I really, really like this idea.
I would love it if A.I could see where most players are, and then assign a squad elsewhere.
For example, if the whole bloody team is on Flag A in Operations and someone needs to defend Flag B, a squad or two should be assigned to Flag B by an A.I command that encourages it so.
It would be so much better for the flow of this game.
Yeah, definitely. Like I say the game can be really frustrating to play on your own but part of that is because there's no consistent flow of information guiding you with what to do. You have take the chance that the squad leader is going to use his squad options, and because people are inconsistent to apply this, players are inconsistent to respond to it, as it's only sometimes that the orders are present.
Making sure the squad has a unified objective that makes a positive contribution to the battlefield is a really simple thing that significantly effects the flow of gameplay. It's easy to see that many of the solo players feel lost in these large scale environments, and without the positive reinforcement (score enhancement) guiding them in the right direction, there's nothing attempting to modify their behaviour. As I say, it's just chance if you get a good squad leader, and there's always going to be several squads that don't, that's enough to mess up the game.
The AI thing I mentioned is a good idea but someone else mentioned that in one of the previous games they allowed a human commander to direct all squads on a team, that could work especially well also and it would offer a means in which Battlefield games could integrate with mobile devices (you could play as a commander on tablets and phones). The AI commander would take charge when a player wasn't present to do so (some games don't do this correctly and just leave the slot unfilled, giving the team without the commander a big disadvantage).