dragonlife
Member
Probably Not having much luck finding others. I may play Dota 2 soon if this keeps up, though.Are you still there in 45 minutes?
I'm watching Gotham.
Probably Not having much luck finding others. I may play Dota 2 soon if this keeps up, though.Are you still there in 45 minutes?
I'm watching Gotham.
I feel Platinum reached a bit of its limit game design wise. They are the best in designing a polished combat system and amazing encounters, but they need to step up the non-combat areas of their games. Bayonetta, Vanquish, MGR:R, W101, Bayonetta 2 and Korra all share the exact same template and game structure.
Are you guys completely restarting chapters if you die like I am?
I love Moon River Climax.
Lets hope it doesn't involve pre-order XP bonuses or some shit.
I did really like Bayonetta 2. Maybe I'm just a very specific case. I'm in this weird place where I feel like I'm essentially done with it. A year from now, when I think to myself "I feel like playing some Bayonetta", I'll probably just pick up the first game again. It essentially did everything Bayonetta 2 did, but a tad better, maybe?
First I want to acknowledge that I rate Bayonetta 2 a 5 out of 5. All the complaints I have are mostly nitpicks to an extremely polished game.
That said, you're right, even after 4 years, Bayonetta 2 felt more like an expansion pack than a true sequel to me. Other than a beautiful graphical update, it doesn't improve that much on the original game or introduce new concepts.
In fact they mostly just removed what was average in the first game, the QTEs, the mini-game at the end of the levels, the bike and Space Harrier levels, the reuse of level architecture and bosses. They didn't touch how the game works and unfolds at all. It's the same presentation between levels, same sound effects, barrier breaking animations and so on. Other than a new useless transformation, you don't unlock totally new abilities progressively like the panther form in the first game.
They could have been a bit more ambitious and change the game structure for instance. Why not have a main hub allowing to access the other levels just so the world feels more connected and coherent? They could have designed levels like in Mario Galaxy where every time you re-enter a level you access a new area with new enemies, objectives and bosses. The different chapters can feel a bit disjointed.
Here's are the main "flaws" I found in Bayonetta 2 :
- They still didn't get rid of the static cutscenes.
- The campaign is on the short side (I finished the story in 9h30, 12-14h would have been ideal)
- After playing Bayonetta 1, even 3rd climax is relatively easy outside of boss fights.
- Chapter 11, 12, 14 and 16 are very short.
- Hell and its enemies are underused.
- No new game changing abilities (Umbran Climax is fun to use but doesn't change how you approach encounters)
- Gravity defying levels are underused.
- The story is still confusing.
- The game structure is exactly the same.
- Levels are a bit disjointed, some lack a sense of place.
I feel Platinum reached a bit of its limit game design wise. They are the best in designing a polished combat system and amazing encounters, but they need to step up the non-combat areas of their games. Bayonetta, Vanquish, MGR:R, W101, Bayonetta 2 and Korra all share the exact same template and game structure.
The ability to block anything is still a huge asset. You can keep some of the human sized bosses stunlocked for ages while you go to town on them with dual or quad Salamandra. It's the greatest.Man, Moon of Mahaa-Kalaa got its dick ripped off
Reduced WT window and minuscule damage, or is there some new trick to it? My favourite accessory seems pretty much useless now apart from the free mash block.
Yeesh. I've been running Chapter 14 over and over for halos.
Now I have to get all of's costumes, too ):......Jeanne....
So much halo farming.
I think this was something Retro_ touched on earlier, and you can go back and include prior Kamiya games like Viewtiful Joe or DMC1 into this equation as well. In a lot of ways, I feel like W101 and this Bayoetta games are the logical end-points for the kind of stylish arcade-influenced action game Kamiya and all these (former) Capcom alumni have been trying to make for 15 years. Good-to-great games all of them(well maybe not Korra), some of my favorite games of all-time, but even though P* is pretty much the last bastion in the AAA market for this kind of game, I'd really hope Scalebound is something genuinely new. What is the next evolutionary step for this particular brand of action game?
The ability to block anything is still a huge asset. You can keep some of the human sized bosses stunlocked for ages while you go to town on them with dual or quad Salamandra. It's the greatest.
I think this was something Retro_ touched on earlier, and you can go back and include prior Kamiya games like Viewtiful Joe or DMC1 into this equation as well. In a lot of ways, I feel like W101 and this Bayoetta games are the logical end-points for the kind of stylish arcade-influenced action game Kamiya and all these (former) Capcom alumni have been trying to make for 15 years. Good-to-great games all of them(well maybe not Korra), some of my favorite games of all-time, but even though P* is pretty much the last bastion in the AAA market for this kind of game, I'd really hope Scalebound is something genuinely new. What is the next evolutionary step for this particular brand of action game? Lets hope it doesn't involve pre-order XP bonuses or some shit.
Some kind of online maybe?
I'm not sure a succession of chapters is enough going forward. As I mentioned earlier a Super Mario Galaxy-like structure could work and help make the game feel more like an adventure game than just a pure action game.
Another direction could be to introduce some kind of RPG elements and/or resource management, some kind of extra layer of depth to the overall game, something like the Nemesis system from Shadow of Mordor?
That's a tough one.
Some kind of online maybe? (In the Scalebound trailer, you see 4 colored dragons at the end).
