For close range gunfight, yeah it kind of balance it out. But the Recon found in the wild usually happen to be quite patient.It does take ages though tbf
For close range gunfight, yeah it kind of balance it out. But the Recon found in the wild usually happen to be quite patient.It does take ages though tbf
I think they should increase the ammo in the BAR. I need more than 20 shots lol.
They should also change the level 10 medic weapon. It takes three shots to kill but has a 5 round clip. Not a lot of leeway compared to the other medic weapons which have like 10 to 26 rounds.
As support with a limpet charge when I see a tank
As support with a limpet charge when I see a tank
So having played more since the patch it seems like things are a little broken now.
Operations in defence was tough as it was with Behemoths in the mix. They have added more tickets, sped up taking flags, nerfed AA and seemingly buffed behemoths. How are you supposed to seriously have an even chance to defend. It's so massively stacked against you now. Defence was pretty even before, the stats may not show that but if you were evenly matched then it was close as to who would win.
So having played more since the patch it seems like things are a little broken now.
Operations in defence was tough as it was with Behemoths in the mix. They have added more tickets, sped up taking flags, nerfed AA and seemingly buffed behemoths. How are you supposed to seriously have an even chance to defend. It's so massively stacked against you now. Defence was pretty even before, the stats may not show that but if you were evenly matched then it was close as to who would win.
Team death match has had some odd issues, spawns for one. I had a guy spawn next to me. Killed him, harsh on the guy I thought. Then the rest of his team spawned near me. Harsh on me I thought. Spawns have changes for sure (in patch notes?) and are wonky as hell. I would be up for spawn no go zones, although that doesn't stop snipers I guess.
I wish medic guns had a bit more punch, I get what I perceive as random results of emptying a clip and not getting a kill in one round and then getting 3 shots and a kill the next. I know I need to "get gud" but DPS wise, I'm at a massive disadvantage to other classes imo."
I wish medic guns had a bit more punch, I get what I perceive as random results of emptying a clip and not getting a kill in one round and then getting 3 shots and a kill the next. I know I need to "get gud" but DPS wise, I'm at a massive disadvantage to other classes imo."
You say it as it was that easy.Any chance that Dice will patch the OG ps4 game to improve performance? The frame rate fluctuations are really jarring.
I get so many people complaining about me being in a tank.. like bitching CONSTANTLY in every game now. All I'm doing is capping flags, protecting/defending the objective and they're instantly butthurt. Has it come down to crying about tanks in conquest now? I don't get it. This is without me saying anything in chat. Thinking about just hiding the textbox.
I've gotten "hate mail on PS4. Usually something to the effect "you're a p****", etc. I've replied to a couple of them reminding them that last I checked both sides get tanks. I agree...what exactly do they want me to do differently? If I don't take the tank someone else will. Do they just want me to play less effectively? It's just ridiculous whining. I think tanks are OP and badly need a nerf. So blame the game designers, not me for using them.
I don't think the tanks are OP.. I mean, they're tanks. They SHOULD be powerful. Otherwise just give everyone a bunch of armored cars or something.
If two or three assault guys spent 1 minute focusing on the tank, it'd be dead. Or a decent pilot.. or friendly tanks.. etc. I definitely see tanks roll on maps.. 80-2, 74-6, etc.. but usually it's because people are just running around without any kind of strategy and the tank can pick them off easily.
I've gone multiple games in a row of getting 50+ kills and never losing my tank from the start of the match to the end. I think they should be strong (as they have been in previous BF games) but I think something is at least a little out of whack if I can rack up those kind of streaks with relative ease. You're right that enough concentrated focus ends the tank's rein of terror very quickly. As the more casual players leave the game eventually, the tanks' survivability is going to go down for sure, even if they change nothing.
I've gone multiple games in a row of getting 50+ kills and never losing my tank from the start of the match to the end. I think they should be strong (as they have been in previous BF games) but I think something is at least a little out of whack if I can rack up those kind of streaks with relative ease. You're right that enough concentrated focus ends the tank's rein of terror very quickly. As the more casual players leave the game eventually, the tanks' survivability is going to go down for sure, even if they change nothing.
I'm thinking of using a gun other than using the model 10 for a bit of diversity. I prefer in your face aggressive play so what guns can people recommend?
I'm usually the first to the objective so multiple targets often encountered, or is the model 10 the best gun for the job?
As support I'm using the NA-15 Low Weight, or wutever it's called.
It's pretty fuckin accurate on the move as well, and you can cut down a whole squad before reloading.
As far as limpet charge, I haven't bought them yet...should I?
I have like 1800 bonds at level 18, I've basically bought nothing but a shot gun to complete a medal, and lmg mentioned above.
I don't think the tanks are OP.. I mean, they're tanks. They SHOULD be powerful. Otherwise just give everyone a bunch of armored cars or something.
If two or three assault guys spent 1 minute focusing on the tank, it'd be dead. Or a decent pilot.. or friendly tanks.. etc. I definitely see tanks roll on maps.. 80-2, 74-6, etc.. but usually it's because people are just running around without any kind of strategy and the tank can pick them off easily.
I've started using the Model 10 and that gun is a beast. OP for sure and I wouldn't mind it if they downgrade it a bit. It's the only gun that I really enjoy when using the Assault class, all other guns aren't that great.
