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Battletech |KS| Turn-based tactical mech combat, Harebrained Schemes, Summer 2017

Woorloog

Banned
The Heavy Gear take on this was interesting. The premise was that laser AA weapons made close air support impossible, and so Gears take on the infantry support role (and then become the dominant vehicle on the battlefield for reasons). So, Gears are basically attack helicopters on legs, and have about the same maneuverability, armor, and weapon loadout that would imply.

There seems to be a logical issue with this.
If laser weapons are good enough for anti-air operations, why aren't they used for anti-ground operations?
 
There seems to be a logical issue with this.
If laser weapons are good enough for anti-air operations, why aren't they used for anti-ground operations?

There are anti-ground laser weapons in the game, but they don't dominate ground combat because ground targets are typically much more heavily armored than aircraft (since they don't have to worry about flying) and the ground is not an infinite, perfectly flat plane, so the advantages of extremely precise targeting and almost unlimited effective range that make lasers perfect for AA applications are largely negated.
 

Lime

Member
I wonder how many people will start pledging once Tier 3 is secured. I've seen a lot of people saying they'll withhold backing until they know they'll get a fully fledged campaign.
 

4Tran

Member
Right now we're iterating on a high-level story outline for the campaign. The main campaign is set in the Periphery, but we want interactions with the Great Houses to be an important part of the Mercenary experience. Expect to be able to build reputation with any of the Houses based on the contracts you take and how you complete them, and to have that reputation impact subsequent relationships with the Houses and other factions too.
The main game is going to take place in the Periphery? That's definitely an unusual design choice, and it can open up all sorts of unusual gameplay. Is the protagonist team basically going to be Wilson's Hussars?
 

Lime

Member
I'm playing Mechcommander in widescreen to celebrate

skrmbillede20lir4f.png


skrmbillede241xova.png
 

XPE

Member
Loved MechCommander, I still love the intro after all these years as well =D


Pity the game wasn't set during the 3rd succession war, I don't know a lot about that one.
 

Lime

Member
STAGE 3 UNLOCKED!!!
img_1853tisoz.gif


  • The single-player story campaign is now open-ended - charter JumpShip transport for your mercenary outfit to travel to various hot-zones across the Periphery and Inner Sphere, and continue your career even after the game's main story arc is resolved.
  • You’ll be able to choose your contracts and alliances, with both the 5 Great Houses and other sub-factions within the Inner Sphere.
  • A procedural contract-generation system will ensure that you always have fresh contracts available, wherever your Mercenary career may take you.
  • The missions you choose to accept and the objectives competed in those missions will determine your reputation as a mercenary, affecting the contracts and contract terms you may be offered in the future.


New goals:
$2,000,000 - Customizable Home Base: As part of the ongoing campaign, you'll acquire a home base (likely in the form of a derelict DropShip) for your mercenary outfit to call home. At this funding level we'll also allow you to adjust its appearance, repair and upgrade its functionality, and grow and evolve your base as your outfit grows and evolves.
$2,150,000 - Legendary 'Mech & MechWarriors: In addition to the game's standard 'Mechs and customizable, procedurally-generated MechWarriors, we'll include rare legendary 'Mechs to find, and rare hero MechWarriors to hire - including some famous characters from BattleTech history. Such legends may not stick around for long, but will be well worth hiring if you can afford them.
 

Woorloog

Banned
Pity the game wasn't set during the 3rd succession war, I don't know a lot about that one.

3rd Succession War?

The longest of the Succession Wars, and oddly, just as little is known about it as about 1st and 2nd Wars. The original board game was set in 3025, the year the war ended, and the novels went to the 4th Succession War very, very quickly.
We know some major events of the three wars but that is really all, unlike about most later and earlier wars...

The war started in 2866 and ended in 3025, so it lasted 159 years.
Most of the war consisted of smaller scale raids, and no large scale action happened. The Successor States industries and armies were devastated.
The most significant thing about the war is the chivalric values nearly all factions had. Dueling wasn't uncommon. No weapons of mass destruction were used, unlike in the previous wars. In space, JumpShips and orbital factories weren't targeted because constructing them was extremely limited.

