BIONIC-ARRRMMM!!
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I have 52/52 cards in tag climax and still never faced Rodin. Am I missing something or is this shit really that random?
I want to unlock him already ;_;
I want to unlock him already ;_;
That feel when everything is going great in tag climax but your partner taunts the boss and things go to shit within seconds.
Rodin is the 53th card. He gets added when you beat him if he shows up.I have 52/52 cards in tag climax and still never faced Rodin. Am I missing something or is this shit really that random?
I want to unlock him already ;_;
Rodin is the 53th card. He gets added when you beat him if he shows up.
Sure. I'd heed criticism of Kamiya's platforming, conditional twists and arcade homage if such things were fundamentally broken in some way, but they're not. I know we're in the era of the trophy/achievement and content tourism, and that today's gamer is less open to spontaneity and indulgence, and that they're generally colder towards games which decline to strongly define themselves via aesthetics, theme or genre, but the current backlash against the first game in light of its 'improved' sequel seems oddly revisionist and slightly kneejerk in nature.
Consistency is always appreciated in a game that sells itself on deep combat mechanics. It's not fun when you're enjoying the combat and suddenly you're forced to play a completely different game for an extended period of time.
And yes, those sections are fundamentally broken. The motorcycle and missile sections are badly designed and not fun. They go on for too long, the camera is godawful, and the physics in the motorcycle part are terrible. I don't see what's so revisionist about disliking these aspects, because I don't remember anybody really liking them. This is not a recent thing, so don't blame this on the attitude of "today's gamer".
I haven't been able to tag climax with ANYBODY in this game since launch. I have to wait 180 seconds for someone to respond and they NEVER do. WTF. Why is this so hard? Does anyone else have this issue?
How does this mode work anyway? Even when I bet and win card scenarios, I lose my halos. What's the point of playing a mode that just drains my halos? Maybe I'm just missing something.
I haven't been able to tag climax with ANYBODY in this game since launch. I have to wait 180 seconds for someone to respond and they NEVER do. WTF. Why is this so hard? Does anyone else have this issue?
How does this mode work anyway? Even when I bet and win card scenarios, I lose my halos. What's the point of playing a mode that just drains my halos? Maybe I'm just missing something.
Bayonetta's minigames and QTEs are entirely fair, logical and possible if you're paying attention.
I honestly don't see why, but hey.
No, I think I will. This sort of thing was much more palatable to players twenty or even ten years ago, and the first Bayonetta up until recently enjoyed a reverent reputation among its fans, which isn't something you hear a lot of post-Bayo 2.
I'll certainly agree that Route 666 is too long and I think anyone would, but to call the camera 'godawful' or the physics 'terrible' wouldn't be the best or most convincing argument against them I've heard (Personally, I had no problem with the camera, and I like Super Hang-On with guns). My idea of broken would be a glitch or oversight that stops a game performing its intended and stated function.
Bayonetta's minigames and QTEs are entirely fair, logical and possible if you're paying attention.
I can respect that people don't like these sections, but it's striking to me that many tend to single them out with vague criticisms, usually relating to deficiencies in performance which ends up robbing them of a shiny little icon.
So I have to turn your argument around, in that I have yet to see you articulate a convincing complaint against Bayonetta 2's slicker combat, improved visuals and image quality, framerate that never tanks to City on Fire/fighting on back of trucks/Bayo 1 prologue/various areas in the Tower depths, or streamlined minigames that goes beyond "Kamiya something something"
They even went a step further with the Mech suit, marrying your typical controls to a unique spectacle filled level, all at once adding variety to the game design but without completely doing away with the core competencies the player has learned through the game.
It's not hard to understand. If you're sitting down to play a certain kind of game, you probably don't want it to suddenly turn into a completely different game, especially if that completely different game is half-assed.
There are times in both sequences where your own character model blocks your view. And when you go over what looks like a ramp, I'm pretty sure you're not supposed to instantly snap back onto the ground when you leave the edge. This happens a lot when the highway starts breaking up.
There is nothing vague about the criticisms, you're just completely ignoring them and sticking to your own narrow point of view.
Do you ever get player requests while playing with the CPU? I usually just wait for those and then accept them straight away. It's less boring than waiting for people to respond.
Actually framerate would be one of my more significant complaints against the game, and it seems to have come at the cost of the game's pretty visuals. Unless I have a broke-ass Wii U and your version flows like buttered tits.
I didn't feel that the combat was particularly slicker in B2. Dodge Offset feels the same, combos feel the same except for some input windows being a little larger, in fact I think the combat suffers a lot due to damage dealt being so low (and of course due to the framerate), and I never feel overwhelmed by enemy count in B2 unless it's a bunch of flying guys which you can win for free once you have the whip.
If you never played Space Harrier, After Burner, Out Run or Hang-On as a kid, I guess that stuff is lost on you, and you have my sympathies.
Actually framerate would be one of my more significant complaints against the game, and it seems to have come at the cost of the game's pretty visuals. Unless I have a broke-ass Wii U and your version flows like buttered tits.
I would honestly love some DLC revolving around Masked Lumen. Something akin to Jetstream Sam or Wolf from MGR.Balder
Sadly, don't see this game getting a lot of support.
