Easter egg in Albortz Mountain
http://battlelog.battlefield.com/bf3/forum/threadview/2832654625211693019/
The gnomes are also in armored shield rush, and they make a funny sound when you shoot them. Dream found it and I thought it was funny.
Easter egg in Albortz Mountain
http://battlelog.battlefield.com/bf3/forum/threadview/2832654625211693019/
How do you get flares for the ac130?
Also it's going to be funny as hell playing on those custom rules server were you're not allowed to spawn rape on maps like Death Valley were there is a flag just a couple steps away from the spawn camp!
Looks like GAF is going to have to give up on a flag! Lol!
impossible? the hit detection is great. i did it the first time i tried on Armored Shield CQ.
they're just there? i didn't do anything special to unlock them, i had them from the start.
Is it available for both seats? Because I didn't remember having it. What button is it to deploy them?
There has to be a better balance between these two extremes.
My initial impressions after I played on all the maps.
They're a great addition...for the PC.
If you ever felt that BF3 maps were too big for the console player count you're probably going to hate those.
I never had more than 20 kills in a single game and I usually ended on one of the three top spots on the scoreboard. Played on servers with the default ticket count and with custom tickets.
Personally I never felt that Firestorm, Kharg or Caspian were too big. On full games I never had trouble finding action. But for the first time since I started playing this game I felt like there were not enough players to make the game fun. If you end up stuck on a flag or base without vehicles (it will happen!)...prepare to walk/run a long time!
Alborz Moutain was the weakest one. Since it is based on mountainous terrain it makes covering ground both on foot and even on vehicles a pain in the ass. The only exception is the quad bike. I can see what they were trying to do there but I don't think it worked that well, and with the exception of the 2 flags closest to the spawn bases the other flags were almost on open terrain without any cover.
So far Death Valley and Bandar are the best ones IMO.
I'll reserve my final judgement until we have player enough on the new maps, faced some good teams and even lost some games, but right now I rather play the vanilla and B2K maps.
^ That encapsulates things pretty well. Pretty much how I feel.
Do the vehicles cross over to the regular maps?
Man, rush is absolutely broken.
I'm going to stick with conquest.
Since only PS3 user have the new maps I jumped on an ATV and drove around the 4 maps with no enemies to give everyone a sense of scale and some details to each one. Pretty complex maps for sure.
Armored Shield
http://youtu.be/esNGA_TyMwo
Alborz Mountains
http://youtu.be/5l68vcxMVIQ
Death Valley
http://youtu.be/-HnhA4dKbGQ
Bandar Desert
http://youtu.be/PvhezkUYcwA
Because the Console OS need bandwidth for stuff like: OMGZ TROPHIEZ!! , Friend Lists, system updates, etc,etcSony and Microsoft really need to allow DICE to increase the player cap. Why won't they?
Thanks! Watching...Since only PS3 user have the new maps I jumped on an ATV and drove around the 4 maps with no enemies to give everyone a sense of scale and some details to each one. Pretty complex maps for sure.
Armored Shield
http://youtu.be/esNGA_TyMwo
Alborz Mountains
http://youtu.be/5l68vcxMVIQ
Death Valley
http://youtu.be/-HnhA4dKbGQ
Bandar Desert
http://youtu.be/PvhezkUYcwA
Sony would have zero issues with a higher player cap.Sony and Microsoft really need to allow DICE to increase the player cap. Why won't they?
Sony would have zero issues with a higher player cap.
yeah see MAG/Starhawk/Homefront, they all have 32 players at least.
If i remember correctly the consoles horsepower was the issue with more players. (meaning too much action, destruction, explosions going on, consoles freeze)
Yes but in this case we're talking destructible environments, if a player blows up a wall in a corner of the map that information has to be transmitted to all players, that does not happen in other games. BF3 requires much more average bandwidth per player than MAG, or Starhawk or Homefront.
Even on PC, a slow 1mbit broadband connection would be more than enough. It uses less than 50MB an hour on average. The player cap on console is far more likely due to memory or performance limitations.
Are you sure about that? PSN states that broadband is required:It's due to bandwidth limitations. MS and Sony want people to be able to play on dial up, if they increased the minimum bandwidth necessary to play on Live, there would be higher player counts.
On the main web page: http://uk.playstation.com/psn/. And I'm pretty sure anything below 512kbps can't be classed as broadband, which would still be enough for BF3.* Broadband internet service required. Users are responsible for broadband access fees. Charges apply for some content. PlayStation®Network and PlayStation®Store subject to terms of use and not available in all countries and languages: see eu.playstation.com/terms. Users under 18 require parental consent.
Even on PC, a slow 1mbit broadband connection would be more than enough. It uses less than 50MB an hour on average. The player cap on console is far more likely due to memory or performance limitations.
It's due to bandwidth limitations. MS and Sony want people to be able to play on dial up, if they increased the minimum bandwidth necessary to play on Live, there would be higher player counts.
Sony and Microsoft really need to allow DICE to increase the player cap. Why won't they?
Agreed. It respawns too fast, it is too deadly to ignore, and dealing with it exposes you to armored invasion. Pretty much impossible to stop if the opposing team has someone in a jet defending the gunship.I hate the AC-130 on rush. Just wait until the AC-130 gets behind the defense and spawn.
Looking at the impressions, AK might as well be PC only.DICE have known from launch that there only have 24 players, and thus they should design maps around that. Not this bullshit thing they got going where they treat every platform the same, they are not. PC and consoles should be seperate as the game fundamentally changes when you have 64 players and when you have 24 players.
So are the maps too big for 24 players or is there still a decent amount of combat?
They're a little to large. Encounters are usually less than 4v4 unless for some fluke reason everyone converges on the same point. At least in conquest.
So as compared to Caspian Border, how much combat are we talking? I think there is too little combat in Caspian.
Remember Atacama set 1, arica set 1, etc etc? Those are all "omg open m-coms that were can be easily defended.
b)Indestructible buildings should be indestructible and immune to explosive damage.
Yet you can still get hurt from the AC-130's spread from inside.
c) I am freaking tired of these "mini m-com rooms with 2 entrance" bs Dice.
3)Class/gadget Balance has gone to fuck.
Assault is now semi-useless outside of attacking.
Recon is now semi-useless because: 1) AC-130 parachute drop is faster in every way, 2) Some area don't even have a flat surface or above head-covers to optimally place radio beacons . I mean, unless you want to put them in super obvious locations.
Everyone other than me is going to run engineer anyway.
4)Vehicle are unbalanced.
Armored Shield: The enemy has an AC-130, 2 tanks and an anti-air vehicle. Your mission is to take it out with 1 chopper 1 tank and hopefully lots of stingers. Oh, and defend.
Disagree. Carl Gustav from across the map is bullshit and I'd rather camp an area than have to worry about rocket trails and sniping a person that is no where near the crate able to harm it. Maybe taking the harm out is the only thing that's needed but I'd rather have attackers get close than stay away. Same with the defense.
We're not talking about crate damage. We're talking about m-com placement.
Attackers ALWAYS have to get close, that's the point of rush.
The problem is that defenders need to have some room to defend instead of piling around the m-com. DICE wanting to make every m-com a 2 way street is just stupid.