What's resolution scale?
At what resolution game renders. If you set 1080p with 100% resolution scale then game renders at 1080p. If you push slider to e.g. 150% then game renders at 1.5 x 1080p. ~130% with 1080p is around 1440p, I think.
What's resolution scale?
After putting in 100 hours into this game, I believe there may be too many one-shot kill mechanics in BF1. I put together a quick list, but I'm sure I missed something:
1) Sniper-shot to head
2) Shotgun blast-various ranges
3) Frag/Stick/AT/Tripwire/Rifle Grenade
4) Dynamite/Limpet
5) AT Rocket
6) Mortar fire (if it lands directly on top of you)
7) Tank cannon fire
8) Artillery truck fire
9) Fortress gun
10) Field gun fire
11) Plane bombs
12) Behemoth fire
13) Dreadnought fire
14) Train fire
15) Horse sword hit
16) Bayonet charge
17) Melee hit
18) Road kills
In addition, in a game mode like Operations, one can encounter most of these in a single match, sometimes simultaneously. Example: I've been defending a flag in an operations match with a behemoth overhead, dodging snipers, mortar fire, tanks, grenades, etc.
It's becoming a bit frustrating as more players discover these weapons and their use rises. No one likes to spawn, walk a few meters, and get killed instantly. I think the damage on some of these can be reduced to give the player attacked a chance to fight back instead of just being insta-killed.
Wich is fine. But there is no need for two of them and instant restock.
The idea of the nade is fine. But atm is more annoying and constant spam. Like the mini nade at BF4 launch. They need some work because its not really helping gameplay now.
Dont know what T is.
How to counter incendiary;
- Step out of AoE
- Go to Prone
Well in actual ww1 battle field, There would constant shelling, Lmg wouldn't be shit, no one would have SMG OR DMRS, there would be no calvrey ,no dude with amour carrying lmg, tank wouldn't be on most of the maps, etc. Using the" it happen in ww1 I"s a flawed argument cause bf1 is a poor at depicting ww1
Throw in bunker, guard door with LMG.
With gas, they throw a mask on and stay in place.
there was no counter for the mini grenade on bf4.
At what resolution game renders. If you set 1080p with 100% resolution scale then game renders at 1080p. If you push slider to e.g. 150% then game renders at 1.5 x 1080p. ~130% with 1080p is around 1440p, I think.
Throw in bunker, guard door with LMG.
With gas, they throw a mask on and stay in place.
So 200% means 4K if 100% is 1080p?
After putting in 100 hours into this game, I believe there may be too many one-shot kill mechanics in BF1. I put together a quick list, but I'm sure I missed something:
1) Sniper-shot to head
2) Shotgun blast-various ranges
3) Frag/Stick/AT/Tripwire/Rifle Grenade
4) Dynamite/Limpet
5) AT Rocket
6) Mortar fire (if it lands directly on top of you)
7) Tank cannon fire
8) Artillery truck fire
9) Fortress gun
10) Field gun fire
11) Plane bombs
12) Behemoth fire
13) Dreadnought fire
14) Train fire
15) Horse sword hit
16) Bayonet charge
17) Melee hit
18) Road kills
In addition, in a game mode like Operations, one can encounter most of these in a single match, sometimes simultaneously. Example: I've been defending a flag in an operations match with a behemoth overhead, dodging snipers, mortar fire, tanks, grenades, etc.
It's becoming a bit frustrating as more players discover these weapons and their use rises. No one likes to spawn, walk a few meters, and get killed instantly. I think the damage on some of these can be reduced to give the player attacked a chance to fight back instead of just being insta-killed.
Someone clearly have not tried the BAR
All of these should be one hit kills.
Mounted machine guns should also have the damage increased as they are weak as hell for a massive mounted machine gun.
Edit: Or nerf all of these to hell so it feels like playing Halo and give us hardcore mode with much more realistic damage please. Best of both worlds.
Melee hits seem to be only 1 hit kill if you are charging. Otherwise I almost always gotta take a second whack at someone I am chopping up.
Otherwise, everything else listed here should be a one-hit kill. I almost wonder if this post is supposed to be a joke post...
Aside from the framerate issues on ps4 playing conquest, the game is great.
That said, there's one thing that drives me crazy: when I die I have to remember to press x just to go to the respawn screen. I could be wrong, but this is new. I can't tell you how many times I thought this would be automatic and so I fail to press x. I think the respawn screen (the zoomed out map) should appear automatically after one dies.
Gas is perfect, but I guess they could slow down the time it takes to restock them from a crate.