2 may not feel as fresh or as epic, and it may be lacking some "charm", but it's a super polished experience that holds up much better on replays. 1 was my favorite game of all time but I really think 2 has dethroned it for me. The bosses are better, I can't think of any levels I dread replaying, and most importantly, the weapons feel much more unique than they ever did in the first. The hammer, bow, whips, chainsaws, etc. all feel much more unique than the handguns, claws, shotguns, bazillions, etc. It feels really fucking strange to see so much discussion over the mini-game segments in 1 vs 2 when the regular combat is, and always will be, the star of these games. Platinum knocked it out of the park with the weapon variety in this one and I haven't seen nearly enough praise for that.
nope. :cBayonetta 2 is better than 1 in every conceivable way.
Is there a way to check which witch hearts you're missing? I saw for crows and bonus stages but nothing for hearts / moon pearls.
I'm only missing two heart pieces and I have no idea which ones they are, lol
Is there a way to check which witch hearts you're missing? I saw for crows and bonus stages but nothing for hearts / moon pearls.
I'm only missing two heart pieces and I have no idea which ones they are, lol
Can anyone explain to me the main difference between Ice/Fire Undine and and what the Bow Arrows do to enemies?
I LOVE Bayo1, but I'm not blinded enough by this love to not acknowledge the flaws it had. And it doesn't have anything to do with "newer players not being accustomed to genre switching", I'm 34 and have been playing since I have memories, I have played a lot of games that switch genres and loved them (Contra IV and Super Star Wars on the SNES come to mind, I loved every single stage of those games), the thing is that they have to be correctly done. Bayo 1s Hang On and Space Harrier stages lacked a lot of things for them to be considered well done (and yes, I played both games back when they were the hottest thing around). Sure they have no glitches, but they weren't fun either most of all in the context they are introduced in the game. For starters, they make use of oversimplified mechanics. You play for ten seconds and you have already reached the limit of what you can do. This, in a game where you are constantly striving to get better and learn new stuff to do based on evolving mechanics feels terribly out of place. They are also very repetitive and you have no sense of progression, which added to the length of both stages ends up making them feel tedious.I honestly don't see why, but hey.
No, I think I will. This sort of thing was much more palatable to players twenty or even ten years ago, and the first Bayonetta up until recently enjoyed a reverent reputation among its fans, which isn't something you hear a lot of post-Bayo 2. I'll certainly agree that Route 666 is too long and I think anyone would, but to call the camera 'godawful' or the physics 'terrible' wouldn't be the best or most convincing argument against them I've heard (Personally, I had no problem with the camera, and I like Super Hang-On with guns). My idea of broken would be a glitch or oversight that stops a game performing its intended and stated function. Bayonetta's minigames and QTEs are entirely fair, logical and possible if you're paying attention.
I can respect that people don't like these sections, but it's striking to me that many tend to single them out with vague criticisms, usually relating to deficiencies in performance which ends up robbing them of a shiny little icon.
This game makes me really want a Wonderful 101 sequel handed off to Hashimoto. That game could also use the same 'editing' that Bayo 1 needed which has turned Bayo 2 into a superior game overall. Lose or cut down the minigames significantly and focus more on your core gameplay and amazing boss fights and you have a sure win.
Actually TW101's combat system is one of the deepest Platinum has ever made. See these videos and this interview.I'd actually argue that W101 works as well as it does because of its moments of variety, the core combat system is actually pretty simple when you get down to it and dialling the focus down to mainly that in the vein of Bayonetta 2 would not only possibly wear thin a bit too fast without the depth to back it up but also dilutes the whole superhero angle somewhat where each mission throws tons of varied situations at the team for their unite morphs to tackle in different ways.
Not to say that there's no editing to be done, those turret sections lean on being overly long and tedious as turret sections often do and while a lot better the underwater scrolling shooter section sticks around a bit too long as well. Otherwise I find the various pieces of the puzzle from Punch Out like bosses to even the twin stick ship flying destroyer of platinum runs are all things that fit what W101 is going for.
Of course opinions and all, I can see why a sequel with the little minigames and genre switch ups dialled back would be preferred.
Yeah, theJust beat it. Amazing game. Although I wasdisappointed in how lame the final boss was. I beat it and was like "...That's it?"
Sadly no, but If I had to take a guess you probably miss a heart in chapter 1 right at the start in the water. And another one in the "underwater arena" in the gap on the left side.
I wish. I'm missing 4 hearts and 2 moon pearls (I think). I know I've missed verses in some of the chapters, one of the verses may have the hearts and moon pearls I'm missing.
Only thing I really miss is the Sai Fang.
Actually TW101's combat system is one of the deepest Platinum has ever made. See these videos and this interview.
The game's genre shifts are somewhat better than Bayonetta 1's, mechanically speaking, but by restricting the combat system or completely switching up the mechanics, they have exactly the same jarring effect. The minigames really killed the replay value for me, which is a shame because the combat system clicked right after I beat the game for the first time.
BTW, if people think Bayonetta 1 can be unforgiving, TW101 surpasses it ten times over with its harsh unlock conditions for bonus characters and the punishing nature of its design in general. I mean, preventing players from attacking and dodging and recovering fallen teammates when their battery meter is drained? Not very nice. If you play through Normal mode as a newcomer, the game practically dares you not to have a temper tantrum every five minutes. The learning curve is steep, to put it lightly.