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Battlefield 3 |OT2| Mine! RendeZook! Wa Isl!

CatPee

Member
I guess I mentioned something like this in my post above.

I didn't realize it was a bug, just figured it was one of those crazy, lucky rolls of the dice. Yeah, a quick burst from the hip and I'd often get a headshot.

No, you're actually just getting lucky headshots.

This requires "preparation".
 

Martian

Member
I just purchased Close Quarters, awesome expansion!

I like the map layout; Yes, they are smaller, but now you're fighting in 3 dimensions, which gives the game a whole new feel.

I like gunmaster, it's almost exactly like GunGame from Counter-Strike, but unfortunately it's not reverse, which makes it a bit lame for late-joiners.

15 euros well-spent!
 

Spl1nter

Member
Hype!!!
Inside DICE: Building our biggest Battlefield map ever
DICE Designer Inge Jøran Holberg tells the story of how we created Bandar Desert, the biggest map in Battlefield history. He also provides some playing tips for surviving in this harsh environment once the Armored Kill expansion pack appears in September.

Hi everyone. My name is Inge Jøran Holberg, and I’m one of the Designers here at DICE. When Battlefield 3 had just been released [in October 2011], me and the other Designers were approached by the Operations team Producer Björn Johnsson. He wanted to know if we had any ideas for “Xpack 3”, the third expansion pack for Battlefield 3 that would follow up the infantry focused Close Quarters.

Me and my colleagues had already discussed how cool it would be to re-create Atacama Desert and Arica Harbor from Battlefield: Bad Company 2 in the ever improving Frostbite 2 engine. Even if I was the designer of those maps and would love to see them get the Frostbite 2 treatment, I figured they would really only classify as medium sized maps in Battlefield 3 and I was certain there were still loyal Battlefield fans whose needs we hadn’t met yet – those who loved to play on the very biggest of maps in Battlefield 1942 and Battlefield 2 [such as El Alamein and Fushe Pass].

Reading a number of posts by these players in our forums, I personally agreed that even with maps like Operation Firestorm, Kharg Island and Caspian Border, Battlefield 3 lacked a couple of extra-large maps with huge distances and lots of capture points that they have experienced in some of the maps in earlier Battlefield titles to complete the range.

Seeing as the tight infantry focused Close Quarters was already in progress, I felt that it was high time we delivered on the expectations from our loyal fan base in this department. So we promptly agreed to try and convince the management to let us go big on expansion pack three and make it all about all-out vehicle warfare and extra-large maps. The day after our pitch, Producer Björn Johnsson came back with the good news: “Let’s go Big!”

Bandar Desert — The inspiration
Since Iran was a major area of operations in Battlefield 3, it felt natural to get inspiration from there as a first step in creating some maps in “Xpack 3”. Seeing the desert scenery from the real Bandar Desert area, I really got inspired, and immediately knew we could create something really exciting out of it. When it comes to gameplay, we here at DICE have been enjoying Atacama Desert in Battlefield: Bad Company 2 a lot, just like many of our players. I started thinking about how the best parts of the gameplay on Atacama could make the transition to a new map like Bandar Desert.

Some of the things I like in Atacama and that I wanted to carry across into Bandar Desert is the mix between the built up village areas with lots of destruction and the barren desert where tanks and other vehicles were in their strongest element. Out there, vehicles could duke it out between the sand dunes, using them in large strategic maneuvers to hide or partially hide, protecting the lower parts of the tank when firing. There were also always a few areas where infantry could have the upper hand at times without making it hard for vehicles to enter the area.

With extra-large maps though, some of the additional possibilities I wanted to implement were: Being able to plan ahead when encountering enemy tanks (without always being able to hit them directly as they would be too far away)
Having a better chance to retreat and regroup
Being able to dig in if opposition is too strong
Perform large flanking maneuvers or get support from friendly air units
Size and gameplay

In Bandar Desert, supporting 64 players and jets, everything would have to be larger and build much more on vehicle gameplay on a grand scale than Atacama Desert. At the same time it should be scalable for consoles with fewer players without it leading to compromises for the 64 player version.

