Cuban Legend said:
regardless of game balance, going a whole game on attacker with 60+ kills on the chopper and not getting past a set of objectives... makes you look like an asshole in my book.
Thankfully I was posting that anecdote in support of a larger point, I certainly wasn't concerned with endearing myself in any fashion, so "regardless" is a bit of a leap although I understand it's easy to take a hop skip and a jump to hate on some good old fashioned power weapon whoring.
Battlefield is a team game, play it like one unless you want flak from the rest of us.
Right, so instead of whoring up the chopper and keeping them stuck in their shattered base with constantly destroyed tanks, what should I have done? It's a double edged sword, functionally there was literally no other way I could have been a better help to those 8 random guys I was playing with. If I wasn't going to be in that chopper I was going to quit, end of story. You say that makes me a bad guy, I say it's an objective perspective after playing the game for 300 hours and assessing the cards you've been dealt in any given situation.
The remaining team couldn't have helped themselves, whether I was there or not was irrelevant. At best I kept them from getting spawn raped by the Havoc, they were that careless with the tools available. Instead of taking the tanks up from our spawn and doing work themselves, the three guys in my squad would take turns spawning in the gunner seat, failing with three or four volleys of fire, then jumping out and parachuting in attempt to arm against six hidden infantry which resulted in them being mauled by small arms fire before even hitting the ground. Clearly even with the most OP weapon in the game there was no rising from the depths of that tactical genius.
Do you propose the logical route would have been to take a tank by myself, drive it all the way across the desert underneath their Havoc, through their front door, arm the crates, get back in and bash them with it, all while keeping it repaired under duress at any given moment during my travels from base to base? I not only find this unlikely but laughable.
Again, this is an iteration of my larger point earlier about the overall flow of each game. The most attack sniper kills I ever had in a single match we didn't get past the second beach set on Isla because the rest of my team decided to check the scoreboard and emulate my tactics instead of doing their job. They literally changed class and filled up the island doing nothing, just like fools wait on the helipad even when the chopper is already in the air, it's the same ridiculous nonsense everybody hates and it grinds everything to a halt for your team.
There's a reason ever since the original TF server mods have loved class restriction options, it was always nice to know your game wasn't going to devolve into a shitstorm of nonsense when the LPB sniper showed up and started handing people their asses from the battlements, and things haven't really changed with any contemporary class based FPS such as this, the problems are still there.
All of this is endemic to (im)balance and it doesn't have anything to do with anyone being an "asshole", and it's the same reason folks from both end of the spectrum quit and look for new servers constantly. For what it's worth I quit out of nearly all games due to similar teamwork bottlenecks, regardless of chopper presence.
Although don't let any of this interrupt the hate fest, we've got to let things run their course naturally and I can certainly agree that I wouldn't like me if I met me either, bit of a jerk after all.
Darkshier said:
I have just been so stuck on New Vegas lately and haven't played much battlefield with 360GAF lately. I need to fix that starting today.
Yessir not enough BC2 love whenever I look for games to join or invites to send, 360GAF is slackin'