That's the major things, i think. Sarna has list of major events: http://www.sarna.net/wiki/Third_Succession_War

----

In a meta-sense, it is kind of funny how nearly every single war post 3rd Succession War was really short. Like, the 4th Succession War lasted 2 years, the War of 3039 lasted one year, the Clan Invasion lasted 2 years. The Operation Guerrero, conquest of Terra by the Word of Blake, the Refusal War all lasted months at most. Even the destruction of the Smoke Jaguars took but a year or so. The CapCon civil war and the FedCom civil war lasted 2 and 5 years, respectively.
Why? All of these were told in novels.
Historical war can last as long as as the writer likes, but anything that is told now must happen quickly, so that the story can be told in reasonable amount of pages and within a character's active career...

The Jihad took some ten years... but then it wasn't told via novels but books that were historical overviews of the previous two years or so.
 
Customizable home base?

FUCK YES, I NEED IT.

Could live without the other one, but we'll probably get it anyway, so I most likely won't have to :)
 

Nete

Member
I'm playing Mechcommander in widescreen to celebrate

Allright, time to reinstall both MC's. I haven't touched them since 2002 or so, so it will be almost as playing them for the first time again.

Any known issue with Win7/64 bits? I assume widescreen info will be at WSGF.
 

Woorloog

Banned
Allright, time to reinstall both MC's. I haven't touched them since 2002 or so, so it will be almost as playing them for the first time again.

Any known issue with Win7/64 bits? I assume widescreen info will be at WSGF.

I sure couldn't get MC2 to work in any way. Doesn't start with integrated GPU, and with GT 630M it barely runs and crashes quickly. Win 7, 64-bit.

Also, is MCG widescreen by default or does it require tweaking? Because i have a feeling the menus are low res but the actual game doesn't require anything to run in widescreen...
Could be my memory just failing though. Not sure if i have it installed still...
 

Steel

Banned
Man I really want that customizable home base. Legendary mechs are nice too, but I can't say I'm too interested in hiring legendary mechwarriors, it'd seem kinda off.
 

Sinatar

Official GAF Bottom Feeder
$2,000,000 - Customizable Home Base: As part of the ongoing campaign, you'll acquire a home base (likely in the form of a derelict DropShip) for your mercenary outfit to call home. At this funding level we'll also allow you to adjust its appearance, repair and upgrade its functionality, and grow and evolve your base as your outfit grows and evolves.

Gentlemen, we are truly getting Mechs-COM.

I needs it.
 

Lime

Member
I sure couldn't get MC2 to work in any way. Doesn't start with integrated GPU, and with GT 630M it barely runs and crashes quickly. Win 7, 64-bit.

Also, is MCG widescreen by default or does it require tweaking? Because i have a feeling the menus are low res but the actual game doesn't require anything to run in widescreen...
Could be my memory just failing though. Not sure if i have it installed still...

Where can you buy the Mechcommander games now? I don't see them on steam, gog, or Origin.

The entire game is modded by Magic (famous for all the excellent custom campaigns for MCX) to allow for various resolutions and available for free download at moddb.com:

http://www.moddb.com/mods/mechcommander-gold-hi-res/downloads/mcx-original

Just run the right exe file. It plays right out of the box. I'm on Windows 10, btw.
 

Nete

Member
Where can you buy the Mechcommander games now? I don't see them on steam, gog, or Origin.

Nowhere, besides the occasional copy that may appear on Ebay.

If I remember correctly, they were released for free around a decade ago. Not sure if they are still considered freeware or not, tho.

EDIT: What Lime says :p
 
I was kind of hoping for more goals, so that list is a little underwhelming for me.

And what? No Castles Brian? C'mon, HBS. Now THAT'S a home base.
 

4Tran

Member
$2,000,000 - Customizable Home Base: As part of the ongoing campaign, you'll acquire a home base (likely in the form of a derelict DropShip) for your mercenary outfit to call home. At this funding level we'll also allow you to adjust its appearance, repair and upgrade its functionality, and grow and evolve your base as your outfit grows and evolves.
I really like this goal. A dropship makes a lot of sense as a home base for a small mercenary group, and it's one that's a lot more customizable than a ground base. Finding parts to repair damage or wear and tear would make for neat story hooks.
 
Because of boredom
KoABzYl.jpg

Few things to note.
1. Today's has not been added to BT since it's not over yet.
2. KS funds only, Paypal has not been added to any of them.
3. MN9 and Homestuck flat line because their campaigns were not as long as D:OS2's.
 

Dennis

Banned
Because of boredom
KoABzYl.jpg

Few things to note.
1. Today's has not been added to BT since it's not over yet.
2. KS funds only, Paypal has not been added to any of them.
3. MN9 and Homestuck flat line because their campaigns were not as long as D:OS2's.