These were a few of the major requirements that I set for Bandar Desert. It should:

Support grand scale vehicle gameplay with freedom of movement at long range
Provide exciting dogfight gameplay for jets in huge mountain ranges
Contain diversity in gameplay and intensity between different themes
Offer a great visual diversity both in terms of palette and character
Support all game modes without compromise
Differ from the other three maps in the expansion both visually and in gameplay (I knew what the other maps would be after initial design discussions)


One day I was sitting in the editor environment, adding placeholders for the different capture points to test different layouts on the work in progress terrain. It dawned on me that this could potentially be the biggest official Battlefield map yet to be created. When I started thinking about it, there was no reason not to – especially in this expansion pack with its theme of grand scale vehicle combat.

Playing the first versions of Bandar Desert in our daily play tests was almost like re-discovering the classic Battlefield. Standing in the middle of that desert,looking around at the vast expanse with tanks approaching in the far distance and jets flying overhead was a Battlefield moment on its own.

The challenge with designing a huge map like this is that the size mustn’t lead to it becoming boring and uneventful. There must be no endless, generic travel between point to point like a pointless merry-go-round that never changes speeds. Another challenge is to enable different player kits in the map – there should not be one kit that rules the entire map. Diversity in gameplay across the map would have to be implemented.

With different distances between flags and big differences between the themes in different parts of the level, you will find yourself in varying environments and gameplay characteristics as you go from the mountain, across the desert and into the more urban areas. All asking you to adapt your play style in order to win the bigger battle.

The difference in pacing and environments will make sure you get a very different overall experience every time you play the map, but it will also accommodate the different soldier kits by building on the strengths of them depending on where you are on the map.

For example: Trying to hold the urban areas will require a greater mix of your team’s different soldier kits than the desert area. You can for example be very useful with med kits, ammo bags or a sniper rifle in the urban areas, while anti-tank weapons will be more favored in the desert areas.

All soldier kits have different pros and cons in the different areas of Bandar Desert. This is the case for the Battlefield 3 map Operation Firestorm as well, but on Bandar Desert you will have smaller but more houses with good options for vehicles to get around, and you will also have more destruction in the infantry focused areas so vehicles can get more involved in those kind of environments as well.

Tanks are not lost even in the village, but watch out. A soldier with an antitank weapon could be aiming at you from a window.

It’s official: The biggest map yet
In Conquest Large, Bandar Desert is stretching as far as 1,900 meters from U.S. to Russian deployment, not counting the airstrip at the very end of the ground forces combat area. This is even longer than Fushe Pass from Battlefield 2. Bandar Desert is about as wide as it is long at the middle flags – it measures 1,900 meters from the mountain base furthest from the sea all the way to the beach at the south edge of the map.


As a comparison, Caspian Border is roughly 1,100 meters between the U.S. and Russian deployments — around 800 meters difference both in width and length. Should you count the distance between your spawned jet and the enemy spawned jet, you will end up with 2,400 meters on Bandar Desert. From the closest capturable flag to the furthest capturable flag, you are looking at around 1,200 meters. For Caspian Border, the equivalent distance is just about 400 meters.

Surviving in the desert
Working together with others in your team will greatly improve your chance of survival in combat.

If you want to play your best on Bandar Desert, I would say that you should try to be effective with different kits, so that you can be at your best where you are needed at all times, and to get to know the vehicles that you will find on this map. Also make sure to use teamwork to overcome enemy forces – stick together with team mates to improve your chances against enemy tanks.

If you haven’t been very active with vehicles before, Bandar Desert is a good reason to get on with the training. Join an empty or nearly empty server at first and test every vehicle’s strengths and weaknesses. It will help you take enemy vehicles out when you are under live fire. In addition, you can discover where you best can dig in when you encounter enemy vehicles.

Try this for example: Drive a tank up on the plateaued dug out sand in the desert army outpost, covering most of your tanks chassis. This gives you the possibility to reverse just a little to hide your entire tank for repairs, only to moments later drive up and shoot again when fully repaired. In this manner, this base is a lot more defendable from the inside with vehicles than the army base at Operation Firestorm.

Holding different flags on Bandar Desert will keep your enemy from valuable assets like tanks, helicopters, transport vehicles, and artillery to a larger degree than on the base game maps, so don’t feel safe with just holding four flags in Conquest Large. If you hold just the town and one more flag, the enemy will still have more valuable vehicles than you have if they hold the most outpost flags, making it difficult for you to hold that majority of the flags for long.

Building Bandar Desert has been a great experience. I want to thank in particular the level artists Simon Barsky and Andrew Hamilton for an excellent job on making Bandar Desert come to life and look amazing. I also want to thank the community for all your constructive feedback on Battlefield 3.

