I'll have to play 3 play throughs since the first was on Easy.remz said:Depends on how awesome you are.
It's not too hard though. but you will need at least 3 play throughs
Thanks
I'll have to play 3 play throughs since the first was on Easy.remz said:Depends on how awesome you are.
It's not too hard though. but you will need at least 3 play throughs
roxya said:Probably because Bayonetta fans love going into "combat-centric adventure" games threads and telling everyone about how much better Bayonetta is.
RockmanWhore said:Like you I love GoW and NG but hate DMC. And boy, how I hate Bayonetta. I just finished the game yesterday, and at least the normal mode is super boring. I can understand the appeal of the crazy story, but to me it was just weird with handful moment of "lol wtf".
Gameplay wise it's another shitty "stylish" game, which means that the enemies are cannon fodder who are waiting for you to trump them. They all fight the same, and the boss too are super boring and repetitive. The levels are extremely linear, it's just corridor after corridor after corridor.
The combat has no depth at all, if you're not into memorising 100000 combo that all do the same stuff and in the end, you just mash both action button mindlessly to see some crazy combo. And on top all these boring enemies you have an overpowered dodge move that cancels every imaginable attack and is super responsive. So if you like action games to make you their bitch and teach you how to play in THEIR way, you'll hate Bayonetta. I hated it though. I'm going to try it on hard soon, but from what I've read, it doesn't change much...
I guess it's a nice dancing game, but it's a terrible action game.
bluebird said:I love how all of these impressions of the game being "super boring" and "repetitive" are based on your experience in Normal mode...what'd you expect?
RockmanWhore said:normal mode is super boring. I can understand the appeal of the crazy story, but to me it was just weird with handful moment of "lol wtf".
Gameplay wise it's another shitty "stylish" game, which means that the enemies are cannon fodder who are waiting for you to trump them. They all fight the same,
eso76 said:t. No problem with that, but a bigger fault is not realizing you don't know nearly enough about the game to judge it.
Those are not sub-bosses, those are regular enemies.NinjaFusion said:Seeing the same sub bosses over and over again got a bit thin.
There's a difference between saying "I didn't find the combat to be fun" and "there's no depth at all in the combat mechanics of this game". The first one is totally subjective, the second one demands that you *at least* know what you're talking about.NinjaFusion said:Nonsense.
People can only judge games on their own expectations and experience. This is wholly subjective stuff we're talking about and people can expect to interact with the game on different levels and take away different experiences.
What does it really matter if one person didn't get the same out of it you did? Does that make your experience any different? Or vice versa?
There is no rule book to say how you have to interact a game to judge it by your own criteria.
RockmanWhore said:Gameplay wise it's another shitty "stylish" game, which means that the enemies are cannon fodder who are waiting for you to trump them. They all fight the same..
... The combat has no depth at all ... you just mash both action button mindlessly to see some crazy combo...
... it's a terrible action game.
NinjaFusion said:Nonsense.
People can only judge games on their own expectations and experience. This is wholly subjective stuff we're talking about and people can expect to interact with the game on different levels and take away different experiences.
RockmanWhore said:Like you I love GoW and NG but hate DMC. And boy, how I hate Bayonetta. I just finished the game yesterday, and at least the normal mode is super boring. I can understand the appeal of the crazy story, but to me it was just weird with handful moment of "lol wtf".
Gameplay wise it's another shitty "stylish" game, which means that the enemies are cannon fodder who are waiting for you to trump them. They all fight the same, and the boss too are super boring and repetitive. The levels are extremely linear, it's just corridor after corridor after corridor.
The combat has no depth at all, if you're not into memorising 100000 combo that all do the same stuff and in the end, you just mash both action button mindlessly to see some crazy combo. And on top all these boring enemies you have an overpowered dodge move that cancels every imaginable attack and is super responsive. So if you like action games to make you their bitch and teach you how to play in THEIR way, you'll hate Bayonetta. I hated it though. I'm going to try it on hard soon, but from what I've read, it doesn't change much...
I guess it's a nice dancing game, but it's a terrible action game.
eso76 said:Of course, but when they claim there's no depth, no strategy, no reason to use one combo over another and all enemies fight the same then they obviously ignore a lot of stuff about the game. This is not subjective stuff, this is just wrong claims.
"I liked it, i didn't like it, i hated it, i prefer DMC/NG/GOW", now that's subjective. "Game has no depth" is stated as fact, and is wrong.