So I want to rank up Scout a bit, but I feel terrible being a Scout...haha. How should I go about this?
Ding ding.. this is the correct answer. I went 79-0 on Monte Grappa.. not because I'm just that good, but because there was no counter for my heavy tank. No one attacked me and the planes flew right into my crosshairs. That's a fault in strategy, not game design.
Tanks are part of the game. They don't need a nerf, there just needs to be more players with both the awareness and incentive to combat them.
it's quite easy for a single assault to take out a tank using just 3 dynamite and two AT grenades. You can then either choose an aggressive take down with the light anti tank grenade or defensively with smoke to stop the tank from seeing your approach.
Breaking it down further you can even target tracks first with a single TNT and then Throw the remaining two TNT down and immediately switch to AT grenades while backing off slightly and lobbing them. The explosion from the AT grenade detonates the TNT saving you precious time from hitting the plunger, which best suits the aggressive player. If for some reason the tank isn't a smouldering heap you still have your light AT grenade to finish the job as a backup (for example if one of your earlier grenades didn't quite hit the mark).
The smoke option has the benefit of also protecting you (to an extent) from infantry as well and works basically the same way. It's important to have the tank spotted as the smoke will obscure your own vision as well and it becomes an art perfecting the TNT > AT grenade finisher while blind... so satisfying!
And this is just ONE assault, having even two or three that know what they are doing and tanks stop becoming a threat and more a competition on who can get the kill(s) first
It honestly depends on the driver. I can tell you for a fact that if I'm in a Heavy Tank, there's no way a single Assault is ever outplaying me or even coming close to it. It hasn't happened yet, and I doubt it will anytime soon. I tend to be very aware of my surroundings, though, and know when to push forwards and when to retreat. I also understand how important it is to have infantry support around you since tanks have such a limited field of view, therefore I rarely push far ahead where I know I'll be surrounded by enemy soldiers with no assistance from anyone besides my gunners.
As long as you play carefully and maintain your distance when necessary, going on huge killing sprees is almost comically easy. Outside of accidentally driving over tank mines, you're damn-near invulnerable unless you stumble across another tank or a large pack of infantry in close quarters, especially since you have Quick Repair which pretty much instantly negates a single AT grenade/rocket hit.
It honestly depends on the driver. I can tell you for a fact that if I'm in a Heavy Tank, there's no way a single Assault is ever outplaying me. I tend to be very aware of my surroundings, though, and know when to push forwards and when to retreat. I also understand how important it is to have infantry support around you since tanks have such a limited field of view, therefore I very rarely push far ahead where I know I'll be surrounded by enemy soldiers with no assistance from anyone besides my gunners.
As long as you play carefully and maintain your distance when necessary, going on huge killing sprees is almost comically easy. Outside of accidentally driving over tank mines, you're damn-near invulnerable unless you stumble across another tank or a large pack of infantry in close quarters, especially since you have Quick Repair which pretty much instantly negates a single AT grenade/rocket hit.
Challenge accepted.
You're actually good. Most people get destroyed in seconds of being spotted by a few assault players.I've gone multiple games in a row of getting 50+ kills and never losing my tank from the start of the match to the end. I think they should be strong (as they have been in previous BF games) but I think something is at least a little out of whack if I can rack up those kind of streaks with relative ease. You're right that enough concentrated focus ends the tank's rein of terror very quickly. As the more casual players leave the game eventually, the tanks' survivability is going to go down for sure, even if they change nothing.
You're actually good. Most people get destroyed in seconds of being spotted by a few assault players.
Me as well, please? Silenthill1979Whats your PSN? I will add you to the PSN group message and community.
It honestly depends on the driver. I can tell you for a fact that if I'm in a Heavy Tank, there's no way a single Assault is ever outplaying me or even coming close to it. It hasn't happened yet, and I doubt it will anytime soon. I tend to be very aware of my surroundings, though, and know when to push forwards and when to retreat. I also understand how important it is to have infantry support around you since tanks have such a limited field of view, therefore I rarely push far ahead where I know I'll be surrounded by enemy soldiers with no assistance from anyone besides my gunners.
As long as you play carefully and maintain your distance when necessary, going on huge killing sprees is almost comically easy. Outside of accidentally driving over tank mines, you're damn-near invulnerable unless you stumble across another tank or a large pack of infantry in close quarters, especially since you have Quick Repair which pretty much instantly negates a single AT grenade/rocket hit.
I agree with you to a certain extent, and then it becomes almost cat-and-mouse and area denial gameplay - our team for example could control your movements by attempting to take out your support and force you to retreat (mortar is good for this, as well as ranged assault) or prevent you from advancing. We might not be able to kill you - but we could at least control somewhat where you can't go through fear of destruction, and we'd make sure we deny you the areas where you'd try to be effective.
.....Except it rarely plays out like that in pubs as the team seems to go either on an enemy tank frenzy or let them steamroll through until the driver gets cocky and gets smashed. Haha
They should also change the level 10 medic weapon. It takes three shots to kill but has a 5 round clip. Not a lot of leeway compared to the other medic weapons which have like 10 to 26 rounds.
Flares, cap flags as scout, infantary version of the snipers.
Got to level 3 in like 10 matches and more importantly had fun!