choppers weren't that hard to take down.
Now people can be lazy. Shit
Considering flares only worked half the time anyway, how does this even up the odds exactly?
They were already relatively easy to take down with teamwork.
Thats what I call a change, wonderful, absolutly wonderful:
i am delighted, finally evens out the odds.
Don't forget the tanks' soflam thingPretty much. I don't understand why people couldn't coordinate and use the Jav/SOFLAM combo. Now the choppers are nearly worthless.
Ridiculous.
Considering flares only worked half the time anyway, how does this even up the odds exactly?
They were already relatively easy to take down with teamwork.
I swear, I have a collective total of 10 kills with my stinger and igla combined
Why only 10? How long have you used them?
I have 33 kills with jets...and I'm a 40 Star Colonel 8(
Actually that flare change on helicopters has been NEEDED since launch. I don't care if "flares only work half the time" I've been in games where I can lock-on, flare pop someone. Lock-on again and half them flare again. Only to re-lock flare pop because they're staggering their flares/reloads. They are right in the fact that helicopters were impossible to take down with lock-on weapons because of it.
They were already relatively easy to take down with teamwork.
http://i.imgur.com/e7P1G.gif
teamwork is nowhere to be found on pubs.
sorry, flyers were just to damn inpenetrateable.
How many people have you taken down with the Stinger? Honest question. And now how many people have you taken down AS A TEAM (2+ people) with the Stinger?
Yeah, staggering flares was broken and needed to go since launch. The fact DICE now is finally getting around to it is both good AND bad.
Once you have under the radar you really shouldn't even be needing to use the flares. The fact that staggered flares + UTR were combined was completely bonkers.
...And how many people on GAF used Stingers exclusively to take down choppers?
0. Because Stingers were fucking USELESS even with the buff because of UTR + staggering flares
"Maybe if you had GAF friends....."
it's Tank with guided shell and Javlins' are the new things now
Who needs guided shells and stingers when you have RPGs
Who needs guided shells and stingers when you have RPGs
...And how many people on GAF used Stingers exclusively to take down choppers?
0. Because Stingers were fucking USELESS even with the buff because of UTR + staggering flares
Which we aren't talking about with the lock-on change since lock-on with the SOFLAM abilities aren't really gonna be effected too strongly in this change because 1) no one uses the SOFLAM and 2) no one uses the Javelin ON the SOFLAM. True fact. Don't even bring up "LOL GAF" because even GAF doesn't use my SOFLAM when I can pretty much lock on to starting spawns with the SOFLAM
360GAF > PS3GAF
THERE! I said it!
Neither is greater than the other
I would like to live in your world
I swear, I have a collective total of 10 kills with my stinger and igla combined
And aren't these patch notes old as fuck? Why are people just noticing them
OH SNAP!PS3/Xbox 360 specific: Added map rotation settings to preset list in detailed server info. Players can now see all relevant settings that are being run on the server.
Neither is greater than the other
OH SNAP!
WAIT A FUCKING MINUTE!!!!!!!!!!!!!
DOES THAT MEAN!!!!!!!!!!!!!?!?!?!??!
EVEN TICKET AMOUNT!!?
100 StingerHow many people have you taken down with the Stinger? Honest question. And now how many people have you taken down AS A TEAM (2+ people) with the Stinger?
Yeah, staggering flares was broken and needed to go since launch. The fact DICE now is finally getting around to it is both good AND bad.
Once you have under the radar you really shouldn't even be needing to use the flares. The fact that staggered flares + UTR were combined was completely bonkers.
Just took down a Cobra with a stinger. Got the lock waited for someone else to fire, he popped flares, fired got the disable he crashed double kill, 430 points.
RIP seat switching, you'll be missed. It was often more beneficial to solo, rather than fly with a gunner who didn't know what he was doing for that very reason.
The changes suck if you coordinate with gunners to time your countermeasures, but I already fly below radar enough to think this would make a minimal difference in how I approach things. Gunners now need only worry about spotting, and killing, while leaving the evasive game to the pilot, and depending on how good that pilot is, I think it'll prove more annoying than before for infantry. This has the possibility of really separating the good, from the really good pilots.
You're speaking as though you have little time in an attack chopper.
"Heli's are easy to take out! God, why do I spend 90% of my playtime in them?"
They should add something to the gunner's gadgets. After the patch the only option will be thermal and zoom...
Stealth is going to be the obligatory upgrade for the gunner IMO.
Zoom and staying back might be a feasible option going forward. I'd like to try that out, actually. I'm still not as down as some of you are about these changes, it all depends on how low you have to be to avoid lock on. They've also upped the damage, which shouldn't be overlooked.
Staying back might be an option but you will be much more dependent on the gunner than before.
Which is fine if it means you're contributing, and winning. Imagine staying out of range on a map like Kharg or Wake rush. A gunner using zoom, and TV missiles could have a field day taking out infantry and armor.
360GAF > PS3GAF
THERE! I said it!