wow what a session. thx, i had a blast!
but I need a break now =)
Fighting two sloths at once on Infinite Climax is such a pain in the ass
Thank god for the whips
The early chapters of this game were more of my liking. I thought Noatun was a really interesting city/locale and the chill-areas where you could read signs and learn about the city's lore/background was and always has been a nice change of pace between battles. I kind of wish the series struck that chord more often, now that we're two games deep.
Yeah, I completely agree. I feel like throughout the first game you had a nice amount of exploration time. Even when you went to the final area you could still poke around as you explored the tower. That element of exploration felt really missing to me once you got past a certain point in this game. Spoiler for final area:That and I wish there was some more platforming and giant bosses (which I guess is the two things people disliked about the first game so I think I might be insane). Still, those complaints aside the game is really fantastic. There's things it does better than Bayonetta 1, but there's some things I still really like about the first game and they have an equal place on my shelf.I was really, really hoping once you reached Fimbulventr that you would actually get to enjoy some good old fashioned anti-grav exploration and maybe a bit of light fun platforming as you finished your epic journey to the summit. But sadly you just kick open a door and it's the final boss. That was probably the only moment of straight-out disappointment I had in the entire game.
Speaking of the Alfheim portals in this game, they're placed like some last minute boner. The Secret Missions from the old school, cool-kid DMC titles were always very well hidden. The original Bayonetta hid the challenge portals very well too. In this game, you're practically tripping over them as you run through the stages. They're like almost always in clear sight. It's kind of another issue I have generally with the stage design/structure. On one side, they get you to the combat so fast in this game, which isn't really a bad thing because clearly its where Bayonetta, as a whole, excels. However, I would have much preferred fewer portal challenges with more unique/meaningful trials than a multitude of poorly placed portals with repeated challenges. There's also very little filler in-between Verses/bouts in Bayonetta 2, but honestly, I really enjoy the open areas with the exploration aspects and hidden nooks & crannies.
The early chapters of this game were more of my liking. I thought Noatun was a really interesting city/locale and the chill-areas where you could read signs and learn about the city's lore/background was and always has been a nice change of pace between battles. I kind of wish the series struck that chord more often, now that we're two games deep.
I prefer Bayonetta 2's some-well-hidden-some-freebies Muspelheims to where Bayonetta 1 hid them. Most of the Bayo1 ones just involved moderate to large amounts of backtracking at random times. Exploring for them usually just involved running back through the level.
I'm going to have to replay Bayo 1 again, but I just feel like they were still handled better in the original. There were definitely less than there were in Bayo 2, right? Christ, Bayo 2 repeats the same challenge types multiple times and they're all very easy. Even though I'd like to consider myself a well-seasoned explorer when it comes to finding hidden goodies and shit in games, I finished my first run having only missed 1 crow and 1 witch heart. Have yet to find that 1 witch heart and I somehow overlooked a crow in Chapter I, lol! Stuff was just so rarely hidden off the beaten road in Bayo 2.
I'm going to have to replay Bayo 1 again, but I just feel like they were still handled better in the original..
Going off the Bayonetta wiki, Bayo1 has 21 Alfeims and Bayo2 has 22 Musphelheims. 12/21 Bayo1 Alfeims require significant backtracking.
If I'm counting correctly, Bayo1 had 7 types of Alfeims while Bayo2 had 8 types of Musphelheims.
I agree that the Bayo2 secrets are on-average easier to find, but that's because I consider a lot of the Bayo1 ones to be hidden in dumb places (e.g.).backtracking through the entire level for Alfeims, the Witch Tomb behind the breakable wall on the plane, the trash can Alfeim, the Alfeim in the last chapter that requires you to get within 5 feet of triggering the boss before it appears
I also personally find the Bayo2 Musphelheims harder to Pure Platinum, but it isn't really a fair comparison right now considering how much I've played Bayo1.
I am 150% tired of hidden encounters in PG games period honestly
Come up with some new shit besides backtracking in linear level
I like Bayonetta, so I just accept things like trash can triggering alfheim as thing you learn. No different to me than learning the triggers for different routes in Starfox 64
It's pointless to talk about which game does it better because neither are necessarily fun. It's just information you have to consume to play the game. Once you actually learn them they're identical to me.
I like Bayonetta, so I just accept things like trash can triggering alfheim as thing you learn. No different to me than learning the triggers for different routes in Starfox 64
It's pointless to talk about which game does it better because neither are necessarily fun. It's just information you have to consume to play the game. Once you actually learn them they're identical to me.
