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Battlefield 3 | Console Community Thread | Pleasant Entertainment

JJD

Member
In Oman I just put a spawn beacon next to that building and dropped onto it - I knew our team was gonna lose the ability to spawn so I just hid up there taking pot shots until they all switched to my squad to spawn. A few of those RPGs almost got me too!

Man that was smart! You were the only thing keeping your team alive as we were the attacker and capped all the flags!
 

Evolved1

make sure the pudding isn't too soggy but that just ruins everything
Man I've been going through BF withdrawals... hopefully DICE will fix the controls soon.
 

Evolved1

make sure the pudding isn't too soggy but that just ruins everything
Input lag
No options to adjust acceleration or deadzone.

For some reason they altered the analog settings after BC2. I think they wanted to ape other shooters, CoD especially, but it feels like complete shit to me. I'm a good player, in BC2 if I saw a guy first he was dead 99% of the time. Sometimes I'd kill guys that got the drop on me. In BF3... I might as well roll some fucking DICE!

*groan*
 

Tawpgun

Member
2 things.

1. WHY CANT I PLAY THE CAMPAIGN? It keeps saying connection to EA online has been lost. FOR CAMPAIGN. Fucking hell EA.

2. Hardcore BF3 >>>>>>>>>>>>>>>>>>>>>> Regular BF3

So I got campaign working. But lost all my progress on a mission. Thanks EA.
 
Hardcore BF3 >>>>>>>>>>>>>>>>>>>>>> Regular BF3

ouS0w.gif
 

ziadoz

Neo Member
Input lag
No options to adjust acceleration or deadzone.

For some reason they altered the analog settings after BC2. I think they wanted to ape other shooters, CoD especially, but it feels like complete shit to me. I'm a good player, in BC2 if I saw a guy first he was dead 99% of the time. Sometimes I'd kill guys that got the drop on me. In BF3... I might as well roll some fucking DICE!

*groan*

It's annoying that DICE have only begrudgingly acknowledged it as a bug. There's a thread about it on their Get Satisfaction page. I bet if someone posted it on Reddit it would get a real response, that's the place their staff actually seem to respond. It's embarrassing theyve not fixed it two months after launch tbh.
 

TheSeks

Blinded by the luminous glory that is David Bowie's physical manifestation.
10 kills each with the B2K weapons: Bugged. Don't bother with it, right now guys. For those of you that are achievement whores. >_>
 

TheSeks

Blinded by the luminous glory that is David Bowie's physical manifestation.
Achievement aside, you actually unlocked them all pretty damn fast!

I dunno about that, Faceless and a few others unlocked them faster and Faceless had/has to do it on both the 360/PS3. I (soon) have to redo it on PC. Ugh.
 

Kak.efes

Member
32-6 as a gunner. Feels good man.

I get a sick pleasure from killing an engineer mid-lock. The beeping comes to a sad, quiet end.
 

TheSeks

Blinded by the luminous glory that is David Bowie's physical manifestation.
yeah, i finished that on PS3 on Monday night, wanted to get it done before 360 B2K dropped.

Yeah, rocket kills and the sniper gun were the two that were a PITA. The rest were mostly okay. I rarely snipe anymore and generally carry a PDW if going recon so yeah... not a good assignment for me.

On the plus side it's gotten me to fuck about with sniper (and feel shitty not being able to pull off shots I used to be able to. FUCKING DICE AND NO GOL IN THE GAME!) which has leveled my sniper rifle skill up a small bit. Still not good but tolerable when the targets aren't moving and within the scope range. :/
 
Don't care much about the health/ammo count thing.

Didn't even know there was a difference in ammo count; and yeah I actually like the lower health: forces players to be more careful, play more deliberately, etc. (at least in theory), which is how I play anyway; so with HC, that many more people play more my style. It's like I'd be an idiot to play on normal at this point.
 

GenericUser

Member
Hate to ask and I almost feel silly for doing it: any news on a fix for the aiming issues on the ps3?

Or is DICE to busy creating 15€ map packs?
 

Tawpgun

Member
Didn't even know there was a difference in ammo count; and yeah I actually like the lower health: forces players to be more careful, play more deliberately, etc. (at least in theory), which is how I play anyway; so with HC, that many more people play more my style. It's like I'd be an idiot to play on normal at this point.

By ammo count I mean visual HUD ammo count. The differences in Hardcore mode are

-60% health
-Health and Weapon Indicator HUD gone
-Spotted enemies and Vehicles aren't spotted in-game, only on the minimap and overall map (start menu)
-Can't go into 3rd person in Vehicles
-Can't spawn into vehicles.

