Moon of Mahaa-Kalaa is pretty niceI can't beat the third form of the humanoid boss.
Talk about a jump in difficulty. Any tips?
I did that once prey of desperation XD Right now when I see one of these enemies I shit my pants and go into braindead button mashing mode to kill them before they try that attack...it usually doesn´t turn out good. I´ll follow your approach from now on, just knowing that I have a way of escaping that attack will probably help me fight better against them. Thanks for the tip!TyrantGuardian said:Actually, you can Umbran Climax out of the child transformation. I try to actively save it as an "oh shit" button around those dudes.
I mean those enemies that turn you into a child and the attack from the boss that gives you the whip that instantly warps you from existance.You keep saying instakill... Are you talking about failing a QTE? You're playing on normal mode, I'm reasonably sure that as long as you're collecting enough Witch Hearts there isn't an instakill attack from the normal enemies. Can you clarify?
I was talking about Umbran Climax, sorryInfinite Climax, are you talking about the Climax Brace? Yes, it is the "easy win" button, that's why your scores aren't recorded when using it.
Yeah some Alfheim where impossible, but I was a bit sorry I completed all challenges so soon. I love how this game presents you with an impossible challenge and after weeks of trying you become better and overcome it. The tension and all the effort you have put into them make them memorable and when you finally beat them it´s a really great sensation...Well, we got the Witch Trials instead so all is goodYour other points are totally valid. Muspelheim challenges don't hold a candle to the Alfheim challenges in Bayo 1, though honestly I think it's for the better because there were some bullshit Alfheim challenges.
OK, after thinking a little more about this
Moon of Mahaa-Kalaa is pretty nice
Now if you'll excuse me, I need to go grind halos in the tag climax mode to unlock everything else
I've made a Google document for us who want toclimaxplay co-op together. I've contacted the OP to add it to the OT, for now quote to reveal here.
bayonetta 2 might be easier then bayo1 but I think, for my instance playing bayonetta over the weekend honed my skills for bayo2
I played the first six chapters of B1 to get my skills back.
I forgot how easy it was to miss verses when you aren't following a guide. Is Bayonetta 2 like that?
I played the first six chapters of B1 to get my skills back.
I forgot how easy it was to miss verses when you aren't following a guide. Is Bayonetta 2 like that?
I actually agree that on the whole the ending was very good, especially getting to fight side by side with both of Bayonetta's parents (and finding out that her mother was a kickass, gold-revolver using, mech riding witch). The story is still a great ride especially if you care about the universe and its characters.
From a gameplay standpoint I went in expecting Platinum to try and make a very similar game to Bayonetta 1, but top it. What they've actually done is made a system that's similar on a surface level but functions very differently under the hood. This is probably a better idea because it means that playing both games is still worthwhile as you'll get different things out of each of them.
I mean those enemies that turn you into a child and the attack from the boss that gives you the whip that instantly warps you from existance.
Yeah some Alfheim where impossible, but I was a bit sorry I completed all challenges so soon. I love how this game presents you with an impossible challenge and after weeks of trying you become better and overcome it. The tension and all the effort you have put into them make them memorable and when you finally beat them it´s a really great sensation...Well, we got the Witch Trials instead so all is good
is there a buff to wearing Umbran Elegance for a weapon?
No it's an accessory. It allows you to block attacks if you move your stick in the direction of an incoming attack when it is about to connect. Depending on your timing you'll even enter witch time.Are those the twin blades? I haven't bought any weapons.
The fight with thewas great. So much happening and looking so good. Hoping the game goes on like this.masked sage
Does anybody else experience weirdly high amounts of slowdown in Bayonetta 1? This started happening to me on the 360 version originally, and I thought having it on Wii-U would fix this, but I'm getting the same problem. It makes the game feel way slower and less responsive, and it changes the timing required for the combos.
Also, I really wish there was an option to play Bayo 1 with Bayo 2 controls. I keep changing weapons when I mean to lock on.
Does anybody else experience weirdly high amounts of slowdown in Bayonetta 1? This started happening to me on the 360 version originally, and I thought having it on Wii-U would fix this, but I'm getting the same problem. It makes the game feel way slower and less responsive, and it changes the timing required for the combos.
Also, I really wish there was an option to play Bayo 1 with Bayo 2 controls. I keep changing weapons when I mean to lock on.
maybe Umbran Climax is OP on second climax, but I got hit out of it/wasted it plenty of times on 3rd.
3rd is this game's normal, it feels like. The mode where the game's systems are all put to use and balanced out.
where and when? I just played the first 4 chapters with no problems.
The input time for Bayo 1 is a little slower and requires better timing.
Does anybody else experience weirdly high amounts of slowdown in Bayonetta 1? This started happening to me on the 360 version originally, and I thought having it on Wii-U would fix this, but I'm getting the same problem. It makes the game feel way slower and less responsive, and it changes the timing required for the combos.
Also, I really wish there was an option to play Bayo 1 with Bayo 2 controls. I keep changing weapons when I mean to lock on.
I'm on chapter VI, and the rain completely ruined the game's performance. Everything was basically in slow motion, though it's subtle if you're not fighting anything. It generally slows down when there's a lot going on. The final Jeanne fight was basically unplayable last time I tried it on 360.
Is Bayonetta 2 easier than 1? Because I got stone awards the whole way through 1 and I've been doing really well in 2.
Help me out here guys, why am I so sure I've seen this motherfucker before?
He gives off both Gurren Lagann and W101 vibes and I'd swear he's an obvious reference to something, but ultimately I can't quite place him. This has been nagging me for days. Maybe I've just seen him in a trailer?
I think Bayo 2 is easier because it's more fair. There's no bullshit QTE's, it's a bit clearer when enemies are about to hit you, the bosses are less dependent on contextual button presses, the framerate is more consistent, and everything feels generally more responsive.
I think Bayo 2 is easier because it's more fair. There's no bullshit QTE's, it's a bit clearer when enemies are about to hit you, the bosses are less dependent on contextual button presses, the framerate is more consistent, and everything feels generally more responsive.
I think Bayo 2 is easier because it's more fair. There's no bullshit QTE's, it's a bit clearer when enemies are about to hit you, the bosses are less dependent on contextual button presses, the framerate is more consistent, and everything feels generally more responsive.
I think Bayo 2 is easier because it's more fair. There's no bullshit QTE's, it's a bit clearer when enemies are about to hit you, the bosses are less dependent on contextual button presses, the framerate is more consistent, and everything feels generally more responsive.
This helps a ton too. Even bosses have clearer wind ups for attacks. The only one that threw me off isin the Prologue.Gamorrah's Tail whip
I think Bayo 2 is easier because it's more fair. There's no bullshit QTE's, it's a bit clearer when enemies are about to hit you, the bosses are less dependent on contextual button presses, the framerate is more consistent, and everything feels generally more responsive.
In Bayo 1 they realized that and that's why when you lock-on you can dodge by pressing a direction + jump.Mapping Lock-On to R has to be one of the most mind-boggling control scheme decisions I've ever seen. Completely destroyed the Lock-On in Bayonetta 1 for me as I couldn't lock on and dodge offset at the same time for shit. So bad :/
I'm actually finding it less clear on enemy attacks. There seems to be more going on in this game visually, so sometimes it's been difficult for me to separate one thing from the next on screen. I agree with the rest though.