Cool chart, bro. So we are looking at something like $2.5 million or there about.

That would be cool to reach all the goals but I can't say I am personally that interested in multiplayer.
 
Yes! I love it when we can continue the game after the story. Maybe a hidden boss or two would be icing on the cake.

All these reminiscent of Mechwarrior and Mech Commander.. Lovely games! But my first exposure to Battletech universe was Crescent Hawk's Inception! This KS will be throwback to that game. And I absolutely loved it.
 

chaosblade

Unconfirmed Member
Great to see it hit the third stage, that's what I was hoping for. The 2 million one sounds neat too, but that's a sure thing at this point.
 

Nikodemos

Member
I'm playing Mechcommander in widescreen to celebrate
I prefer MC2's module based loadout to 1's Armour/Weapon/Jumpjets variants and tonnage loadout. Also, I personally think focused targeting works better in 2. Oh, and in-mission quicksave was a sorely needed addition to the game. I really hated having to restart a whole mission in Gold.
 
I remember back when MechCommander first launched, there were initial reports that the game was "too hard". They had to put in a patch that lets you start with a Mad Cat! Wtf? Fucking care bears won!

I earned my Mad Cat the hard way!
 

Nikodemos

Member
I remember back when MechCommander first launched, there were initial reports that the game was "too hard". They had to put in a patch that lets you start with a Mad Cat! Wtf? Fucking care bears won!

I earned my Mad Cat the hard way!
No, the Mad Cat patch appeared because the game was designed in such a way that it presupposed players were able to salvage the Mad Cat in c1m4. Problem is many didn't, either because they blew it up (for instance by shooting the natgas containers nearby), or trashed it to such a degree that most of its equipment was toast. The original version didn't have advanced commands such as focused targeting (that was added in Gold, along with route planning like the intro video) so salvaging it with most equipment still functional was a dice game.
 

Nikodemos

Member
Lol. I know that's the official response, but I ain't buying it. The game is perfectly playable without the Mad Cat on mission 4.
Well, yes, the game is playable without the Mad Cat, same as it's playable without salvaging the Uller in c1m1. It's just that a lot of people griped about not being able to salvage Mechdom's most iconic Clan mech to eventually determine the devs to put out that patch. The ability to focus target, increasing thus the chance to salvage the Mech, made the patch somewhat obsolescent after Gold.

Besides, it's not like you can use it in the early missions anyway, since at 75 tons it's either completely over the drop weight limits, or it considerably eats into them. And in the beginning many smaller mechs are better than a single large one, since your pilots aren't yet skilled enough to properly use them.
 

Lime

Member
It wasn't required to salvage the Madcat in Op1Mis3 if you wanted to overcome the game. Sure, the Madcat helps, but it's far from required.

I think people had the most difficulties with the following mission where you have to protect two different barns with very low health.
 

Lime

Member
I prefer MC2's module based loadout to 1's Armour/Weapon/Jumpjets variants and tonnage loadout. Also, I personally think focused targeting works better in 2. Oh, and in-mission quicksave was a sorely needed addition to the game. I really hated having to restart a whole mission in Gold.

Yeah, but Mechcommander 1 had

Better graphics
Better art style / mech designs
Better music
More interesting mission designs

It's too bad reading the post-mortem by Mitch on Mechcommander 2 and seeing how they originally wanted to use the mech sprites from MC1 and put them into a 3D landscape and then seeing what we ended up with in the little toy models we had instead.
 
I'm getting ready to start on my first-ever MechCommander Gold playthrough thanks to the link Lime posted. I really loved MC2 as a kid, so let's see how this measures up...

Edit: ooooor maybe not! Says I need to insert the expansion disc :(

Edit 2: ah, got it. Iso found.
 

Lime

Member
Poodlestrike, you're in for a rude awakening in terms of difficulty. when you don't know the maps and the encountered mechs, you may have to restart the missions sometimes. Op1mis4 is going to be a bit difficult.

If the units are too small and you don't want to zoom in, go to a lower resolution.
 

Nikodemos

Member
Poodlestrike, you're in for a rude awakening in terms of difficulty. when you don't know the maps and the encountered mechs, you may have to restart the missions sometimes. Op1mis4 is going to be a bit difficult.
The base defense one where battalion command recommends you bring along a minelayer? Yeah, that one is a pretty high difficulty spike compared to the preceding ones.
 
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