Working on a game where the community makes itself heard is very inspiring. I hope you will love Bandar Desert as much as we do here at DICE. Thanks for reading.

Inge Jøran Holberg
Designer

Battlefield 3: Armored Kill releases this September. Look out for more previews leading up to the launch. It is one of the five expansion packs included in Battlefield 3: Premium.
 

It’s official: The biggest map yet
In Conquest Large, Bandar Desert is stretching as far as 1,900 meters from U.S. to Russian deployment, not counting the airstrip at the very end of the ground forces combat area. This is even longer than Fushe Pass from Battlefield 2. Bandar Desert is about as wide as it is long at the middle flags – it measures 1,900 meters from the mountain base furthest from the sea all the way to the beach at the south edge of the map.

As a comparison, Caspian Border is roughly 1,100 meters between the U.S. and Russian deployments — around 800 meters difference both in width and length. Should you count the distance between your spawned jet and the enemy spawned jet, you will end up with 2,400 meters on Bandar Desert. From the closest capturable flag to the furthest capturable flag, you are looking at around 1,200 meters. For Caspian Border, the equivalent distance is just about 400 meters.

iviFtteTnQCjw.gif
 
Holding different flags on Bandar Desert will keep your enemy from valuable assets like tanks, helicopters, transport vehicles, and artillery to a larger degree than on the base game maps, so don’t feel safe with just holding four flags in Conquest Large. If you hold just the town and one more flag, the enemy will still have more valuable vehicles than you have if they hold the most outpost flags, making it difficult for you to hold that majority of the flags for long.


flags with a purpose! yes!
 

Veezy

que?
What's the optimal player number for the CQ maps? I have some fun playing in the larger number pools, but it eventually hits a point where there's just fucking chaos everywhere.
 

Divius

Member
What's the optimal player number for the CQ maps? I have some fun playing in the larger number pools, but it eventually hits a point where there's just fucking chaos everywhere.
64 all day everyday. So many people to kill.

edit: just realised SQ = CloseQuarters, not ConQuest.

Disregard my previous statement.
 

Donos

Member
What's the optimal player number for the CQ maps? I have some fun playing in the larger number pools, but it eventually hits a point where there's just fucking chaos everywhere.

24 is good. More and the spawns really fuck up. It still chaos and alot of action. 64 and you get constant revive/death/revive/death. Scrapmetal is ok with more but the other maps are nasty with more than 24. Sometimes it's fun for a short while but it gets ugly fast.
 
24 is good. More and the spawns really fuck up. It still chaos and alot of action. 64 and you get constant revive/death/revive/death. Scrapmetal is ok with more but the other maps are nasty with more than 24. Sometimes it's fun for a short while but it gets ugly fast.

Really? I feel like 16 is best with Scrap Metal--it gets too hectic for me with more. 24 is best for the others, although the three-level office building feels okay with 32.
 

Donos

Member
Really? I feel like 16 is best with Scrap Metal--it gets too hectic for me with more. 24 is best for the others, although the three-level office building feels okay with 32.

If personally perceive Ziba, Donya and Operation way smaller. Even if they actually are bigger i can navigate way faster between the cap points compared to Scrapmetal.
 

EatChildren

Currently polling second in Australia's federal election (first in the Gold Coast), this feral may one day be your Bogan King.
Tides have turned. I've had a good few games lately. Even when we've lost, and badly, I've played pretty well.

This is probably due in part to my decision to shift to support, a class I play less than assault and engineer. I must say, a LMG equipped with a bipod is an exceptional defence weapon. If you keep moving position you can really pin down enemies. I've been using the Pecheneg with a bipod and have been out snipering snipers and mowing down infantry that tries to get close to capture points. The accuracy is fantastic.

Works nicely with C4 too. Firestorm is particularly enjoyable, when they roll in tanks to take a flag I'm defending. It's pretty easy to quickly sneak up to a distracted tank, plant a C4 or two, dash around a corner and blow them to bits.
 

CatPee

Member
Tides have turned. I've had a good few games lately. Even when we've lost, and badly, I've played pretty well.

This is probably due in part to my decision to shift to support, a class I play less than assault and engineer. I must say, a LMG equipped with a bipod is an exceptional defence weapon. If you keep moving position you can really pin down enemies. I've been using the Pecheneg with a bipod and have been out snipering snipers and mowing down infantry that tries to get close to capture points. The accuracy is fantastic.

