I know most people treat what I say to be bs, but I would like to hear some response on an older post/concept I mention alot:
http://www.neogaf.com/forum/showpost.php?p=32574953&postcount=1974
In particular, I think bad combination is the cause of some
"common sense breakdowns" that gaf has from time to time
then we can run down the bad combination types if people won't be offended >.>
I don't think too many people in this thread ignore your posts... you're kind of like the unofficial leader of this ragtag group, haha.
Anyway... based on your breakdown I'd say the all-around player is the best asset to the team. Followed by defensive players. Of course, this is more true in Rush, where I believe strategy is more important (because you can't undo mistakes -- a lost base is lost for good).
I've always considered the offensive players a detriment to the team -- unless they are specialists. For example, faceless and seks are like fucking sappers who steal enemy shit and cause them all sorts of fits... these sneaky players are a great help on both sides. And even offensive players in general are alright
as long as there are only a couple of them. Too many and we might as well just hand them the crates now... since we're going to lose them anyway when the offense makes their final push in crunch time and we're too far forward to get back. :/
Imo wining in Battlefield comes down to two things: Intelligence + Vehicles.
Intelligence has dual meaning... referring to both strategy and actual intel (i.e. doritos). It cannot be overstated, the importance of spotting. Imo, it's the most important thing in the game. That is why I will never agree recons are < other classes. They are the most powerful spotters. They are one of the most powerful classes. If used properly. But you don't need an entire team of them.
Strategy is pretty simple: play the objective. Think about spacing and how to put your team into good situations. Don't burn tickets on fool's errands.
Stay near the crates. Whatever you do, contribute.
And then the vehicles. There are no more powerful tools to exert force in battlefield than vehicles. You needn't look further than the disgusting k/d we get while piloting/gunning to see their impact. I cannot count the number of times I've helped the team secure a win in the final moments because I parked a fucking tank on the objective... went out in a blaze of glory, but we got the crate, and the win.
So... to win in battlefield: Play smart, spot, and don't waste vehicles.
I think most of gaf gets this. This is why we almost always win. When we do lose, it's generally because we weren't close enough to an objective, or due to a breakdown in vehicle use. We fuck up with the vehicles -- get lazy or whatever, but don't use them to their potential.
CQB maps... well losing on those is 100% due to people who wont defend the fucking objective (in Rush). Always. Leave just one or two guys behind to defend and wonder why we lose. :rollseyes
Anyway... that said, GAF is
really good: