Agreed. I think it would've been cool if the Bayo 2 final battle featuredI definitely agree that it plays way better, I just think it needed a bit more buildup and spectacle.
Which one?That Lumen Sage fight...wow...damn I'll repeat that fight tomorrow! That was just so awesome! Best fight in all of action games right there.
Agreed. I think it would've been cool if the Bayo 2 final battle featured, since they were all there, anyways.every angel summon and demon summon all at once
Which one?
Chapter 4, man. That was just superb. Like I'm making a movie cutscene of the fight with my own skills lol.
Chapter 3's gates of Paradiso looked like I was entering a final level
And Chapter 4 was a final boss fight. Chapter 4....
...Chapter 4!!!
Chapter 3's gates of Paradiso looked like I was entering a final level
And Chapter 4 was a final boss fight. Chapter 4....
...Chapter 4!!!
Chapter 4, man. That was just superb. Like I'm making a movie cutscene of the fight with my own skills lol.
Look forward to the second encounter then.Chapter 4, man. That was just superb. Like I'm making a movie cutscene of the fight with my own skills lol.
Look forward to the second encounter then.
On a side note, I'm thinking of showing this game to some friends who aren't familiar with the series (or stylish character action games in general). If I were to play three chapters to capture the "essence" of Bayonetta 2, which three do you think I should play?
Is that theDefinitely Chapter 12.
Look forward to the second encounter then.
On a side note, I'm thinking of showing this game to some friends who aren't familiar with the series (or stylish character action games in general). If I were to play three chapters to capture the "essence" of Bayonetta 2, which three do you think I should play?
I'm getting my copy today, is the final boss battle as epic as the first games?
I mean size, scope and most important music?
Greatest Jubilee is one of the most incredible final boss soundtracks I've ever played with. Her attacks, the space environment, the boss size and how you finish the battle on top of that is amazing.
http://www.youtube.com/watch?v=QV3wFRy23cY
It reminds me a bit of Ninja Gaiden going onto its sequel, the original had some light "puzzles", janky platforming, exploration and more down time in general, then its follow up axed damn near all of this in favour of never ending combat out the arse with nary a moment to breathe
The funny thing is when they showed snips of that fight earlier this year some people were like "Aw man, why are they spoiling the final boss???" when everyone who plays Platinum games already knew better
Is that the? I'd be afraid to play the first part,third Lumen Sage fight, in Inferno, less than elegantly, haha.on the unicorn
I'm thinking Chapter 4 would be a good one to show, due to the first Lumen Sage fight. I'd also be tempted to show the second fight (though the chapter number eludes me). And maybe Chapter 13,, due to the atmosphere and variety of enemies.the witch hunts in Vigrid
The only thing "numbing" in the Bayonetta series are the genre shifts, QTEs and exhaustively long chapters in Bayo 1. Bayo 2 fixed all of these issues for the better. There's still plenty of time to breathe in Bayo 2 if one simply takes the time to admire the environments and explore a bit off the beaten path for treasure chests, muspelheim, hidden verses and broken LPs.NG2 (or in my case Sigma 2 after playing NG1), exactly represents the feel I had when I played Bayonetta 2. Like Sigma 2 it streamlines too much, to the point where combat starts to become less about surprises and more about routine, even being numbing at times. Kamiya understands the benefits of establishing pace by breaking up the action with light exploration, diversions and novelty twists on the combat, meaning that despite being an exercise in action combat purity, it also never got stale, even after playing it several times. After playing through Bayo 2 twice now, I feel that there's little left to discover or learn than I already know.
It reminds me a bit of Ninja Gaiden going onto its sequel, the original had some light "puzzles", janky platforming, exploration and more down time in general, then its follow up axed damn near all of this in favour of never ending combat out the arse with nary a moment to breathe and as much as I cursed the jank platforming segment I had to replay every time I fell to the final boss in the original deep down I've got to say it just wouldn't be the same without (though they could have just put the save point after it, grumble).
It's a tricky balance for this genre it seems, combat is the core focus and they should try not to detract from that especially if what they use to space things out is subpar filler that just ain't that fun to play, I just think they shouldn't surrender so soon to refining the variety.
Fortunately Bayonetta 2 does still have the odd pace changer segments and they're just the right length as well for the most part.
Still not sure which of the two Bayonetta games I prefer but I can say 2 doesn't tick me off as much as 1 can so it has the leg up on that alone.
Well-said, JC.This is actually a big thing over why I still prefer Black to any of the sequels. The platforming was janky and the puzzles/level design weren't exactly zelda, but it had that kind of variation of pacing and ideas the sequels jettison in favor of just wave and wave of dudes. Its monotonous, no matter how complex and fast-paced the combat is.
But like you said, Bayo2 has just as many(if not more with the mecha) vehicle sections, its got an incredible range of unique enemy types and viable weapons, it still breaks up major encounters into verses in-between moving about lookin for heart pieces or filling up the umbran chests, underwater and flying sections, etc. The curve is flatter than Bayo1, but there are less bumps in the road, if this metaphor meets anything. And it still a smooth ride instead of a demolition derby, to stretch this metaphor to the point of absurdity.
Ooo, Chapters 3-4 would be good ones to show, for sure.FlashbladeGAF said:I showed my friend chapter 3-4
Entering the gates in III and the Lumen fight in IV made his Wii-u hating jaw drop.
Anyone wants to play some tag climax?
Yup, my id is Za_Warud0. I'll be there in 5 minutes, just finishing a story chapter.If you're still looking for someone to play with then I'll have a go, and if not, if anyone fancies a go of Tag Climax then let me know.
My NNID is Jimnymebob, and I've added it to the Google doc.
The only thing "numbing" in the Bayonetta series are the genre shifts, QTEs and exhaustively long chapters in Bayo 1.
