Gaz Pwnage said:
I don't understand what I am looking at.Gaz Pwnage said:
Momo said:I don't understand what I am looking at.
Corky said:yeah baby, 128 players on metro. Oh wait that sounds like the definition of hell.
the_prime_mover said:! Geez - I hope that isn't the case. I would like to see what the conquest layout looks like. Metro is a pretty shitty design for rush and I can't imagine conquest being an improvement.
This is actually server side packet method. It's same with Crysis 2. You only see them shoot when they kill you to preserve dataflow, when actually they are spraying bullets like mad at you. It has it's ups and downs.the_prime_mover said:Why do I keep dying in one-hit from almost every gun in the game? Very frustrating to constantly get one-hit by AKs and sniper. Is this an issue on my end? I don't seem to ever kill anyone in one hit
What? No way. That sounds like the dumbest decision ever. Considering the fact that it makes suppression even more retarded since you don't know if some one is firing at you to suppress you, derp.raphier said:This is actually server side packet method. It's same with Crysis 2. You only see them shoot when they kill you to preserve dataflow, when actually they are spraying bullets like mad at you. It has it's ups and downs.
Lostconfused said:What? No way. That sounds like the dumbest decision ever. Considering the fact that it makes suppression even more retarded since you don't know if some one is firing at you to suppress you, derp.
...whatraphier said:This is actually server side packet method. It's same with Crysis 2. You only see them shoot when they kill you to preserve dataflow, when actually they are spraying bullets like mad at you. It has it's ups and downs.
raphier said:This is actually server side packet method. It's same with Crysis 2. You only see them shoot when they kill you to preserve dataflow, when actually they are spraying bullets like mad at you. It has it's ups and downs.
Excuuuuse me, Princess!Chinner said:trolololololo
It's dynamic and very subtle preservation. Ofcourse you see suppression. But sometimes like in heated 2-on-2 you spray two magazines worth of ammo and he shoot's two bullets. And as a result you collapse. You know what I'm talking about? Yeah, some of his shots (and your shots for him) don't register for animation.Lostconfused said:What? No way. That sounds like the dumbest decision ever. Considering the fact that it makes suppression even more retarded since you don't know if some one is firing at you to suppress you, derp.
Ofcourse you do. This is more when you fight head-to-head with someone. It's not that of a prevalent issue. It's not that bad as you think. It just creates an illusion as if you were one-shot killed.Metalmurphy said:That's completely false. You see people shooting all around you. All the shots. Hell you can hear gunshots all around the map even in the distance.
The bullet damages are bugged, it's as simple as that.
raphier said:This is actually server side packet method. It's same with Crysis 2. You only see them shoot when they kill you to preserve dataflow, when actually they are spraying bullets like mad at you. It has it's ups and downs.
I want one more map and another mode at least. Just wish there was more really.Arnie said:Genuinely can't understand the apathy towards this beta, despite the bugs it's fantastic in my opinion. Speaking purely from a gameplay perspective it's just glorious, feels so tense and chaotic. Even Metro, which I didn't really enjoy in the Alpha is playing decently now.
Think destruction is great too, not as immediately obvious as BC2 but very detailed. I'm constantly amazed when I get somewhere in the Subway and there's a wall missing that I've not seen destroyed before. Less predictable than BC2.
There are like 5 of the exact same looking walls that I always see destroyed in the underground area. It's not enough to really effect any gameplay.Arnie said:Think destruction is great too, not as immediately obvious as BC2 but very detailed. I'm constantly amazed when I get somewhere in the Subway and there's a wall missing that I've not seen destroyed before. Less predictable than BC2.
I can agree with that, would love some proper Conquest action. Still, I'm having more than enough fun on Metro Rush, which is something I didn't think I'd say after the Beta.Momo said:I want one more map and another mode at least. Just wish there was more really.
That's just ridiculous.Stallion Free said:There are like 5 of the exact same looking walls that I always see destroyed in the underground area. It's not enough to really effect any gameplay.
Chinner said:zh1nt0 whine
I was talking about the actual subway tunnels.Arnie said:That's just ridiculous.
True. It's certainly not consistent, which can be slightly frustrating, but on the whole I do find the destruction to be more than adequate at changing how the game plays. Another example being the toilets by A in the same set of MCOMs. They provide good cover to defenders or attackers looking to guard their charge, that is unless you destroy them.Stallion Free said:I was talking about the actual subway tunnels.
And I have only seen the wall you described in second set destroyed, everything else seems to be invincible.
Arnie said:Genuinely can't understand the apathy towards this beta, despite the bugs it's fantastic in my opinion. Speaking purely from a gameplay perspective it's just glorious, feels so tense and chaotic.
Metalmurphy said:You could completely destroy some buildings in the Caspian Border map.
Roche178 said:I appreciate the beta and everything but I'm pretty sure Dice hired a troll to manage their community, he's just so damn annoying sometimes.
Woo-Fu said:Not only is the customer not always right, a significant portion of them are batshit crazy.
This is stuff DICE needs to answer in full imo I don't know why they don't just tell people unless the full game might not have these kinds of features and they want to avoid chaos which is kind of a deal breaker.Wthermans said:So does anyone know if we'll be able to choose our own squads in retail? At this point, I don't want to buy the game if I can't choose to play with my friends.
Angry Fork said:This is stuff DICE needs to answer in full imo I don't know why they don't just tell people unless the full game might not have these kinds of features and they want to avoid chaos which is kind of a deal breaker.
Deadly said:I'm already kinda sick of Metro... I mean I still enjoy Port Valdez even to this day and I played it alooot during beta... Must be the lack of vehicles
raphier said:Ofcourse you do. This is more when you fight head-to-head with someone. It's not that of a prevalent issue. It's not that bad as you think. It just creates an illusion as if you were one-shot killed.
Angry Fork said:Damage needs to be nerfed so fucking bad. You always die in 1-2 shots it's ridiculous. Anyway for people who don't believe me about the stupid flashlight, this is what I see EVERY single fucking time I see an enemy with a flashlight.
http://i.imgur.com/5MIY2.jpg[/IMG
edit - Don't know how to resize =( will try to change it now so it's not so big.
k made image smaller. There's no way you can kill an enemy when that shit is in your face you have to spray and pray.[/QUOTE]
[IMG]http://www.abload.de/img/hgsxbafm7.jpg[/IMG
here you go
edit : wops , you fixed it already :)
Probably amazing, especially if there are nightvision goggles.Kyaw said:Can't imagine what they will be like in night maps.
Angry Fork said:Damage needs to be nerfed so fucking bad. You always die in 1-2 shots it's ridiculous. Anyway for people who don't believe me about the stupid flashlight, this is what I see EVERY single fucking time I see an enemy with a flashlight.
Stallion Free said:Probably amazing, especially if there are nightvision goggles.
All they gotta do is switch the blinding of friendlies to only happen in hardcore mode, in normal mode the blinding effect should be off.
https://twitter.com/#!/zh1nt0/status/120072134226751488Voice chat and squadding will be on the battlelog side of things