adamsappel
Member
What's the bullet drop at 350m? Do you need to adjust the sighting at all?
What's the bullet drop at 350m? Do you need to adjust the sighting at all?
I think it's one line on the 12x...
What's the bullet drop at 350m? Do you need to adjust the sighting at all?
And having a straight-pull bolt helps...
Really? I'm trying to do it with a bipod due to the distance and scope sway. But I'm not a sniper so I'm open to suggestions. I'll try that.
Oh god. That ATV and Destroy the Gunship one is probably gonna be impossible. :/
Oh god. That ATV and Destroy the Gunship one is probably gonna be impossible. :/
*cough*
Got this from one side of Operation Firestorm to another. Took 5 or so shots by memory...
I've been really shitty the last few time I played.
Can't seem to get back in the groove.
Gulf of Oman, M98B with 12x scope, from Carrier to tower (construction site): 2nd horizontal line +/- half a mm.
easy 1100m head shots.
ATV? easiest kill ever. i mean, compared to the damn skid loader? cut the check.
Thanks man, I'll try this! Specially since people love to camp on that huge unfinished building!
There's also a good spot just outside of the russian base on caspian. Set yourself up on the rocks and you'll have a clear shot at the enemy entering their apache. Some might find this cheap though. When they enter the chopper It's pretty much easy headshots for you because of the time they need to take off.
Wow! I'll try that right now!!!
There's also a good spot just outside of the russian base on caspian. Set yourself up on the rocks and you'll have a clear shot at the enemy entering their apache. Some might find this cheap though. When they enter the chopper It's pretty much easy headshots for you because of the time they need to take off.
nothing wonky about BC2. you had to hit them with a tire, not the middle.Well yeah. Anything is easier than the skidloader but it's still damn hard. Probably will have BC2's wonky hit detection to troll me as well.
There's also a good spot just outside of the russian base on caspian. Set yourself up on the rocks and you'll have a clear shot at the enemy entering their apache. Some might find this cheap though. When they enter the chopper It's pretty much easy headshots for you because of the time they need to take off.
Any tips on getting a kill with the damn EOD Bot? I got a roadkill with it but it didn't register for the assignment.
I hate these troll assignments, by the way. Not fun.
nothing wonky about BC2. you had to hit them with a tire, not the middle.
so sad that people still don't use the instant take-off trick.
so sad that people still don't use the instant take-off trick.
bad implementation yes, but not wonky. it works as i described.AKA: Wonky.
same as BC2. either switch seats to passenger and then back to pilot or exit and re-enter and you can take off immediately.Huh? What trick?
yep.Is that like the planes in 1943, where you jump in, jump out, and then jump in and instantly take off?
Fuck I think my PS3 might be dying...
I was playing a couple games with Nostyle and JM and suddenly some very thin purple lines started showing on the screen horizontally going up until they disappeared jut to start again at the bottom.
I quit the game and they still appeared on the XMB. I started getting worried.
I turned the PS3 off and on again and they were still there. I think I'm fucked.
It's my second PS3. I don't know if I'll buy another if this one dies on me.
Time to start backing your shit up, the GPU is fried and slowly dying it seems like.
http://i.imgur.com/PB657.jpg
Premium assignments and regular assignments are up for AK
I sucks at Jets, how am I going I get 50 on helicopters
BASED DICE said:• FIM92 and IGLA now lock on to air vehicles at both lower altitudes and longer distances.
• Removed flares from gunner position in helicopters. With the right combination of unlocks, an attack helicopter could be effectively invulnerable to lock on missiles. Removing the flares from the gunner balances the attack helicopter against ground fire.
-FIM92 and IGLA now lock on to air vehicles at both lower altitudes and longer distances.
-Removed flares from gunner position in helicopters. With the right combination of unlocks, an attack helicopter could be effectively invulnerable to lock on missiles. Removing the flares from the gunner balances the attack helicopter against ground fire.
-The Laser Designator unlock on the Scout Helicopters has been changed from a Pilot Upgrade to a new stance in the Copilot seat
-Repair tool damage against enemy vehicles lowered by 10%.
What are you talking about? The IGLA fix was needed.at patch notes
ARE YOU FUCKING KIDDING ME!!!!!!!!!!!!!
Another Chopper boy joins the 'tears party'.DICE just can't leave shit alone.
FUCK
sponk knows whats up. * Bro fist *Thats what I call a change, wonderful, absolutly wonderful:
i am delighted, finally evens out the odds.
Removed flares from gunner position in helicopters. With the right combination of unlocks, an attack helicopter could be effectively invulnerable to lock on missiles. Removing the flares from the gunner balances the attack helicopter against ground fire.
What are you talking about? The IGLA fix was needed.
Cry moar Chopper boy!
Another Chopper boy joins the 'tears party'.
choppers weren't that hard to take down.Thats what I call a change, wonderful, absolutly wonderful:
i am delighted, finally evens out the odds.
• Added letters to the capture point icons displayed directly over the mini-map.
• Fixed so the spawn menu always disappears when you are revived.
• Changed how MCOM station defend/attack kill score is calculated. Victim no longer needs to arm/disarm the crate but rather be in a 5 meter radius of the crate. Also increased kills needed for the Crate Defend Ribbon from 2 to 4. Overall, these changes should make it somewhat easier to get the ribbon, while increasing the opportunity for strategic play around MCOM stations.
• FIM92 and IGLA now lock on to air vehicles at both lower altitudes and longer distances.
• Removed flares from gunner position in helicopters. With the right combination of unlocks, an attack helicopter could be effectively invulnerable to lock on missiles. Removing the flares from the gunner balances the attack helicopter against ground fire.
• The Laser Designator unlock on the Scout Helicopters has been changed from a Pilot Upgrade to a new stance in the Copilot seat (position 4). Like the CITV turret on the Main Battle Tanks, the Scout Helicopter’s Laser Designator is permanently available to players who have received the unlock.
• Short and long reload increased: ASVal
• 44 Magnum: Rate of fire reduced slightly to highlight this side arm’s role as a slow firing heavy hitter and differentiate it from the MP412 REX.
• Changed reload behavior on Tank / Tank Destroyer cannon weapons to prevent being able to fire 2 shots from different weapons quickly one right after another.