I could take everything in regular BF3 and just keep the reduced health. That's the best part.

BF3 was marketed as a realistic shooter and this helps to add to that. The kill times are a pain in the ass in Normal BF3. The weapon recoil, damage, hit detection is all wonky. Feels like it takes half a clip to kill someone, and if they are like 30 yards or further then you just tickle them. Hardcore makes it perfect.
 

ziadoz

Neo Member
Hate to ask and I almost feel silly for doing it: any news on a fix for the aiming issues on the ps3?

Or is DICE to busy creating 15€ map packs?

What aiming bug? You're on crack, nothing has changed since the beta!
See what I did there, I pretended I worked at DICE.
 

Nizz

Member
Hate to ask and I almost feel silly for doing it: any news on a fix for the aiming issues on the ps3?

Or is DICE to busy creating 15€ map packs?

I check the official forums almost daily to see if there's any mention of a fix and nothing. They're tweaking things left and right but refuse or either can't fix the problem with the input lag.

I'm debating trading the game in to be honest. Having the limited edition I grabbed the B2K expansion since it was free with that. But now that it's out I feel safe in trading it. This was my most anticipated game this season but the controls totally killed any excitement.
 

Evolved1

make sure the pudding isn't too soggy but that just ruins everything
What aiming bug? You're on crack, nothing has changed since the beta!
See what I did there, I pretended I worked at DICE.

When I read that tweet, I was quite angry... what a douche.
 

Evolved1

make sure the pudding isn't too soggy but that just ruins everything
By ammo count I mean visual HUD ammo count. The differences in Hardcore mode are

-60% health
-Health and Weapon Indicator HUD gone
-Spotted enemies and Vehicles aren't spotted in-game, only on the minimap and overall map (start menu)
-Can't go into 3rd person in Vehicles
-Can't spawn into vehicles.

I could take everything in regular BF3 and just keep the reduced health. That's the best part.

BF3 was marketed as a realistic shooter and this helps to add to that. The kill times are a pain in the ass in Normal BF3. The weapon recoil, damage, hit detection is all wonky. Feels like it takes half a clip to kill someone, and if they are like 30 yards or further then you just tickle them. Hardcore makes it perfect.

What is your preferred mode in HC?
 

TheSeks

Blinded by the luminous glory that is David Bowie's physical manifestation.
Hardcore makes it perfect.

I'd attempt to play it if it didn't neuter nearly EVERYTHING that regular/normal BF offers. I don't mind the faster kill speed in general, but if someone can't call a sniper out to me to be careful there is no point in playing.

Besides the normal damage is mostly fine, your issue is with the netcode which would be twenty times worse in Hardcore if you know you've put a clip into someone but they're still standing because of lag.
 
Battlelog
ROFL why are randoms so bad?

Come on how can I get more kills then the other top 5 on my team put together.

Also flanking around the back of the attackers on the 1st Base in Grand Bazaar is epic win.
 
In the "randoms are so bad" category, had a frustrating as hell game where the entire other team had a negative k/d ratio, but beat our team by 100 tickets, because my buddy and I were literally the only ones on our team to ever cap a flag.
 

JJD

Member
I could take everything in regular BF3 and just keep the reduced health. That's the best part. The kill times are a pain in the ass in Normal BF3

Have you played BC2? Players were like Superman with the amount of damage they could take.

When I started playing BF3 I missed the BC2 health, and thought players dropped to fast. Now I'm used to it.

The weapon recoil, damage, hit detection is all wonky. Feels like it takes half a clip to kill someone, and if they are like 30 yards or further then you just tickle them. Hardcore makes it perfect.

Weapon recoil is fine IMO, it's almost the same as all other FPS games out there. If you want a weapon with a more realistic recoil try the Pecheng without a tripod! ;-)

Can't say that I've really encountered hit detection problems, I think lag is more of a issue, especially if there's not a server close to where you live (that's my case!).

As far as killing someone from mid to long range, I fell like Dice wanted to resolve the issue with weapons being too accurate at distance in BC2. You could take someone down from half a map away with the Uzi or a shotgun with slugs on that game. The AN-94 was almost an assault sniper rifle, and a full auto gun at close range, they even had to nerd it. How realistic is all that? Those are just some examples.

I got no problems taking targets at mid distance, specially if they're static. If they're moving away or towards me, they're easy too, if they're perpendicular I will just align myself.

Shooting guys at really long distances with rifles, submachine guns and specially carbines and PDW should be difficult IMO.

