I'm in a festive mood, quote to reveal a Gold Battlepack (PC Only):
quote to see
At least BF3 on consoles only had 24 players in Rush. That alone made it enjoyable enough to me, although I will admit it was a noticeable step backwards from BC2.BF3 Rush was unplayable, BF4 Rush is bearable.
All BFBC2 maps were designed as Rush maps, in BF4 Obliteration and Conquest seem to be the lead Game Modes.
i fucking laugh at the concept of competitive play in this game. Not with it's netcode and constant rebalancing of things that might annoy people mildly.
Why TheSeks hates me is something i will never understand. ;__;
TheSeks pls
At least BF3 on consoles only had 24 players in Rush. That alone made it enjoyable enough to me, although I will admit it was a noticeable step backwards from BC2.
The weird thing in BF4 is a lot of times each area of the map you can access is fairly large and wide but it doesn't matter, all activity ends up being funneled towards the objectives (naturally). It's like they thought bigger areas would make 32 players tolerable but they completely missed the point.
Man, I miss BC2.
In BF3, post-nerf; it was still deadly. I honestly forget what DICE did (lowered the damage, made more recoil?) but it was still a good controlling gun. Does the AEK have a faster TTK? Sure. But the F2000 has a faster ADS for like... Metro's ticket-counter to the exit/A flag close-mid range engagement. Use it like a PDW and you'd be rolling in dead bodies with a faster mobility than the AEK or the other assault rifles
i fucking laugh at the concept of competitive play in this game. Not with it's netcode and constant rebalancing of things that might annoy people mildly.
There's definitely something wrong after this patch. I don't know what they did to the netcode, but almost every death for me is a headshot now. This last round I counted 10 headshot deaths out of 12 total. Making me not want to play the game until the next patch.
Edit: This is exactly the kinda shit I'm experiencing since the patch:
http://www.youtube.com/watch?v=CkQDtOYim6M
They added the headshot graphic to killcam now, but I'm going to guess it is bugged just like the 0% health thing. So it is either showing the graphic when it shouldn't be, or it is registering headshots when it shouldn't be.
They added the headshot graphic to killcam now, but I'm going to guess it is bugged just like the 0% health thing. So it is either showing the graphic when it shouldn't be, or it is registering headshots when it shouldn't be.
I laughed hysterically at this one: https://www.facebook.com/photo.php?v=734574659888207
i fucking laugh at the concept of competitive play in this game. Not with it's netcode and constant rebalancing of things that might annoy people mildly.
Milennia: I dont think Obliteration is BF4 competitive (#esports) mode. Thats Defuse i belive.
Short matches between single squads.
I havent tried it yet since i love BF due its 'sandbox' nature in Conquest.
Totally understand the need for smaller game modes though.
Haha, very nice. I love the pistol kills.Anyone hate the skyscraper campers on Shanghai CQ?
I got about 10 of those suckers in a little over a minute.
They chose Domination? =/Domination is battlefield 4s competitive mode, thats what it was designed for and meant to do from the start as well as what they push their esports on, as well as what ESL and gb play on.
It doesn't work.
Flopped beyond belief, what i mentioned previously about the 16m conquest via ranked queues could work imo as opposed to 100% going for the COD mimic.
They chose Domination? =/
They completely missed it. Rush needs a lot of cover area for attacks. Lots of hiding destructable areas is a must. Compared to bc2 bf4 is barren. Rush is all about sneaking and fast, hence the name Rush.At least BF3 on consoles only had 24 players in Rush. That alone made it enjoyable enough to me, although I will admit it was a noticeable step backwards from BC2.
The weird thing in BF4 is a lot of times each area of the map you can access is fairly large and wide but it doesn't matter, all activity ends up being funneled towards the objectives (naturally). It's like they thought bigger areas would make 32 players tolerable but they completely missed the point.
Man, I miss BC2.
Destruction does have a counter. I did it all the time in bc2, it's called smoke. The most useful grenade in the game.
Milennia said:I understand this is their first real attempt at advertising their ideas for epsorts, but it flopped, so lets see what refinements the next installment brings with it.
Not really. You must forget the times where I crumbled buildingsto take crates, C4/AT mine/etc. shenanigans to harm the crates and when on defense blowing entire cover/trees away to easily see people.thank god DICE changed that in BF3 on
You can kinda do the same in Zavod right now. Maybe not in Rush per-say, but the map(s) in general can be just as barren and it shows the issues with too much destruction when long-sight lines are totally gained by snipers with no cover/ability to hide.
Again: I feel BF4 almost got the idea of too much/too little right, just... the map design is terrible for some of the sets because DICE didn't think class balance at the same time.
Huh? BF3 was a quick attempt at advertising their ideas for #yoesports, but that didn't work because no one used those tournament organizing things in-game.
Ah, got you. I thought you meant their first attempt at "competitive" when they tried that with BF3 itself and like BF3, just not built for it.
I've gone back and played a bit of BFBC2 Rush on PS3 recently. Contrary to what Seks said, I don't find it clunky at all, I still find it superior to BF3 and BF4. The only major things I wish were different are quick-scoping, front knifing, and chopper circle-strafing/AA options.They completely missed it. Rush needs a lot of cover area for attacks. Lots of hiding destructable areas is a must. Compared to bc2 bf4 is barren. Rush is all about sneaking and fast, hence the name Rush.
Destruction does have a counter. I did it all the time in bc2, it's called smoke. The most useful grenade in the game.
Another con is freaking commander. It's probably only added in game to sell the game to tablet users. Quite unneeded and I'd rather delete it.
I'd pay $100 for that.I would love to see the PC version of BFBC2 ported to PS4. I'd happily pay full price for that.
Are you sure your card supports it? Do you have the latest drivers? Thats all i know about PC Gaming.spent some time on the mantle api and im getting consistent frame drops. im talking like down into the teens. wtf is this? anyone else having issues with mantle?
There is definitely something wrong with the headshot indicator, as in it's completely buggy. I've gotten it multiple times when I wasn't shot, but rather killed in action, twice while in a crashing helicopter. I even got it once when jumping over terrain, which is another fun bug. Even when being shot it feels like it's occurring to often.There's definitely something wrong after this patch. I don't know what they did to the netcode, but almost every death for me is a headshot now. This last round I counted 10 headshot deaths out of 12 total. Making me not want to play the game until the next patch.
Edit: This is exactly the kinda shit I'm experiencing since the patch:
http://www.youtube.com/watch?v=CkQDtOYim6M
I've been getting KIA with headshot indicators.I think that the Random Killed In Action thing is a desync.
So if the servers sees something funky BAM! KIA
Ive been KIA just walking around with no near enemies or vehicles.
Here's the carbines. Sadly no MTAR accuracy points.
So what does this mean?
Ace 52 is beast?
I think that the Random Killed In Action thing is a desync.
So if the servers sees something funky BAM! KIA
Ive been KIA just walking around with no near enemies or vehicles.