Like i said in my example, i can certainly claim i have no fun playing VF (because) i don't use any strategy (since my knowledge of the game is too limited for me to actually think of any) but if i said VF is a shallow fighter with no depth then people would be right in telling me i should spend a lot more quality time with the game before making such claims.
They prolly played on Very Easy and masturbated their way to the endJack Random said:Totally agree here, Hell, i've 1000/1000ed Bayonetta, and i still feel like there are parts of the combat system that are over my head. If someone says the system has no depth, they are factually incorrect
LiK said:So one guy here hates the game, who cares...
StuBurns said:I don't mean to interrupt GAFs systematic destruction of RockmanWhore's post, but is he right about the linearity? I was hoping it'd be a little more GoW rather than DMC in terms of progression.
Hey, you liked Bayonetta didnt you? Of course you did, with its sexy witches, insane action, multifaceted serpents and other epic bosses, what was there not to like? In that case, you might be interested in this little tidbit: In a recent interview for the March issue of Game Informer, Platinum Games director Hideki Kamiya teased what the company might be working on next.
According to Kamiya, We obviously have love for the work we have created, so I dont see anything wrong with Bayonetta 2. Personally, Id like to approach the world of Bayonetta from a different angle, in the form of a spin-off. Perhaps a game starring Jeanne? Could be cool. Then again maybe the game could star one of those flying baby heads that Bayonetta had to shoot out of the sky. We wouldnt put it passed those guys.
Anything is fine with meShito said:Speaking about a sequel, I've just been sent this link: http://gameinformer.com/b/news/archive/2010/01/21/news-bayonetta-2-practically-confirmed-almost.aspx
Me too, literally anything Kamiya and his team does interests me immensely.LiK said:Anything is fine with me
StuBurns said:I don't mean to interrupt GAFs systematic destruction of RockmanWhore's post, but is he right about the linearity? I was hoping it'd be a little more GoW rather than DMC in terms of progression.
*Scrap QTEs (or at least have it so failing one doesn't affect your end of stage score)
*Better leaderboard implementation (ala Trials HD or Geometry Wars 2)
*Have the PS3 version be up to par with the 360 version to keep the console warriors at bay
Like I said before, Hard is a different beast compared to Normal.RockmanWhore said:Of course no, since I'm obviously a troll who have just played the demo. Anyway, I guess I'll try to be more delicate in my hard run, but I just don't see the fun in "dancing games", so if the enemies aren't more aggressive and more interesting to fight I'll just give up half way and re-play some Ninja Gaiden. The normal mode is so empty, there is plenty of room for new enemies, new boss attacks, etc...
They also need to fix the loading, it's fine to have a training mode instead of a "now loading" logo. But for a fast paced action game where you're supposed to get your ass kicked over and over, the minimum would be instant replay. They need to play some God of War and learn how levels in action games should be designed. Those japanese devs should look at occidental games sometimes, they're not that bad.
It does make the loadings faster, but it can also worsen tearing and framerate issues. It doesn't seem to be a 100% case scenario, though, as a friend of mine with a brand new 360 told me that his install didn't have those kind of problems: it might have to do with the level of fragmentation of your HDD.Mejilan said:So, any consensus as to whether installation helps or hinders the game's performance issues (tearing, framerate), and load times? I've seen conflicting anecdotes.
LiK said:Like I said before, Hard is a different beast compared to Normal.
Also what version are you playing? Loading issues are not a problem on the 360 to me.
Shito said:It does make the loadings faster, but it can also worsen tearing and framerate issues. It doesn't seem to be a 100% case scenario, though, as a friend of mine with a brand new 360 told me that his install didn't have those kind of problems: it might have to do with the level of fragmentation of your HDD.
In other words: try it for yourself! ^^
I had the game installed and only noticed tearing in two areas in the city without combat. Hardly noticeable elsewhere. Just install it for faster loading. If you notice any issues that you didn't see before, just uninstall it.Mejilan said:Alas, I did not even get a chance to boot the game up last night. Sad face.
So, any consensus as to whether installation helps or hinders the game's performance issues (tearing, framerate), and load times? I've seen conflicting anecdotes.
Really? what's your HDD size? I use a 120GB and the death screens didn't take that long to load.RockmanWhore said:Xbox version installed on the hard drive, there is like 10-15 seconds of loading everytime you die, it didn't pissed me off yet since I found the game pretty easy so far. But I can see this being annoying in the harder modes or for people who are new to action games.
LiK said:I had the game installed and only noticed tearing in two areas in the city without combat. Hardly noticeable elsewhere. Just install it for faster loading. If you notice any issues that you didn't see before, just uninstall it.
