THE CONCLUSION: UPDATE 1.1 RELEASED
THE CONCLUSION
Making Battle Brothers a reality has been a great ride. Back when we still worked our evenings and weekends on the game, we never imagined quite how many and how much people would fall in love with it, and all the support wed get from you. Playing the game now ourselves, were genuinely happy with how things turned out. For all its flaws, Battle Brothers is fun to play, its satisfying to see what we achieved with our means, and were happy to say that weve learned a lot on game development as we created our first game together.
A part of game development is making tough decisions on where to spend your limited time. In creating Battle Brothers we, too, had to make concessions in order to make the game happen. Unfortunately, this now makes things like translations and mod support unfeasible, as much as wed like to offer them, and expanding the game beyond its initial concept an increasingly unwieldy endeavour.
Weve thought long and hard about where we want to go from here. After working on the same game for almost five years now, weve come to realize that it is time to move on. Creating Battle Brothers has always been about building the game we want to play ourselves, and furthering ourselves as game developers, and we believe that taking all the lessons learned here to create a new game dear to us is the right next step to take.
Development on Battle Brothers is concluded with todays update although well of course continue to provide bugfixes, as necessary. We have a very good idea of the game we want to create next, and were enthusiastic to get started. It wont be Battle Brothers 2, but if you enjoyed playing Battle Brothers, chances are good youll really enjoy our next game, too. We look forward to tell you all about it in the future. Itll even have legs!
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CHANGELOG
Added 18 new illustrated events.
Added 3 new player banners.
Added 63 colored variants of most common helmets for more customization options.
Added more options to customize campaign difficulty by introducing separate settings for Economic Difficulty, Combat Difficulty and Starting Funds. See tooltips for more information.
Added optional Reset Equipment After Battle setting to automatically place equipment back into the inventory slot it was in before battle, if possible.
Added additional ambient sounds for settlements.
Changed combat log to show more detailed information, including hit chances, dice rolls for enemies and damage to shields.
Changed Bags & Belts perk to also remove the fatigue penalty for carrying items in any bag slot.
Changed fatigue cost of Indomitable perk active skill to 20, down from 25.
Changed various minor things to improve game balance and pacing.
Fixed Lone Wolf perk effect sometimes not updating correctly after movement.
Fixed potentially wrong healing time displayed in medical supplies tooltip.
Fixed specific ambitions not being recorded as fulfilled when engaging two enemy parties in quick succession.
Fixed issue with Armed Courier contract during an active late game crisis.
Fixed two potential issues with the Siege Fortification contract.
Fixed issue when retreating at a specific point during the Free Greenskin Prisoners contract.
Fixed game potentially hanging when loading an ambush with a large number of opponents.
Fixed auto-loot sometimes granting loot to the player even if not having won the battle.
Fixed situations at settlements sometimes not being resolved correctly.
Fixed tavern rumors about famed helmets incorrectly referring to them as weapons.
Fixed various minor issues.