MuseManMike said:
Shoutout to just a ton of GAFfers (Dream, Mini, Bruiserk, Renderman and many more) that I played with tonight. Went downhill for a little bit after that devastating Seine Crossing game, but it picked right back up.
Rant:
I know this meta-strategy is difficult to implement when in a game, and obviously it differs in play style, but I've found time and time again (not in a steamroll situation) it's always better to have a majority cap vs. a total cap in Conquest. Again, if it's a GAF stack, this doesn't apply. People aren't smart, they don't know how to prioritize objectives and they don't know how the tickets work in Conquest. One thing they do know, however, is which flags they are allowed to spawn on. Having a limited (at least even) number of flags funnels idiots towards the objective that need capping, while allowing them to act like canon fodder and buy time before their respective flag gets taken. This also removes the annoying trade-off type games, in which, one flag capture is traded with another flag loss. Especially on maps like Damavand and Caspian where flags are always being traded. Pick the flags that make the most sense and keep them; set up defenses and anticipate incoming attackers. This also increases air vehicle efficacy with a good pilot. If we have A and B on Caspian with a good pilot/gunner -- it spells bad news for any enemies spawning at C. This entire strategy is contingent on there being competent "offensive" players that will out kill and die less in comparison to the other team.
Pro-tip: Hesitant spawning. If a game comes down to the wire and the opposing team is still capable of taking a vital flag, hold off on spawning and check to see which objective begins to blink and then immediately spawn there and clear out the enemies. Obviously, this is when a perceived "safe" flag is being contested. I'd say a good 30 seconds of waiting before choosing which other objective makes the most sense is a smart move.
Partial Flag capture > total flag capture has always been the optimal strategy since bc2. Nothing we can do about certain player's play style.
However, I can't agree the A & B on Capsin part, simply based on what you said - you're hoping that people will out kill. We ended on seine with more tickets, but 1 flag - needing to rely on being capable of out killing. That left us with a lost.
MuseManMike said:
No.
The MAV makes the
most sense, in many cases, in tight urban maps (Bazaar, Crossing, not Metro for the obvious reasons). In some cases, I got 5 spot ribbons per game on those maps.
Here is my reasoning:
- T-UGS get consistently destroyed one way or another because they are not actively attended to. Range is smaller, and one has to actively be there to place a T-UGS.
- Urban maps funnel players through choke points, thus minimizing routes and maximizing hotspots. A well placed MAV active/stationary is a benefit to the team. There were points in which I had 5-6 players spotted at once on Seine.
- Urban maps have windows and buildings out of the line-of-sight in which a good pilot can place the MAV with game-changing consequences. (There are broken windows above A and D on Seine that no one can get in or destroyed the MAV in. Same goes for Bazaar.)
- I sometimes cap a flag, sit in the safest building, and hover around the flag until enemies come in and attempt to cap. I'll drop the MAV and since I know where they are sitting, I can run in and clear them out. I've been able to do this successfully game after game.
- Even though I may be spotted, I don't necessarily get taken down. If I continually am unsuccessful, I'll switch kits and move one. In fact, I'll often fly the MAV in front of tanks to distract while a teammate places C4.
- There is a method to my madness. Since the situation with VoIP, I'm always on Skype with Bruiserk and thus the MAV has even more value when communicating.
- And most importantly: I can't humiliate people with a T-UGS roadkill.
I sometimes even with use the MAV as a replacement for the T-UGS. I'll simply pull it out and leave it on the ground there. The T-UGS doesn't give you that ribbon either and I'd like to level up.
I'm going to disagree.
However, I understand your main purpose is to level up the recon class as soon as possible.
Here's my reasoning:
1)When you're piloting a mav, especially within the spawn, you're eliminating one additional active player/spawn point for the squad. On crossing for example, I couldn't spawn on you(as you were in spawn.), and Brui wasn't leaving the building of B.
If most of the flags were capped, it wouldn't be much of a problem. When it's not - having more hands for capping is more important. Similar situation occurred in Capsin, when we were losing all flags, Brui was in a chopper and you were not an optimal spawn (similar to what I did to Seks by leaving him all alone to defend on an all offensive team in rush.)
2)The MAV have a certain degree of mobility issue in the sense that once you set it down, you can't easily move it away without getting into static mode to fly the thing. If you're willing to actively participate in the flag capturing process, it's not like you're going to waste the time to move the mav from B to A while risking getting knifed. (bazaar being the only exception.) The T-ugs is more effective in that sense that I can just pick it up and move on to the next flag.
3) I feel your 1st, 2nd, 4th point are kinda moot. However, that may be because I know where to place t-ugs so that they're properly concealed. The range of the t-ugs is not that crappy to the point where it can't decently cover a choke point.
The 6th and 7th point are personal benefits things. That...well..I don't really care (or see much benefit to the squad/team as whole), but that's just me.
The only thing I can agree with you is more points on spot ribbons, but I still think actively capturing flags with the t-ugs would benefit more in the points department (granted won't give you the recon points you want.)
4)As I've said before, the use of MAV is very situational/team-flow based.
When you were flying around crossing exteriors. I appreciate the added kills, but it was obvious that most of teams were not paying attention to you or + actively sticking in B (for who knows why.) + I'm obviously not going to be able to cap flags alone with a tank around. Wouldn't you agree that being active with the t-ugs is better? Same on capsin when we were losing almost all of the flags. These sort of minor things don't matter as much in large maps, since it's less likely for the opponents to corner us to a flag unless we really really really suck (crossing was a really undeserving loss.)
Again, for many of the above reason, I run t-ugs when flags needs to be capture and the mav when I'm pretty sure we got everything settled.
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Also, I know many will disagree with me.
However I really don't think MAV spotting ribbon is the way to go with leveling recon. *name bleeped* been trying to level recon with mav spot ribbons alone and have wasted much more game time than I have while still not having a service star for the class >.> Flanking is the way to go (yeah yeah pdw underpowered)