RockmanWhore said:They also need to fix the loading, it's fine to have a training mode instead of a "now loading" logo. But for a fast paced action game where you're supposed to get your ass kicked over and over, the minimum would be instant replay. They need to play some God of War and learn how levels in action games should be designed. Those japanese devs should look at occidental games sometimes, they're not that bad.
Augemitbutter said:
haha yea, I can only get a few moves in before it's already finished loading. Had to press the back button so I could actually practice.Mrbob said:I have the game installed on my 120 360. Loading is pretty fast overall. In one way its a bit of a hindrence. I don't see any true practice mode in the game, so when I practice moves during loading I only have like 4 seconds.
Probably true. I remember I had issues with Batman on my PS3 60gb launch console but ppl with PS3 Slim didn't have the same issues. Newer HDDs might be the reason there as well.Mrbob said:I might be wrong but I thought I read the 120 gb hdd has a faster seek time than the 20 gb hdd. Perhaps this is why there are differing reports on screen tearing?
danmaku said:And what exactly makes GoW level design any better than Bayonetta? GoW is more cinematic, with a great use of fixed camera angles and music, but when it comes down to gameplay it's still a series of corridors and invisible walls. There are some very simple puzzles, but they're just there to slow down the pace and they can hardly be considered as an important gameplay element.
RockmanWhore said:Of course no, since I'm obviously a troll who have just played the demo. Anyway, I guess I'll try to be more delicate in my hard run, but I just don't see the fun in "dancing games", so if the enemies aren't more aggressive and more interesting to fight I'll just give up half way and re-play some Ninja Gaiden. The normal mode is so empty, there is plenty of room for new enemies, new boss attacks, etc...
Ultimo hombre said:Let's get the "lol at rockmanwhore" out of the way first. Having done that, I'm quite happy to see a Bayonetta 2.
I'm almost at 1000/1000 and that's something I never thought I'd go for in an action game. God damn what a game. After I'm done, I'm gonna put the game away for a few month and then do a hard run just to see how I've lost.
RockmanWhore said:And yet they are, slow part are as important as epic set pieces. Also puzzles help to get you in a certain mood, those puzzles, while simple are really well designed. The levels have some interesting layout and make tons of sense, you're not randomly going trough corridor, you always have a clear goal. They really improve the pacing. Bayonetta attempts to bring some variety too, but it does it with boring and overly long bike and shooting sequence. There are some puzzles here and there, but they're not very clever. The cut scenes are way too long too, especially in the beginning of the game.
The invisible walls can be annoying though, I can give you that. But as far as level design goes in beat em all, there isn't much better than the God of War series.
Fimbulvetr said:I just find it strange that you talk about difficulty and combat depth, then talk about GOW.
Also listing responsive dodging as a flaw. Because the game giving you a fair chance is just so lame.
danmaku said:You're right, but it's strange that in the same post you praise Ninja Gaiden, which is by far the worst offender in this department. Bayonetta is pretty much like NG, it doesn't need an elaborate level design because it's all about combat. You can feel your progression through combat, as you learn the ropes of the fighting system, and imho it's much better because it allows more replayability. Vehicle stages are lame, no doubts about that.
Maybe you are disappointed because Bayonetta hides its complexity in the scoring system, if you expect aggressive enemies NG-style you won't find them (even if Hard mode is quite challenging if you want to complete chapters without dying).
*Can skipultim8p00 said:I love the combat and the gameplay in this game and HATE EVERYTHING ELSE.
Stupid cutscenes
Stupid dialogue
Bayonetta is stupid as a character
All the blatant ass/vagina shots are just really fucking stupid and vulgar.
The game is great, but my god I hate all that shit.
quinntendopower said:he doesn't hate the game, he'd rather watch a shirtless hero run around then a badass witch who blows kisses and wears glasses.
no depth? then he said something about 10000 combos?
whassa madda wee yoooooo
RockmanWhore said:And I think the combat is poor because your just doing combo and dodging. In Ninja Gaiden you can use the walls, you can grab the enemies, you can charge orbs to make powerful attacks, you can block, you can parry, etc...
danmaku said:You're right, but it's strange that in the same post you praise Ninja Gaiden, which is by far the worst offender in this department.
Bayonetta is pretty much like NG, it doesn't need an elaborate level design because it's all about combat. You can feel your progression through combat, as you learn the ropes of the fighting system, and imho it's much better because it allows more replayability.