getting Metro VR, Alien Incursion, Behemoth, and Wanderer. VR just needs more support to fund games like this with developers really familiar with the medium.
 
What it looks like:

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What it actually feels like:

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I can see a lot of TV's and other surrounding objects getting destroyed due to this game. The combat is that intense.
Make sure to set up your guardians people.
 
I'm so glad that the game is universally liked/loved.

It is, but as much as people are liking it, the gap to move it up to "system seller" status is one patch away. It's still a system seller, but it doesn't reach as far considering the reviews are "great" instead of "exceptional." Sort of dumb that they released the review code with a couple breaking bugs that will be fixed later in the week. It's like you worked on this masterpiece for 4 years to shoot yourself in the foot at launch. It's not that bad, and the problems are fixable, but come on.

If they botched the combat, mood, graphics, or story, it probably wouldn't be fixable. I'll probably just do the challenge modes this week and prepare for the patch.
 
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It is, but as much as people are liking it, the gap to move it up to "system seller" status is one patch away. It's still a system seller, but it doesn't reach as far considering the reviews are "great" instead of "exceptional." Sort of dumb that they released the review code with a couple breaking bugs that will be fixed later in the week. It's like you worked on this masterpiece for 4 years to shoot yourself in the foot at launch. It's not that bad, and the problems are fixable, but come on.

If they botched the combat, mood, graphics, or story, it probably wouldn't be fixable. I'll probably just do the challenge modes this week and prepare for the patch.

I dunno, it sounds like it launched in a better state than AW2 did - that's what I got for free with my Quest 3. AW2 got some pretty nice patches that fixed all sorts of things, but even now still have some issues where you need to quit and reload the game to continue forward.
 
I have a Quest 3 but i wanna buy it on Steam and not in some Quest 3 shop.

Then you probably have to make your peace with not playing it.

It is, but as much as people are liking it, the gap to move it up to "system seller" status is one patch away. It's still a system seller, but it doesn't reach as far considering the reviews are "great" instead of "exceptional." Sort of dumb that they released the review code with a couple breaking bugs that will be fixed later in the week. It's like you worked on this masterpiece for 4 years to shoot yourself in the foot at launch. It's not that bad, and the problems are fixable, but come on.

If they botched the combat, mood, graphics, or story, it probably wouldn't be fixable. I'll probably just do the challenge modes this week and prepare for the patch.


They needed to launch the game with the Quest 3S. An additional 3 points or so on Metacritic would not have improved sales in any meaningful way. People can see the reviews are very positive. Glowing, even.

Patches will be in place in time for the major Black Friday and Christmas 2024 sales where the Quest 3S will be expected to fly off the shelves with this bundle.

I don't mean to lionize bugginess In release games, but just putting some perspective to things.
 
They needed to launch the game with the Quest 3S. An additional 3 points or so on Metacritic would not have improved sales in any meaningful way. People can see the reviews are very positive. Glowing, even.

Patches will be in place in time for the major Black Friday and Christmas 2024 sales where the Quest 3S will be expected to fly off the shelves with this bundle.

I don't mean to lionize bugginess In release games, but just putting some perspective to things.

My point is they were very close to 10/10 in many reviews. Those scores go viral. Not saying it would skyrocket sales, or that it validates anything, but more exposure is more exposure.
 
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Then you probably have to make your peace with not playing it.




They needed to launch the game with the Quest 3S. An additional 3 points or so on Metacritic would not have improved sales in any meaningful way. People can see the reviews are very positive. Glowing, even.

Patches will be in place in time for the major Black Friday and Christmas 2024 sales where the Quest 3S will be expected to fly off the shelves with this bundle.

I don't mean to lionize bugginess In release games, but just putting some perspective to things.
Yes, i probably will do that. Idk maybe i will buy it one day we'll see.
 
I dunno, it sounds like it launched in a better state than AW2 did - that's what I got for free with my Quest 3. AW2 got some pretty nice patches that fixed all sorts of things, but even now still have some issues where you need to quit and reload the game to continue forward.

Definitely. But in defense of that game, its probably the biggest game I've played in a decade at over 90 hours with sprawling vistas. Bigger scope than I've seen in any VR game and most non VR games.
 
Granted this running at a lower resolution and much lower framerate. Not sure how the workaround is accomplished.

And the poster admitted on reddit that he's very tolerate to fps drops lol.

And this just the tutorial. Big fights would probably tank the fps to the 30s

 
I can see a lot of TV's and other surrounding objects getting destroyed due to this game. The combat is that intense.
Make sure to set up your guardians people

Yeah yesterday I counterattacked my TV. Unfortunately not hard enough to need a new one, but also unfortunately hard enough to get a lecture from the wife
 
"VR needs a killer app to truly succeed in the market"
VR gets a killer app

"i wish this wasnt VR. Flatscreen port please?"

Luckily it hasn't happened too much this time (more like please port to PS/PCVR), but I suppose if you really wanted a flat screen port you could simply play the original Asylum again, it's been almost 15 years. Almost like getting a new game at that point! Such a great game too.
 
That's fair I would much rather play this on a PC with 200+FPS on a super high FOV headset as opposed to Quest 3.

Let's hope for VR emulation in the future

And wireless. Even tethered to the ceiling, I'm not going back to a game like this with a wire with all the spinning and moving I'm doing.
 
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That's fair I would much rather play this on a PC with 200+FPS on a super high FOV headset as opposed to Quest 3.

Let's hope for VR emulation in the future

I don't know if there's a super convincing argument for high FPS like that - most headsets cap out at 120hz for good reason - you need to run 2 displays to VR, so it'd be like a 8k 240hz screen, but the size of a stamp.

Then even if you could do that, you'd have motion clarity to deal with. I dunno seems like a pipe dream to me, now anyway. Maybe in 10 years. But then again, Quest games are backwards compatible - and run enhanced too. So the game would see improvements to FPS and resolution on future Quest headsets anyway.
 
I don't know if there's a super convincing argument for high FPS like that - most headsets cap out at 120hz for good reason - you need to run 2 displays to VR, so it'd be like a 8k 240hz screen, but the size of a stamp.
Doesnt increasing fps decrease the chance of motion sickness? Plus it would feel really immersive
 
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