Teamwork is the key, however it may mean that the population has to settle down before matches with players who PTFO are more common.
I haven't particuarly found it tougher to defend, just obviously takes longer.
I think the strategy has to change a fair bit from what I saw, your defence has to hang back enough to try and chew through the incoming assault. While at the same time be close enough to stop any quick loss of flags. That's a lot harder to manage, especially when you get a tank, bomber and behemoth all trying to ruin your day. Feels like there is more incentive to hang back as a scout or mortar, which doesn't sound good to me.
before the patch it was easy to win either defence or attack with a squad.
Post patch you can definitely tell that the pendulum swings fully in favour of attackers. 50 extra tickets per sector won is a joke.
That was like an unending wave of people last night. As above I think we have to play it smarter which is doable as a squad but Joe public has a helluva struggle in front of them.
Doesn't seem balanced to me anyway, regardless of how we were playing. A tank comes in and wipes out the protection at a flag, you can't spawn back in time. Flag gone in seconds, and now you have to outflank the tank to take it out which takes time from the spawn. In the meantime all the infantry are now all focused on your 1 or 2 flags left.
You have to know your role. I generally play medic, and the guns are definitely worse than what you get with assault, but that's because the medic isn't meant to be out there getting massive frag counts, you're supposed to be healing and reviving your assaults and support. It's real easy to top the leaderboard by playing objectives and getting lots of heals/revives around capture points as opposed to trying to rack up big kill streaks. That said, the Selbstlader m1916 variants are really strong for the medic, since they kill in 3 shots and have a 26 round magazine.
Yeah, assault should definitely be the strongest combat wise at close range at least. I meant more compared to the Scouts and Supports (even the drivers/pilots to an extent). I think Medics at medium range should be stronger though, not like a massive change, just a bit of a damage buff at mid range. Agreed on the scoring, usually in the upper end of the table playing the medic role but meant purely from a combat point of view. You look at other classes able to tear through the opposition if they get the drop on them, as a medic unless you get a bunch of headshots that's unlikely to be happening. Unless the opposition are really silly and not paying attention after seeing buddies die and me reloading (which has happened tbf) right next to them. It would be nice to have a higher possibility of a good killstreak. Best way is with mixing up grenades, the rifle and switching to your backup. Which is a lot to get right compared to just spraying bullets everywhere.
I'm using the mondragon storm, so maybe need to try the 1916 out, I didn't think there was much difference stats wise (well damage at least) so didn't bother changing up. Thanks for the tip!