I've been enjoying the game but one thing I really dislike about this and all Battlefield games is that it often feels that I lack agency when compared to other shooters. I feel like I'm not in control of either the battlefield or my own self-preservation as much as I am in other games.
As an example, on Ballroom Blitz it's not uncommon that I've spawned at B at the 4th defensive point only to immediately have one of the bombers hit me and kill me. The same goes for other maps and chokes, where I've spawned and been immediately hit by a grenade, sniped, or even stabbed by someone that the game allowed me to be stabbed by. I've even spawned in tanks and planes only to have them explode within 3 seconds of my spawning in.
On top of that, the squad system just doesn't work when you're playing with a group of randoms. They don't stick together so the squad system just ends up rewarding coordinated parties and punishing pick up groups. You finish matches with considerably less points as your squad leader fails to assign objectives, and your squad do not stick in close proximity so as to receive the revive and assist bonuses that you would normally get by working together. This can result in almost half the score output in comparison squads that work together.
There's a lot of elements of the game that I could praise and I want to emphasise that, but I just felt like complaining for the moment. There are some elements of the experience that have been really getting on my nerves and honestly I think a big part of it is just playing alone. The lack of agency is more of a factor when playing alone too, as you have much more influence on the Battlefield within a group, and communication can result in better spawns and less 'what the hell just happened' scenarios, but all of that is locked off to the solo player. Randoms do not coordinate, they do not use mics, they do not stick together and they rarely assign objectives, it feels like a night and day experience between playing with friends and alone.
It's easy to say that I should just play with others then, but that isn't a solution. People should be able to play alone and have a good time, have access to a similar quality of gameplay experience that parties do, and not feel considerably disadvantaged by the games systems for doing so. Most games leave you with a communication disadvantage if you play alone, but here it's much more than that. I feel that Dice should work towards developing better systems to organise these solo queuers, because it's clear that many of them feel lost too. You see them struggle then all switch to sniper, lying prone at the back of the map, you see them running of on their own with no idea of what they could do to best-benefit the team, only seeking to get back into the fray as quickly as possible. The way they process information in the Battlefield is not only a detriment to their own experience but the experience of everyone around them, and it's not their fault, it's the games systems that are at fault.
Part of me thinks that instead of assigning the pick up squads with a leader, an AI commander that adaptively shapes the battlefield dependent on demands at different objectives would better curate a better battlefield experience. Rather than having a squad leader that does little to nothing to direct and unify his squad we could have an AI system that recognises where that squad would be most useful and directs them there, rewarding them automatically for doing so. It could even communicate some suggestions like 'why are you all playing scout?' and be integrated in to the game in a seemless manner similar to the existing voice overs that inform you of objective status.