I am 150% tired of hidden encounters in PG games period honestly
Come up with some new shit besides backtracking in linear level
is it because of a time? The levels are basically FFXIII corridors. It's not hard at all.
Especially when compared to Metroid, Resident Evil or Castlevania.
Bayo and other PG games are kiddie backtracking
Is it because of a time or just not knowing where they will trigger the encounter? The levels are basically FFXIII corridors. It's not hard at all.
Especially when compared to Metroid, Resident Evil or Castlevania.
Bayo and other PG games are kiddie backtracking.
a bit offtopic but do you guys think we'll see another Nintendo/PG collabo at next e3?
W101 and Bayonetta2 are both nuts
a bit offtopic but do you guys think we'll see another Nintendo/PG collabo at next e3?
W101 and Bayonetta2 are both nuts
Maybe I'm too optimistic but I'm almost positive they're working on Starfox... Kamiya's comment, Nintendo saying they're working with a mysterious developer for the game, the too-detailed-to-only-be-an-easter-egg Arwing section in Bayo 2... It can't all be a coincidence! ...Right?
Maybe I'm too optimistic but I'm almost positive they're working on Starfox... Kamiya's comment, Nintendo saying they're working with a mysterious developer for the game, the too-detailed-to-only-be-an-easter-egg Arwing section in Bayo 2... It can't all be a coincidence! ...Right?
a bit offtopic but do you guys think we'll see another Nintendo/PG collabo at next e3?
W101 and Bayonetta2 are both nuts
I wouldn't be at all surprised if they worked together again.
Went back and redid the last chapter and I bodied that shit. Pure plat everything except the damnThat was after I re-tried it a couple times and the first shot I got a stone for time spent, wat?vehicle section.
That let me get Bracelet of Time. Is there an item for getting at least platinum in all chapters or should I just play infinite climax now?
I said before that i prefer the first games pacing and estructure, i will try to explain better why.
For example, Chapter 6 is a boss battle, and then Chapter 7 are two boss battles with just one enemy verse in beetween, i dont want to complain much,as these are awesome bosses, but i feel like this affects the pacing in a bad way.
Now, i think Bayonettal 1 feels a little more like and adventure game or a journey, there are enough chapters between bosses and are the appropiate lenght before each one.
Im not against some light puzzle or platforming elements to make the levels more distinct,a little exploration in the levels would be nice too,this does affect replays, but by removing them, Bayonetta 2 feels a little incomplete to me.
Also, the game lacked a chapter before the final boss,fighting angels and demons inside the temple, give it an aesthetic similar to the throne room,
Is it because of a time or just not knowing where they will trigger the encounter? The levels are basically FFXIII corridors. It's not hard at all.
Especially when compared to Metroid, Resident Evil or Castlevania.
Bayo and other PG games are kiddie backtracking.
I was actually okay with those boss fights being grouped together. That part of the game was a transition from one major location to another, so I felt it was fitting for it to be so climactic.
Though I agree with that last thing. If there were only two things I could change about the finale, it would beone more level where you fight angels and demons, like you said, and for the final boss to be finished before he was de-powered. It's really weird how chapter X is the last chapter where you fight Bayo 2 enemies. Chapters XIII - XV are weird because they seem to be testing your skill at Bayo 1, not Bayo 2. And it always feels better to take out the big bad when he's still a threat, otherwise it feels a bit pointless.
I agree it lacked some kind of sequence or QTE before Loki used the card, but the thing is that Aesir with the Eyes is much more powerful than Bayonetta and Balder, there is no way they could have won
I need one more card to unlock for Tag Climax, I guess beating either Trial 4 or 5 will unlock the last card.
Remember that Platinum did not create this game under the restrictions of a story somebody else made. They handled the story as well as the gameplay, so they could have come up with anything, just so long as it felt awesome for the player (which is generally how they do things anyway). Hell, Bayo defeated the god of creation all by herself at the end of the first game, without it being weakened beforehand by some last minute deus ex machina.
How the hell do I get gold or platinum on Chapter 3? I keep getting bronze on my time but it's because I don't know how I'd do it any faster than what it lets me.
Would thebe a thing I should be using, and what weapons are best to use?Umbran Armour accessory
It isn't logical. It's not like you triggered something that might have caused a change in a location you were in previously. There somehow appears a verse in an area you'd already been in. Every checkpoint you gotta run back as far as you can. If that doesn't work, shoot some shit. If that doesn't work either guess there wasn't anything that time but there is the next time though!