I don't know you're playstyle , but I like to be aggressive either capping or protecting flags, so usually I'm in the frontlines, I think this might be the reason I'm not experiencing the issues you're reporting!

Also, on hardcore spawn isn't restricted to the squad leader?
 

Evolved1

make sure the pudding isn't too soggy but that just ruins everything
Have you played BC2? Players were like Superman with the amount of damage they could take.

When I started playing BF3 I missed the BC2 health, and thought players dropped to fast. Now I'm used to it.

Well if you thought BC2 was bad you should play BC1! lol
 

Evolved1

make sure the pudding isn't too soggy but that just ruins everything
Holy shit... hardcore mode is fucking awesome! It's basically BC1 with less health!

Of course the game froze on me right at the end of a close match and I was MVP, but it's DICE you have to expect shit like that.

Please god fix these controls.

HC is like the perfect mode, omg. Just get rid of stupid shit like flashlights and IRNV and this would be perfect.
 

Evolved1

make sure the pudding isn't too soggy but that just ruins everything
BC1 with no spotting. So, basically: not BC1.

Are you blind? Look at the minimap.

Good games fellas... and sorry boa for those two TK's, but at least we took the crates each time!

What's with the spawns on B2K, they're so stupidly close to everything. I think I'm still gonna take a long break from this until DICE sorts out the input lag, but when they do, HC will be my game mode.
 

BoatAck

Member
Are you blind? Look at the minimap.

Good games fellas... and sorry boa for those two TK's, but at least we took the crates each time!

What's with the spawns on B2K, they're so stupidly close to everything. I think I'm still gonna take a long break from this until DICE sorts out the input lag, but when they do, HC will be my game mode.

Now I get it! I didn't even realize it was you who killed me. No prob :)
 

Evolved1

make sure the pudding isn't too soggy but that just ruins everything
Now I get it! I didn't even realize it was you who killed me. No prob :)

Both times it was when we had the crate armed and the ticket count was really low... I was just trying to grind out the clock and it was super hectic.

The first time we had about 6-7 seconds left on the arm... and some enemies around. So I threw a frag next to the crate and as soon as it left my hand I saw you go prone right there. :(

Forget how I killed you the second time... but I felt bad. It was another crate situation, that's all I remember.

Good games dude. Even though I was pretty rusty.

And got killed by like a million rpgs. I thought HC would have less explosives spam, but the other team was hog wild with that shit.
 

Tawpgun

Member
What is your preferred mode in HC?

Going to try Rush now, but Conquest has been a blast. The way the battlefield changes in terms of where opposition is coming from is fantastic. With a good squad you begin to manuever more strategically.

I'd attempt to play it if it didn't neuter nearly EVERYTHING that regular/normal BF offers. I don't mind the faster kill speed in general, but if someone can't call a sniper out to me to be careful there is no point in playing.

Besides the normal damage is mostly fine, your issue is with the netcode which would be twenty times worse in Hardcore if you know you've put a clip into someone but they're still standing because of lag.

Yeah, the lack of spotting is kind of meh, but its a decent price to pay. Just communicate to your squad where the sniper is. Worked for me. Sucks when you don't have a mic'd squad, or if you're playing solo.

Have you played BC2? Players were like Superman with the amount of damage they could take.

When I started playing BF3 I missed the BC2 health, and thought players dropped to fast. Now I'm used to it.



Weapon recoil is fine IMO, it's almost the same as all other FPS games out there. If you want a weapon with a more realistic recoil try the Pecheng without a tripod! ;-)

Can't say that I've really encountered hit detection problems, I think lag is more of a issue, especially if there's not a server close to where you live (that's my case!).

As far as killing someone from mid to long range, I fell like Dice wanted to resolve the issue with weapons being too accurate at distance in BC2. You could take someone down from half a map away with the Uzi or a shotgun with slugs on that game. The AN-94 was almost an assault sniper rifle, and a full auto gun at close range, they even had to nerd it. How realistic is all that? Those are just some examples.

I got no problems taking targets at mid distance, specially if they're static. If they're moving away or towards me, they're easy too, if they're perpendicular I will just align myself.

Shooting guys at really long distances with rifles, submachine guns and specially carbines and PDW should be difficult IMO.

I don't know you're playstyle , but I like to be aggressive either capping or protecting flags, so usually I'm in the frontlines, I think this might be the reason I'm not experiencing the issues you're reporting!

