Insane Metal
Gold Member
It's ok friend.My bad.
I only posted the article, didn't read it. I assumed raytracing was in the beta and that they decided to remove it. So again, my bad.
It's ok friend.My bad.
I only posted the article, didn't read it. I assumed raytracing was in the beta and that they decided to remove it. So again, my bad.
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Battlefield 6 ditches ray tracing to prioritize performance on all platforms
Battlefield 6 developers are skipping ray tracing, focusing instead on smooth performance, lower specs, and accessibility across PC and consoleswww.windowscentral.com
LMAO, the R6 in my name is actually a reference to my motorcycle, but I did in fact used to play a lot of Rainbow Six Siege on PS4/PS5. I have over 3000 hours of playtime.but I believeR6Rider is a lapsed R6 Xbox player?
Hah, I had kind of assumed it was from the game, but either way I guess it made it easy to associate your posts about Siege in the past with the GAF name.LMAO, the R6 in my name is actually a reference to my motorcycle, but I did in fact used to play a lot of Rainbow Six Siege on PS4/PS5. I have over 3000 hours of playtime.
I always thought it was inches.
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Well in Cod you're not really playing a game, you're fighting against the various algorithms Activision use to manipulate your experience. So no it's not the same.Battlefield Hardline is the last game I played from the series (I liked it). I'm more of a Call of Duty fan (incase my whining in the Friday thread each week didn't give it away) but I'm really tired of CoD's bullshit, it's gotten beyond ridiculous and they do nothing to fix it.
How is it online? Does it have any similarities to CoD such as shooting someone 90 times and they don't die but they shoot you once or twice and you're dead?
Yes! Revive your teammates you fucking KD whores, if you can't I have a Black Ops game to sell youWell in Cod you're not really playing a game, you're fighting against the various algorithms Activision use to manipulate your experience. So no it's not the same.
Battlefield requires a change in mentality. If you pick support, you need to revive people. Pick engineer and you need to repair your teams vehicles and destroy the other teams. You also can't win a match by yourself it's all about teamwork.
I mean there is the assault class which is aimed at the Cod players. But once again you need to breach and clear, put ladders down, destroy cover so enemies can't hide behind it.Yes! Revive your teammates you fucking KD whores, if you can't I have a Black Ops game to sell you![]()
Well in Cod you're not really playing a game, you're fighting against the various algorithms Activision use to manipulate your experience. So no it's not the same.
Battlefield requires a change in mentality. If you pick support, you need to revive people. Pick engineer and you need to repair your teams vehicles and destroy the other teams. You also can't win a match by yourself it's all about teamwork.
Vince has made the some of the best FPS experiences in the business. COD's state today has nothing to do with him.How will you know Vince campella wont do the same to BF6 since taking over…
I felt the guns were too laser accurate even compared to 2042.So how codified do people think the shooting is? I think it started with BF4. Something about that felt way too arcade like compared to 3.
This looks great. Hopefully everyone can shut up about the size of the maps now lol.
3 of the maps are large in size? Plus we know more are coming?Even if it is large its just 1 map. That should be roughly the standard size for at least 4-5 of the game's maps.
On release, 2 other maps are bigger than Mirak Valley, and Mirak Valley is sizeable. 3 more maps are being released when season 1 drops, including a big map set in California. The big maps are clearly going to be there. The people complaining are the ones just annoyed they weren't in the public beta. The variety of map sizes seems great3 of the maps are large in size? Plus we know more are coming?
Yup. Things are looking good. Really looking forward to this being my main shooter this year.On release, 2 other maps are bigger than Mirak Valley, and Mirak Valley is sizeable. 3 more maps are being released when season 1 drops, including a big map set in California. The big maps are clearly going to be there. The people complaining are the ones just annoyed they weren't in the public beta. The variety of map sizes seems great
3 of the maps are large in size? Plus we know more are coming?
On release, 2 other maps are bigger than Mirak Valley, and Mirak Valley is sizeable. 3 more maps are being released when season 1 drops, including a big map set in California. The big maps are clearly going to be there. The people complaining are the ones just annoyed they weren't in the public beta. The variety of map sizes seems great
We have all this coming at or shortly after launch. If this isn't good enough for you then I don't know what to say.The only other map that seems to be large is Firestorm, and even then it was cut down in size compared to the BF3/4 versions.
Thank fuck if true.I was just reading the subreddit and people saying the autospotting is gone in labs? Please be true
We have all this coming at or shortly after launch. If this isn't good enough for you then I don't know what to say.
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Plus there will be at least two years worth of free content coming. I don't see the issue.
I saw this video on "Call of Shame." That guy has no credibility within the anti-cheat space, nor does he know what he is talking about. I have been around the industry for 3 years and have a working job within the anti-cheat space for 5 years. "Call of Shame" is just a mega larper like any other infosec person that says, "Just use AI." These people do not have any idea how anti-cheat works, nor how game cheats legitimately work.
And what the fuck is an "AI anti-cheat"? This guy just developed the most groundbreaking anti-cheat I assume here, and he is gatekeeping it? Buddy, you could make millions of dollars if you were to analyze footage and determine someone was cheating just based on that alone. This is like watching a kid who has seen the Matrix movie once and believes they are Neo. It is absolutely ridiculous that people fall for this bullshit.
Whether @rileycs_ is cheating is up to the anti-cheat systems. There is no foolproof cheating system that cannot be reversed/detected/prevented, just like there is no anti-cheat system that is foolproof.
But it is all about the barrier and skill of their engineering team able to identify X person's cheat.