The only thing "numbing" in the Bayonetta series are the genre shifts, QTEs and exhaustively long chapters in Bayo 1. Bayo 2 fixed all of these issues for the better. There's still plenty of time to breathe in Bayo 2 if one simply takes the time to admire the environments and explore a bit off the beaten path for treasure chests, muspelheim, hidden verses and broken LPs.
Aight, I'm ready to go.No problem. Don't hate me if I'm rubbish :lol.
We'll have to agree to disagree, since we're basically just inverting each other's opinions, lol.Strongly disagree. The QTEs are easy as cake and entertaining, Space Harrier is boss forever, and I'm actually surprised when a B2 chapter ends abruptly, particularly if it's one without anything terribly new or interesting happening in it.
It's a good game, of course, but the original blows it away effortlessly.
Well it's kind of seems like Kamiya likes to dip his toes into other genres, experiment a bit more in how to create variation within fights and throw in a bit more breathing room between fights as well.
Maybe it's because I'm a platforming fan but I've never really gotten the greater scale of negativity for the few sections in 1, Bayonetta's character control works well enough for such things and you've got the options of double jump, Panther and Crow transformations to ease the pressure or save time and I don't recall many instances where failed jumps would impact the rank of a verse, it's a nice alternative to just running from one battle arena to the next.
Speaking of battle arenas even there the Kamiya effect is in play, sometimes they find a way to mix things up be it hazardous lava floors, an ever present crushing Golem factor while you were also on a key hunt or having a vulnerable character to also defend while the sequel would sooner have you battle alongside someone just as capable as the player which isn't nearly as interesting as a variation.
Aside from that you had bits like using witch time to outpace the pursuing Golem ball, battling a mini boss up a lift shaft as pursuing flames threaten to engulf you and a strange chase like segment where you had to help Cereza push on while lobbing obstacles at the incoming foe.
Now I absolutely get why not all of this is considered particularly good, I forgot until the other day that there was an out of place turret segment in the first game, my mind was right to have deleted it from my memory and the less said about the overstaying their welcome bike and missile stages the better but I don't think Bayonetta 2 had to dial things all the way back as much as it did.
It's like they went a bit too straight with the more clear cut combat focus in that segments between verses are mostly just a basic stroll away, far fewer instances of using witch time outside of battles to progress across the environment, a case of streamlining where they did improve a number of things but also lost a few along the way.
Now when it comes down to it, yeah there's much less to gripe about with this games structure than the original, I find it's more pleasant to play from small details like torture attacks not taking so long to mash out to the combat just feeling that much more refined, I'm just saying that it wasn't all bad and that Kamiya touch has some merit you know?
It reminds me a bit of Ninja Gaiden going onto its sequel, the original had some light "puzzles", janky platforming, exploration and more down time in general, then its follow up axed damn near all of this in favour of never ending combat out the arse with nary a moment to breathe and as much as I cursed the jank platforming segment I had to replay every time I fell to the final boss in the original deep down I've got to say it just wouldn't be the same without (though they could have just put the save point after it, grumble).
It's a tricky balance for this genre it seems, combat is the core focus and they should try not to detract from that especially if what they use to space things out is subpar filler that just ain't that fun to play, I just think they shouldn't surrender so soon to refining the variety.
Fortunately Bayonetta 2 does still have the odd pace changer segments and they're just the right length as well for the most part.
Still not sure which of the two Bayonetta games I prefer but I can say 2 doesn't tick me off as much as 1 can so it has the leg up on that alone.
Unfortunately this is also the side effect of the baove, I'd say I agree with all of this as well.
GGs man! Gtg now though.No problem. Don't hate me if I'm rubbish :lol.
Let me put it this way: I wouldn't hesitate to try to master any part of Bayonetta 2, but in Bayonetta 1, I don't even want to replay Route 666, the missile sequence or the turret battle, let alone try to get Pure Platinum on them.
GGs man! Gtg now though.
No, I only had moon of chakalakasomething equiped. I don't really know how the scores are calculated. I'm guessing it's damage dealt since your score increases on each hit on an enemy. It was the first time I tried out that hammer, it's pretty great against large slow enemies.Good games. I don't have that hammer weapon yet; I missed a piece of an LP around thechapter, so I'm guessing it's from that.opening the Gates of Hell
The difficulty on those matches were a hell of a lot tougher than 2nd Climax though. Taking damage while using Bat Within was throwing me off for a second, too.
How come you were getting such a higher Halo count than I was? Do you have an accessory equipped, or am I just that awful?
Yaay!
Now on to infinite climax.
No, I only had moon of chakalakasomething equiped. I don't really know how the scores are calculated. I'm guessing it's damage dealt since your score increases on each hit on an enemy. It was the first time I tried out that hammer, it's pretty great against large slow enemies.
Yaay!
Now on to infinite climax.
Yeah, I got an accessory. Climax bracelet 2 or something.my god.. is there any award or achievement for getting all platinums on 3rd climax? i know you get an accessorry for getting all gold on 2nd climax
Yeah, I got an accessory. Climax bracelet 2 or something.
What do you get for all gold on second climax? I started on 3th and don't know if I got that by doing 3th climax.
Let me put it this way: I wouldn't hesitate to try to master any part of Bayonetta 2, but in Bayonetta 1, I don't even want to replay Route 666, the missile sequence or the turret battle, let alone try to get Pure Platinum on them.
Nailed it.my main problem with space harrier was it was too fuckin' long and the damn screen did a vomit-inducing barrel roll along with you. And the motorcycle part was also too damn long and had a bad camera angle. Now they're half as long, the screen doesn't move, and the camera position for the motorcyle bit is higher and to the left so you can more clearly see obstacles heading your way. Problem solved, iterative design in effect, game is now better.