Also, on hardcore spawn isn't restricted to the squad leader?
In BC2 the weapons were more consistent. Yes, some of them had absurd damage and accuracy at long ranges, but they still felt more consistent in my hands. I feel with BF3 the game is trying to screw me over with the hit detection, recoil, and damage models all working against me when I'm trying to shoot someone at the optimal Assault Rifle range.

Hardcore fixes all this nicely.
 

Tawpgun

Member
Holy shit wow. Never before have I put the team on my back, and all the weight crushed me like what just happened.

I was destroying tanks, killing fools, disarming shit... only for my team to choke on the last M-COM with 9 tickets left.

EDIT: Hardcore Rush is hella fun. It's a lot more focused and chaotic, which is what regular Rush is also. The problem with spotting enemy snipers or vehicles isn't a big deal here because of the small play space of Rush.
 

TheSeks

Blinded by the luminous glory that is David Bowie's physical manifestation.
Squad DM medal...GET!

You're a masochist. BC2's SDM wasn't bad, but BF3's is spam the tank or lights to win.

Sorry JJ: That game was decided once they were able to roll through the bases in minutes. Also shoutouts to DICE for allowing attackers to go into places on the maps that the defense can't reach in return because it's "defense out of bounds."

Tehran having one near B third set of Tehran Highway near the gates. Enemy can run that section and make it over to where their tank spawns after taking the set (WTF?) but we can't. Also WTF at that MDK clan, running all over my ass. I can shoot one, spawn and start to run away from the set because I know it's going to be taken only for one of their asses to be where normally out of bounds would be and shoot me just as their tank spawns. Clockwork. Crazy crazy team.

Also TDM is lagging for me so I just shut the game off in frustration. Two seconds stuttering isn't good.
 

JJD

Member
Squad DM medal...GET!

Finally...get back to Conquest now please???

Had some fun Rush games with Rock, Dave and some other gaffers today. We played mostly against 2 clans, and we owned then on all vehicle focused maps.

Then we had a run on infantry maps (metro) were we tied, and finally Bazaar came up and most guys left...we had a big disadvantage on numbers and lost on Tehran.

I swear to God, Bazaar Rush is one of the most stupid maps ever designed. Whoever did it should be ashamed.

Sorry JJ: That game was decided once they were able to roll through the bases in minutes. Also shoutouts to DICE for allowing attackers to go into places on the maps that the defense can't reach in return because it's "defense out of bounds.

You were great man, you should have joined earlier, we had some amazing games against a team of 6 GSF players and some BBQ clan guys! we didn't lose a single game! They all rage quit by the time you joined!
 

TheSeks

Blinded by the luminous glory that is David Bowie's physical manifestation.
I swear to God, Bazaar Rush is one of the most stupid maps ever designed. Whoever did it should be ashamed.


Everyone honestly needs to rush B. Screw A until B is taken. I seriously don't know why people continue to go towards A when the first five minutes of that round B has to be taken otherwise it's auto-lose.

In order:

B/A/B/A(either but B is harder to take if they dig in since it's more "open-air")/A/B/B/A.
 

JJD

Member
Everyone honestly needs to rush B. Screw A until B is taken. I seriously don't know why people continue to go towards A when the first five minutes of that round B has to be taken otherwise it's auto-lose.

In order:

B/A/B/A(either but B is harder to take if they dig in since it's more "open-air")/A/B/B/A.

I know, problem is...the enemy knew that too! As soon as I spawned I ran towards B, and I even got a guy planting claymores in the entrance of that room with 2 exits, but as soon as I killed him and got out, 2 more guys came from the corridor on the right flanking and killed me. Then they just camped on B like we did! Lol!

I miss playing rush. The games I played today (Damavand, Canals and Kharg) where fucking great!!! We played agains a whole team of clan players and didn't lose a single round! Attacking and defending! Both teams were full.

Then when we got to the infantry heavy maps it all went downhill...I just don't enjoy the infantry maps on rush. It's funny because I like then very much on Conquest, even Baazar.

I still haven't played rush on the B2K maps, but I hear that they're better than the vanilla ones. Since you're our rush specialist what's your opinion on then?
 

TheSeks

Blinded by the luminous glory that is David Bowie's physical manifestation.
I still haven't played rush on the B2K maps, but I hear that they're better than the vanilla ones. Since you're our rush specialist what's your opinion on then?

Tolerable, but they could be better. There's some weird decisions of the crates on like second set Oman A for instance. Destroy the cover all around it and the enemy/defense has a hard time arming/disarming respectively. For all of DICE's "we're giving the defense a chance" talk, they lop-side on both sides. Grand Bazaar showing what happens when you make too much indestructible and Oman showing what happens when there's too much destruction.
 
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