If anything needs a nerf it's those goddamn LMG's. They're way too accurate at long range and player movement needs to be slowed when carrying one. People sprinting around with these 50lb machine guns is just dumb.
After putting in 100 hours into this game,
FTFY, thank me later :b
Why the fuck do people care so much about leveling? What a complete waste of time. I'll never understand it.Last night we were playing Conquest on Empire's Edge and I was atop the scoreboard, with something like 13k points and like 15 kills or something. The second place person on my team had 1 kill and 2 deaths, yet by the time the game ended, he had more points than I did. Still with only 1 kill and 2 deaths. He was in a squad by himself. Friend that was in my group decided to investigate; there was a boat that this guy would kill, get what ever amount of points, then in a few seconds the boat would spawn again. He just sat there killing this boat over and over again apparently.
Why the fuck do people care so much about leveling? What a complete waste of time. I'll never understand it.
Last night we were playing Conquest on Empire's Edge and I was atop the scoreboard, with something like 13k points and like 15 kills or something. The second place person on my team had 1 kill and 2 deaths, yet by the time the game ended, he had more points than I did. Still with only 1 kill and 2 deaths. He was in a squad by himself. Friend that was in my group decided to investigate; there was a boat that this guy would kill, get what ever amount of points, then in a few seconds the boat would spawn again. He just sat there killing this boat over and over again apparently.
Same people who spend money to unlock stuff instantly, I guess.Everything should just be unlocked from the start. Couldn't care about unlocking anything, but a lot do sadly.
Yeah. I tend to play each battlefield for 1000+ hours and the least enjoyable hours are always at the start during the item unlock phase.Everything should just be unlocked from the start. Couldn't care about unlocking anything, but a lot do sadly.
I just find the constant gas grenade spam annoying because it means I'm taking the mask on and off constantly. A lot of it is friendly grenades too, where there's no damage, just annoyance. It doesn't mean DICE have to change anything, although only one grenade per player would be nice.What exactly is the problem with gas grenades that people are running into? The only case where I have a problem with them are when I play as a medic using some kind of carbine.
Otherwise, as an assault with a shottie or a support with an LMG, you don't need ADS, so those guns work fine in gas clouds.
To be fair, it's super fucking easy to unlock everything that you could want almost right away.Everything should just be unlocked from the start. Couldn't care about unlocking anything, but a lot do sadly.
destroying empty vehicules give points?
After putting in 100 hours into this game, I believe there may be too many one-shot kill mechanics in BF1. I put together a quick list, but I'm sure I missed something:
1) Sniper-shot to head
2) Shotgun blast-various ranges
3) Frag/Stick/AT/Tripwire/Rifle Grenade
4) Dynamite/Limpet
5) AT Rocket
6) Mortar fire (if it lands directly on top of you)
7) Tank cannon fire
8) Artillery truck fire
9) Fortress gun
10) Field gun fire
11) Plane bombs
12) Behemoth fire
13) Dreadnought fire
14) Train fire
15) Horse sword hit
16) Bayonet charge
17) Melee hit
18) Road kills
In addition, in a game mode like Operations, one can encounter most of these in a single match, sometimes simultaneously. Example: I've been defending a flag in an operations match with a behemoth overhead, dodging snipers, mortar fire, tanks, grenades, etc.
It's becoming a bit frustrating as more players discover these weapons and their use rises. No one likes to spawn, walk a few meters, and get killed instantly. I think the damage on some of these can be reduced to give the player attacked a chance to fight back instead of just being insta-killed.
Yes- you can see the logic in that they want to reward the player even if the pilot manages to bail before the vehicle is destroyed - forcing the bail is worth something, but I guess this is the flipside. I love it when I'm in an AA truck because I rarely get full on kills from planes because pilots are very quick to bail, but the game gives me credit for keeping the skies clear.
To be fair, it's super fucking easy to unlock everything that you could want almost right away.
I'm level 35 or something and I have everything I want already, including with vehicles, etc.
Far, far less offensive than BF4, IMO.
Man, just like I was saying.. once people figure out how to kill tanks, they'll be WAY less powerful. Had 2 or 3 games yesterday where my tank was killed in 2-3 seconds tops for a couple tanks in a row. You've gotta be so much more cautious now that people are finally playing as a team to combat them.
Enter random quick match Domination alone
Argonne Forest
Whew this'll be fun
Get 4 kills almost instantly
Elite heavy MG spawn
Pick it up
Get 5 kills more
Low HP
Random medics decides to stay up my ass spamming his medpacks at me
End the game with 34-0
Thanks based Medic Support.
Flamer of HMG hero + pocket medic is new infantry meta, straight from Team Fortress 2.