- "We're not making an RPG". Focus on combat and tactics with some (rather linear) story elements. Stage 3 would make it more of a system-based game and less linear.
- HBS agreed on House mottos with Catalyst (BT rights holder)
- (Interviewer is an incredible tard)
- Not "crowdsourcing design" from backers, but design team follow some of the debates in the comments
- No 'getting out of mechs between missions', that's out of scope, "that would be like an RPG"
- "Who knows what we'll do after Battletech"
- Turn based is set in stone!
- Physical rewards (banners) won't be cheap shit like screen printed polyester, will confirm further details soon
- Story set in periphery, "fertile ground nobody has done", will feel fresh as in fresh place. Will mine source books for cool stuff to put in there.
- Is it easier to get press for this than Shadowrun Returns KS? Some press back then due to novelty of games on KS. But this time much easier to get press as "It's Battletech" which attracts a lot of interest."Remember, gaming press are fans". Also because of track record as team who delivers and good previous reviews.
- "I want people to think of us as like one of their favourite garage bands and follow what we're doing"
- So many types of BT players, perhaps impossible to satisfy them all. What's cool about Battletech is many different entry points and ways to enjoy it, we'll stay open and honest even if we can't please everyone.
- Story won't cover long periods of time, not epic scale, won't get to 4th Succession War - that would be another release
- No plans for non-combat missions
- If out of money in the game, then stuff like loan sharks, gambling and other stuff may come into it - still tbc
- Investigating new digital only tier between $50 and $125
- "People always get nervous during KS doldrum period, we'll take our time, consider feedback and make sure tiers all sorted before last few days. We're tracking very well."
- "Nobody wants coop more than me, but out of scope for what we're planning. If we make Stage 3 then after game releases the 'live team' will look at that."
- Torso twist feedback and tabletop comparisons: "stay true to spirit of board game but board game doesn't transfer directly. Want it to feel like BT. Torso twist is one thing we'll consider to see if it make sense, but this will not be 100% faithful to board game rules."
- HBS have license from Microsoft for this game but no control over older games getting on Steam/GOG
- Everything over $2.5m would go into post-launch 'live team' to improve game, add content and features
- Some filler stuff about "fantasy land voice acting casting": Katrina Steiner - Helen Mirren; Melissa Steiner - Kate Winslet; Hanse Davion - 'younger Lance Henriksen' or 'younger Scott Glenn'; Aleksandr Kerensky - Brian Blessed; Natasha Kerensky - 'Jordan's wife as she cosplayed her in the 80s' or Emily Blunt
- Amusing anecdote about how he got into computer games, from pnp design to writing to 70 companies to finally shaking on a contract in a sheep field in Wales.