Sheesh people, I can't choose sides on a tablet. Calm down. lol
Besides, it seemed like you guys needed the handicap.
The last match I did had some of the worst rubber banding I've experienced, 5 minutes later it was non stop and nearly unplayable, hell it got me killed as well.
It was so bad for me I couldn't even move at all at some points.I was rubberbanding so hard on Hainan that it wouldn't let me switch weapons.
Been playing all weekend with no issues. I love this damn game. Became a premium member for the double XP this weekend. It's amazing how much better this is compared to ghosts and Killzone.
I was rubberbanding so hard on Hainan that it wouldn't let me switch weapons.
Recon is the last class I would even attempt to get all the guns for it. I'm trying to do Assault 1st.Almost got the SRR. Finally see what the fuss is all about.
I have all the other guns I want to be honest.Recon is the last class I would even attempt to get all the guns for it. I'm trying to do Assault 1st.
Oh I see, well, I still want the best Assault and Carbines before venturing into Sniper Rifles.I have all the other guns I want to be honest.
Started using the m16. I think it's my favorite assault rifle.
I still need to unlock that, lol, should get it this week if I play more.Started using the m16. I think it's my favorite assault rifle.
Try for the L85 assignment, its the same gun, just better.
With slighlty more vertical recoil, which is easy to control as opposed to horizontel.
L85 and MTAR assignments. Those two are good enough for me.Oh I see, well, I still want the best Assault and Carbines before venturing into Sniper Rifles.
Oh I see, well, I still want the best Assault and Carbines before venturing into Sniper Rifles.
Couple of questions for those who might know. This is for the PS4. First, how do you look around in the cockpit? Secondly, what's the button to see the main map?
best weekend ever. Those three Jet Fighter Ribbons took forever to get; I'm so happy I'm done with it :'] Thanks Uninspired for helping me get the last one!
Thanks but for no apparent reason battlelog decided to work today. I didn't change anything compared to last night. It's odd but hey it works...
Couple of questions for those who might know. This is for the PS4. First, how do you look around in the cockpit?
Try for the L85 assignment, its the same gun, just better.
With slighlty more vertical recoil, which is easy to control as opposed to horizontel.
When nobody is online from my friends list I just do a quick match but since I live in Germany it would make sense to be automatically connected to an european server.
edit:
I normally look for european servers but when other gaffers are online I usually just join. Sorry Rey, got confused and thought you were Prob as I just played with him thus the edit lol.
best weekend ever. Those three Jet Fighter Ribbons took forever to get; I'm so happy I'm done with it :'] Thanks Uninspired for helping me get the last one!
UPDATED JAN 27:
Upcoming Game Update
We are aiming to get a new update live for all platforms at the end of January/beginning of February (timing might change.) This update will include a number of stability improvements, tweaks, and fixes. We will get back to you with the change notes as the update goes live.
Upcoming Gameplay Balancing
We are actively looking for your feedback on a couple of core gameplay balancing items. Head to this Battlefield Blog post [blogs.battlefield.com] to make your voice heard. In the upcoming weeks, we will also share a large number of balancing tweaks that we are making to Battlefield 4 in future updates, including changes to DMR performance, anti-air, and more.
BF4 Multiplayer Experience
We are looking to improve a number of items to further enhance the overall multiplayer experience. We will share more details on this in February. In the meantime, thanks for your feedback on items that you have helped us identify.
Jelly, I am never going to unlock the UCAV..I suck too much with jets :'(
I got those jetfighter ribbons on Paracel Storm, playing the Attack Jet. Those attack boats are juicy, juicy morsels
iRawr I'm horrible in jets too haha. My tips are to target the AC-130 gunship and do what Bombless said and aim for the boats with laser guided missiles.
The AA is overpowered, but they sould also fix that you can't repair helicopters while in the air.
They just nerfed it and i haven't seen many complaints, nor had any of my own since.
They nerfed what? AA or Heli repair?
The AA is overpowered, but they sould also fix that you can't repair helicopters while in the air.
And lol, this Recon got up on here.
OVERLY LARGE PICTURES
Just edited them.=pQuote those or make them smaller.....
Considering this is practically one of the requirements for a Second Assault assignment (it just says 10 squad repairs but it's called "Co-Pilot" and the other requirement is to be in a helicopter for ten minutes), you can be sure that DICE isn't going to remove the ability to repair inside a helicopter anytime soon.
Also, ha, totally forgot double XP was this past weekend. Guess I'm out until Second Assault. (Buying Premium might have been a bad idea on my part.)
UPCOMING VEHICLE TWEAKS
Aircraft and Anti-Aircraft
1) Reduced the total amount of missiles carried by the Mobile Anti-Aircraft vehicles from 6 to 4. The total carried missiles were making it impossible for helicopters to use counter measures to avoid the MAAs attacks.
2) Reduced the velocity of the MAAs default 20MM CANNON from 1200m/s to 800m/s to match the 30MM CANNON. This reduction reduces the distance projectiles will travel and should prevent situations where the MAA could engage enemy vehicles without leaving its protected home base. The damage of the cannons remains unchanged, and aircraft, especially helicopters, should remain wary of getting too close to a MAA.
3) Reduced the physical impact of all Anti-Aircraft missiles to prevent helicopters from flipping uncontrollably when hit. The damage values have not been changed.
4) Reduced the cone in which ACTIVE RADAR missiles search for targets, making them require a higher level of skill in predicting where a target will be when the missile is fired. The missiles were previously too easy to aim at long range, making them a guaranteed hit and a clear advantage over the other missile types.
5) Increased the direct damage done by the Attack Helicopters gunner cannon. The gunner will be better able to assist the pilot in taking down vehicle targets with this change.
6) Increased the direct hit damage of the Zuni Rockets for Attack Helicopters. The rate of fire of these rockets combined with their smaller magazine pool made them a poor choice over the other two rocket types.
7) Reduced the splash damage and maximum splash damage range of the Scout Helicopter 25MM CANNONS. These weapons were too effective against infantry with a higher splash, making them a clear choice over the 7.62 MINIGUNS in all combat situations. The 25MM CANNONS are intended to give the Scout Helicopter some measure of effectiveness against vehicles, at a clear trade off in effectiveness vs. infantry.
Tanks and Anti-Tank
1) Reduced the intelligence of the MBT LAW missiles, requiring the player to aim the missile closer to their target before the smart projectile will activate. Additionally, the MBT LAW now reloads slightly slower. This keeps the MBT LAW in its role of an easy to use, fire and forget weapon available to all Engineers, while also balancing it with the other rocket launchers in favor of skilled AT shots. Finally, a bug where the MBT LAW would pass through an ACTIVE PROTECTION shield has been fixed.
2) Fixed an issue where ACTIVE PROTECTION and the MP-APS did not properly stop 12G FRAG rounds.
3) Reduced the range where the M2 SLAM will do maximum damage to vehicles from 6M to 3M. Players will now need to be craftier when placing the M2 SLAM in order to get the full damage potential of this ambush anti vehicle weapon. This change is to primarily counter a tactic of placing 3 mines in the same spot to guarantee a kill on any vehicle passing within 6m. The range was deemed to be too large, making the M2 SLAM far superior to the M15 AT MINE.
4) Reduced the damage the STAFF shell does to all targets by 25%. This should balance the ease of use of the STAFF shell with its damage potential.