I'm not sure a succession of chapters is enough going forward. As I mentioned earlier a Super Mario Galaxy-like structure could work and help make the game feel more like an adventure game than just a pure action game.
Another direction could be to introduce some kind of RPG elements and/or resource management, some kind of extra layer of depth to the overall game, something like the Nemesis system from Shadow of Mordor?
The only negative I have about Bayonetta 2 is that it might be the last Bayonetta we ever get. Listening to Fly me to the Moon and Moon River really hit home. This might be the end of the greatest character action series.
oh man, RPG elements, I feel the ghost of tain's alt Riposte rolling in his grave
maybe they should keep doing Bayonetta style games every year lmao
Anyway, I just had an idea that just proves Platinum didn't look very hard for newness in Bayonetta 2 systems. At no point in the game you fight Angels and Demons at the same time. It's a missed opportunity. They could have introduced an Ikagura system where you have to switch between weapons to hurt Angels or Demons. And what about a Light/Dark gauge you have to keep in the middle : if you hit too many Angels successively, you accumulate too much Light and that breaks your combo, so you have to alternate enemies. It would have added another layer of strategy.
All jokes aside, I have a feeling that Scalebound won't necessarily be an action game like we expect. Obviously it'll have awesome action in it, but I think he might be taking another crack at an adventure game like Zelda or Ōkami, or hell, maybe even a straight up.RPG
We love her, she'll live on. People will be pestering Sega/Nintendo/PG until the end of time for another one.
Light RPG elements obviously and Bayonetta has already the ingredient/concoctions system.
Anyway, I just had an idea that just proves Platinum didn't look very hard for newness in Bayonetta 2 systems. At no point in the game you fight Angels and Demons at the same time. It's a missed opportunity. They could have introduced an Ikagura system where you have to switch between weapons to hurt Angels or Demons. And what about a Light/Dark gauge you have to keep in the middle : if you hit too many Angels successively, you accumulate too much Light and that breaks your combo, so you have to alternate enemies. It would have added another layer of strategy.
Anyway, I just had an idea that just proves Platinum didn't look very hard for newness in Bayonetta 2 systems. At no point in the game you fight Angels and Demons at the same time. It's a missed opportunity. They could have introduced an Ikagura system where you have to switch between weapons to hurt Angels or Demons. And what about a Light/Dark gauge you have to keep in the middle : if you hit too many Angels successively, you accumulate too much Light and that breaks your combo, so you have to alternate enemies. It would have added another layer of strategy.
Light RPG elements obviously and Bayonetta has already the ingredient/concoctions system.
Anyway, I just had an idea that just proves Platinum didn't look very hard for newness in Bayonetta 2 systems. At no point in the game you fight Angels and Demons at the same time. It's a missed opportunity. They could have introduced an Ikagura system where you have to switch between weapons to hurt Angels or Demons. And what about a Light/Dark gauge you have to keep in the middle : if you hit too many Angels successively, you accumulate too much Light and that breaks your combo, so you have to alternate enemies. It would have added another layer of strategy.
I'm getting really frustrated with this. I accidentally keep activating panther and crow form during this boss battle and I'm being destroyed like it's no one's business. I refuse to drop the difficulty.
Honestly,this is likely to be the last full game we see of her :
I'm getting really frustrated with this. I accidentally keep activating panther and crow form during this boss battle and I'm being destroyed like it's no one's business. I refuse to drop the difficulty.
The stick neutral thing is working a little but weird since I'm not used to it. I didn't have this problem at all in bayo one. And masked lumen 2 is the one kicking my shit in momentarily.Keep the stick neutral while dodging and you cannot morph into Beast Within. Just chill out and stop mashing buttons. Even though the fights are intense, you just need to reach a hyper-focused state where you can easily anticipate what move the enemy will do.
That said, defeating the finalMasked Lumen fight on Infinite Climax took me like 40 tries before I reached that level :VUn-
Light RPG elements obviously and Bayonetta has already the ingredient/concoctions system.
Anyway, I just had an idea that just proves Platinum didn't look very hard for newness in Bayonetta 2 systems. At no point in the game you fight Angels and Demons at the same time. It's a missed opportunity. They could have introduced an Ikagura system where you have to switch between weapons to hurt Angels or Demons. And what about a Light/Dark gauge you have to keep in the middle : if you hit too many Angels successively, you accumulate too much Light and that breaks your combo, so you have to alternate enemies. It would have added another layer of strategy if only for a few levels.
Light RPG elements obviously and Bayonetta has already the ingredient/concoctions system.
Anyway, I just had an idea that just proves Platinum didn't look very hard for newness in Bayonetta 2 systems. At no point in the game you fight Angels and Demons at the same time. It's a missed opportunity. They could have introduced an Ikagura system where you have to switch between weapons to hurt Angels or Demons. And what about a Light/Dark gauge you have to keep in the middle : if you hit too many Angels successively, you accumulate too much Light and that breaks your combo, so you have to alternate enemies. It would have added another layer of strategy if only for a few levels.
This is a terrible idea.
So tag climax is bad. I get zero points for a perfect dodge, the other guy also gets witch time, and they can combo while I'm in the dodge animation? Yeah, no thanks.
And even with all that, it also found room to include Bayonetta.
So she wins no matter what she's in.
So tag climax is bad. I get zero points for a perfect dodge, the other guy also gets witch time, and they can combo while I'm in the dodge animation? Yeah, no thanks.