By just looking at RileyCS clips, it may look suspicious, but this is normal behavior and aiming styles of people within the aim community groups who obsess about things like this. Could they be cheating? Of course, that's always a possibility, but pretending that you know what cheating looks like based on footage analysis and running it through your make believe "AI anti-cheat" is absolutely the funniest shit I have seen in a long fucking time.
But let's say they are cheating; Battlefield has a ton of bullet drop, and getting the "offsets" and math calculations from a game like Battlefield is a reverse engineer's nightmare. It is not easy; you have to account for hundreds of weapons and attachments, as well as distances. This is all a huge amount of work that I would not believe a cheat developer could pull off during a beta launch, maybe in the next 3-4 months, and also maintain it every single update. Lmao, have fun with that.
Let's also not forget working cheats = does not mean UNDETECTED. Cheat developers go in blind; they do not know what anti-cheats flag. ASSUMING you have an undetected cheat without having done the A/B testing for months to see what gets you banned or not during an open beta is also just a fucking hilarious assumption of these larptubers, anti-cheat vigilantes.
It just shows again they do not know what in the living fuck they are saying. Anti-cheat systems do not ban on instant due to the A/B testing iterations cheat developers will go through to find the best and most "undetected method." Another thing to keep in account: let's say there is an x flag that exists; there is not a lot you can do as a cheat developer to get around it, assuming those exist on the anti-cheat system to begin with.
The best he would get is an aimbot, which is static, and ESP, both of which would be blatant for anti-cheat on the data side to detect on day 1. This is genuinely the dumbest witch hunt I have seen by people who look at the ground when they play and think they have any slight idea what cheating looks like.
Don't buy it then and wait 6 months.Its a Battlefield game. I shouldn't have to wait until after launch to play large BF maps.
You're not a true Battlefield fan unless you're playing on a map where you have to sprint for 5 minutes to find some action.Plus there will be at least two years worth of free content coming. I don't see the issue.
Don't buy it then and wait 6 months.
Seems to me people just like being pissed about something. If there was 10 large maps at launch im sure there would be something else to moan about.
The series has always had a mix of big/medium and smaller maps. What is there 9 maps at launch split across the sizes with more dropping when season one starts? Seems decent enough to me in this day and age.You're not a true Battlefield fan unless you're playing on a map where you have to sprint for 5 minutes to find some action.
Seriously that Mirak Valley map looks cool in places but every time I skipped through that video the guy was just running through an empty field or a trench with no one in sight.
You already sound like you don't want to like the game. Probably best not wasting your cash.The game literally has the smallest CQ maps of any recent BF. As a Battlefield fan for 2 decades now I don't see how I can possibly not be disappointed.
You already sound like you don't want to like the game. Probably best not wasting your cash.
Again there are 3 larger maps and more coming. Keep moaning about a problem that only exist on Reddit.Or the maps could be designed as proper sandboxes so me and the boys can hop in a transport jeep and flank around unnoticed to flags/bases in the rear like we did in the BF2,3, and 4 days.
Sir, how dare you. We're here to complain about games, not play them.Again there are 3 larger maps and more coming. Keep moaning about a problem that only exist on Reddit.
Again there are 3 larger maps and more coming. Keep moaning about a problem that only exist on Reddit.
What?Larger if you're comparing them to CoD maps, but by BF standards they're still small and limited.
Here is Riot Games senior anti cheat analysts opinion on that turbo retards "cheat detection" AI.
Not even joking, it looks at rotation speeds to determine if someone is cheating by assuming 500°/sec is beyond human capability. Even on 35cm/360 I can do far more than that.
Bottom of the barrel retardation that one.
Guarantee the most popular playlist on 2042 is 'Close Quarters Conquest'.The series has always had a mix of big/medium and smaller maps. What is there 9 maps at launch split across the sizes with more dropping when season one starts? Seems decent enough to me in this day and age.
Just going to hazzard a guess that not all the player base wants nothing but big maps. Me included.
What?
Maybe they change the layout slightly to compensate for the gameplay in this title? Weird I know.
They are the same size or bigger than the old Caspian Border. You liked that map right?
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Agreed but Its not final, they are changing things in labs all the time.Caspian Border was good because of the both the size and flag layout which encouraged dynamic gameplay. I dont know what Sobek's layout will be like, but Mirak Valley having almost all its flags being lined up in a straight line is silly.
Yeah. I like both myself to be honest. Sometimes i just want a quick 15-20 mins shooting dudes. If this game does that well along with the bigger modes then we have a winner.Guarantee the most popular playlist on 2042 is 'Close Quarters Conquest'.
I get the appeal of the big warzone and capping points strategically, but I feel like the people who prefer these spend the rest of their time playing strategy games. The vast majority want hotzones they can drop into and get working on. Rush and Breakthrough enable this gameplay by focusing on specific areas.
You're not a true Battlefield fan unless you're playing on a map where you have to sprint for 5 minutes to find some action.
Seriously that Mirak Valley map looks cool in places but every time I skipped through that video the guy was just running through an empty field or a trench with no one in sight.
I like both too, and we will get both. The whining does get tiresome though, the BF subreddit is just full of people going 'back in my day blah blah blah'.Yeah. I like both myself to be honest. Sometimes i just want a quick 15-20 mins shooting dudes. If this game does that well along with the bigger modes then we have a winner.
I think they need to sort out the finer details myself because some of the modes played really bad on some of the maps.
I'll reply again rather than an edit.Caspian Border was good because of the both the size and flag layout which encouraged dynamic gameplay. I dont know what Sobek's layout will be like, but Mirak Valley having almost all its flags being lined up in a straight line is silly.
The only other map that seems to be large is Firestorm, and even then it was cut down in size compared to the BF3/4 versions.