Works nicely with C4 too. Firestorm is particularly enjoyable, when they roll in tanks to take a flag I'm defending. It's pretty easy to quickly sneak up to a distracted tank, plant a C4 or two, dash around a corner and blow them to bits.

Good... another bipod convert. :D
 

Khal_B

Member
Bought the Close Quarters expansion last week and I've really been enjoying it. After work it's perfect to just jump in, take a few games and then head to bed. The maps are really visually impressive as well.

Also, funny video I came across for Elpresador fans: http://youtu.be/606O35CUkIU

I give it a week until he hates BF3 again lol.
 
I haven't played this in three weeks. Oh summer, why do you need to be so summery!

EDIT: Wait, the Beast Supreme likes BF3? Cats and dogs living together . . . .
 

Donos

Member
played alot with the AKS-74U recently but in the last two weeks i couldn't kill shit with it. Changed back to G36C and it wasn't really better. Then i picked M4A1 which is still n1 on my "most kills" list. And daaaamn why did i every leave this beauty. Wonderful handling in close combat or in mid range. Never change a winning team fits pretty well in this case.
 

CatPee

Member
played alot with the AKS-74U recently but in the last two weeks i couldn't kill shit with it. Changed back to G36C and it wasn't really better. Then i picked M4A1 which is still n1 on my "most kills" list. And daaaamn why did i every leave this beauty. Wonderful handling in close combat or in mid range. Never change a winning team fits pretty well in this case.

Booooo

AKS-74U >>>>>>>> M4A1 >>>>>>>>>>>> everything else.
 

Donos

Member
In close encounters the fire rate is just to low. It's still good on midrange. Have to test a bit more with different optics. What optics are you using on the AKS ?
 

CatPee

Member
Good old PK-A 3.4.

I find it to be an incredible gun at all ranges (especially mid/long-range) and an excellent anti-recon/prone enemy gun with than scope and heavy barrel if you know the bullet drop. Its distinguishing feature is how quick it settles after firing a shot so you can unload single-shots faster than the rest. It still does great at close quarters with hipfire.
 

TheSeks

Blinded by the luminous glory that is David Bowie's physical manifestation.
In close encounters the fire rate is just to low. It's still good on midrange. Have to test a bit more with different optics. What optics are you using on the AKS ?

Protip: Hipfire.

AKS-74U is godly no matter the range. You just have to adjust.

In fact, I really like the AKS-74U and AK-47(er-74M) in the default kit selections. Really nice controlling guns.
 

Corky

Nine out of ten orphans can't tell the difference.
Gaf I really want to like this game, maybe got 40h or so played in MP I guess but I just can't... I don't know if I'm really that atrocious or if this game has some of the worst hit detection I've seen...

I can't shake that god damn feeling of "why... why does it seem like my weapon seem like a peashooter and whoever I'm shooting at for 10min straight just turns around and muuurders me in one shot".
 

Spl1nter

Member
Gaf I really want to like this game, maybe got 40h or so played in MP I guess but I just can't... I don't know if I'm really that atrocious or if this game has some of the worst hit detection I've seen...

I can't shake that god damn feeling of "why... why does it seem like my weapon seem like a peashooter and whoever I'm shooting at for 10min straight just turns around and muuurders me in one shot".

What gun are you using? Are you just holding down fire? What attachements are you using?

While people complain about BF3 hit detection being wonky it is in fact extremely reliable and consistent. Because it is client base however it levels the playing field much more for players playing with a higher ping. Reason you will get killed behind 'cover' or seems as if you put bullets into somone in a 1v1 but dont damage them is because you are already dead and your client hasnt been notified yet.
 

Corky

Nine out of ten orphans can't tell the difference.
What gun are you using? Are you just holding down fire? What attachements are you using?

While people complain about BF3 hit detection being wonky it is in fact extremely reliable and consistent. Because it is client base however it levels the playing field much more for players playing with a higher ping. Reason you will get killed behind 'cover' or seems as if you put bullets into somone in a 1v1 but dont damage them is because you are already dead and your client hasnt been notified yet.

I don't even know which one to use it feels like I'm shit with all of them... got a couple of weapons with service stars but again I haven't found something that I feel I'm good with. As for accessories I usually stick to RDS, silencer and foregrip on shortrange weapons and use acog and heavy barrel on my assault rifles.

I rarely just hold down the button, I switch to single fire mode but seeing the hit indicator pop up 10 times in a row and them not dying while using single fire mode really really feels grrreaaaaat...

Yeah, I hate that, I hate the fact that I die around corners behind cover and other impossible ways to die. I realize I'm already dead by then but it still doesn't help the sense of unbridled rage everytime that happens.
 

TheSeks

Blinded by the luminous glory that is David Bowie's physical manifestation.
Start with the basics. Don't use training wheels (AKA: scopes) until you're comfortable with the guns at base level.

I'd suggest:

Medic/Assault: AK-74M
Engineer: AKS-74U
Assault/Support: RPK/M27 (either/or, they're both good)
Recon: PDW (but you probably won't have these unlocked if you're low level): MP7, PDW-R, P90 (too high level though so not good for starters), the starting snipers aren't good unless you're good with your aim and like being on the front lines. PDW's better fits that role though.

Now, AK's are RU side until you complete the class-kit unlocks for the class(es) you're unlocking stuff with.

After that attachments: I don't run with any because I don't like modifying my damage/accuracy/etc unless the gun dictates it (like the Heavy Barrel on the KH2000). But:

Silencer post-patch: Good for close-range, not good for mid-range.
Flash suppressor: Good for mid-range, not good for long-range or close-range (IIRC)
Heavy Barrel: Not good for close-range. Good for mid-range.
Extended Magazine: Good for any gun you feel like using it on that has it.

Forgetting other attachements (either because they're shit or broken [sup Flashlight I win button!?]).

But there you go.

Oh, right:

Foregrip post-patch: Good for close-range, not good for mid-range (why? DICE BALANCE!)

Also never use the fire mode. At all. EVER. It's a completely pointless thing and the only use for it is LOOOOOOOOOOOOOOOOOOOOONG range sniping with the non-sniper guns and only if you're not in range and you've spotted a person so someone can take them out before you fast-fire single-shot mode.
 

Spl1nter

Member
Well than, I would stick to playing only the assault and engineer class. The weapons to use would be AK-74, M16, M416 for assault and M4A1, G36, ACW-R for engineer.

For the attachments, use the red dot/kobra or holo sight. The larger sights obstruct your view too much to be useful and you never really need the added range.

Use heavy barrel if you aim down sights a lot and laser sight if you hip fire a lot. Only time to really use hipfire is 5m range or less, 10m with laser sight. Most good players run with heavy barrel all the time.

Dont use any other attachments on these guns. (no foregrip, unless using AEK) Keep your gun always in full auto. If your target is more than 15m away than fire in quick 5-6 round bursts.

Try to use the same gun consistently as you will get a better feeling on how to properly burst fire the gun. So m416 and G36 since they are not team dependant. Learning the feel of the gun is the most important thing in a battlefield game.

I'm assuming you are on pc. On console doesnt matter as much, just make sure auto aim is on.
 

Corky

Nine out of ten orphans can't tell the difference.
Thanks for the tips, gonna try and fix this because the time I've spent playing today has been 98% agony 2% enjoyment.

Also, I've been out of many patch loops apparently, infantry are immune to RPGs? Ran around as engi on donya with rpg and explode perk and unless I hit someone pointblank straight in the chest people just shrugged off rpgs as if they were candy. Nerfed much?
 
Also, I've been out of many patch loops apparently, infantry are immune to RPGs? Ran around as engi on donya with rpg and explode perk and unless I hit someone pointblank straight in the chest people just shrugged off rpgs as if they were candy. Nerfed much?

I know when the game first launched, there was a "infantry splash damage range activation" factor or something, so it wouldn't do much damage until it had traveled a certain distance. They also nerfed it in a recent patch vs infantry.

Although it can cause some "WTF" situations, I think it has really helped keep the CQ maps from being GL/RPG spamfests, though the map design helps.

Metro 64 is defined purely by explosives.
 

goodfella

Member
Silencer post-patch: Good for close-range, not good for mid-range.
Flash suppressor: Good for mid-range, not good for long-range or close-range (IIRC)
Heavy Barrel: Not good for close-range. Good for mid-range.
Extended Magazine: Good for any gun you feel like using it on that has it.

Forgetting other attachements (either because they're shit or broken [sup Flashlight I win button!?]).

But there you go.

Oh, right:

Foregrip post-patch: Good for close-range, not good for mid-range (why? DICE BALANCE!)

See, that's the information we need, I wish Dice put this in the game.

The foregrip is bad for midrange? I assumed it would just increase accuracy/reduce recoil.
 

Corky

Nine out of ten orphans can't tell the difference.
Damn... following youz guyz's tips and I'm already getting better results.

1) don't focus too much on accessories, removed scope, going iron sights with my ak 74m
2) sticking to the aforementioned weapon and really trying to learning its' properties
3) sticking to one class
4) don't use single-fire mode, instead using short round bursts

thanks gaf <3
 
If you've got a good ping (sub 10) then put the Network Smoothing Factor slider in the options menu all the way down. Makes a huge difference in perceived hit detection IMHO.
 

hellclerk

Everything is tsundere to me
anyone else not able to see the premium camo assignments? mine never show up

You need to finish your current Premium assignments before you can do the new ones. If you haven't finished those, you're going to need to do that before the new ones unlock.
 

TheSeks

Blinded by the luminous glory that is David Bowie's physical manifestation.
If you've got a good ping (sub 10) then put the Network Smoothing Factor slider in the options menu all the way down. Makes a huge difference in perceived hit detection IMHO.

I keep forgetting if that's on consoles or not. I should play around with that when my connection is shit one day and see if it makes a noticeable/playable on shitty connection difference.
 

hellclerk

Everything is tsundere to me
See, that's the information we need, I wish Dice put this in the game.

The foregrip is bad for midrange? I assumed it would just increase accuracy/reduce recoil.
Well, not really. What it does is increase the minute of angle spread while aiming down the sights by about 0.1 (from 0.2 to 0.3). For reference, this makes an average AR spread down the sights 50% more, but that's still a better spread than say an unmodified carbine (0.4). By this, added to the higher minimum damage, ARs will still do quite well in the medium and even close-long range. It's beyond that where you might get worried. However, with the heavy barrel attachment (which you should be using if you expect alot of long range combat anyway) your accuracy will be overall better than if you had nothing equiped at all. It's not unusable in any sense of the word, and you can still do well enough, but sometimes it's just not necessary.

Damn... following youz guyz's tips and I'm already getting better results.

1) don't focus too much on accessories, removed scope, going iron sights with my ak 74m
2) sticking to the aforementioned weapon and really trying to learning its' properties
3) sticking to one class
4) don't use single-fire mode, instead using short round bursts

thanks gaf <3
Heh, funny thing is that I wouldn't have told you to do anything like that. My advice is to adapt rather than conform. Accessories and weapon selection should be dependent on situation and environment. You can make any weapon work for any situation (trust me, I have), but some guns are easier to do this with than others. Chose your weapons for what kind of situations you're planning on facing most and don't be afraid to switch things around if you're facing something different. This game is less about hitting your mark (though it's certainly important) and more about positioning. If you can get into a position where you feel comfortable hitting the guy accurately and quickly BEFORE he can turn to you, you'll get them every time. Don't be afraid to take potshots, don't be afraid to be seen, but always keep in mind where you're moving and where your enemy is moving. Forget either and you will die. Trust me, I've done it plenty of times. :p

Course, I'm also sort of weird since I have at least one service star for every gun but about three bolt action rifles. http://battlelog.battlefield.com/bf3/soldier/mulletalchemist/weapons/235480631/pc/

but they should still show up even locked, next to the first set
ibm998o61J0PSO.PNG

they show my progress at the end of rounds as well, just doesnt show up right on battlelog I guess
Oh that? Yeah, it's the same for everyone else. Still works though, I have all the weapon cammos. Slowly working my way towards the last one. So many kills...
 
I keep forgetting if that's on consoles or not. I should play around with that when my connection is shit one day and see if it makes a noticeable/playable on shitty connection difference.

It should be on consoles too. If you're ping is in the 40-60 range you should turn it down 66% of the way.
 
I don't know what the hell is going on but I'm on an insanely bad losing streak-it's driving me crazy. No matter what game I enter, everything goes wrong for me. It's very frustrating. There are games where it seems my gun is firing wet paper towels instead of bullets...
 

Spl1nter

Member
I don't know what the hell is going on but I'm on an insanely bad losing streak-it's driving me crazy. No matter what game I enter, everything goes wrong for me. It's very frustrating. There are games where it seems my gun is firing wet paper towels instead of bullets...

switch teams?
 
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