Hey guys,
Some people are having troubles with the combo score system and I want to share a few facts about it.
First, we should distinguish its two main concepts: the partial combo points and the combo multiplier. Both of them are two separate entities and have different set of rules, although they share a few things too.
Partial combo points (the left side of the combo points gui)
The system is very precise so I'd recommend wasting a few minutes looking at the icons of the every single move you perform. There is an icon for every type of attack. Familiarize yourself with them.
* Basic rule: you only have five normal attacks before the score per attack begins to decrease by a 1/5 rate.
What's a normal attack? The basic attack of any weapon except the angelic ones. The action button/pistol and Charged Moves like multi-kick/punch, bombs, etc. aren't normals attacks and they doesn't count.
How can you reset the counter? The usual way is doing a Wicked Weave attack and that's one other reason why Dodge Offset is SO important. However there are some other moves capable of doing the same thing:
- Any attack with the Angelic Weapons. This includes moves like deflecting the ball attack of a trumpeter angel with Moon of Mahaa-Kalaa.
- The charges attacks of kilorge and both durgas (share the icon with WW attacks) and the enemy swinging move of kulshedra (share the icon with AW attacks).
* There are some modifiers of the damage output:
+ Witch Time (WT): 3/2 damage of the original attack
+ Gaze of Despair (GoD): the same
+ Witch Time + Gaze of Despair (WT + GoD): 3/2 * 3/2 = 9/4 damage of the original attack
- The decreasing rate doesn't change and uses the original attack score to calculate the points to deduct.
* Multi-hit Wicked Weave attacks: The basic score of a WW attack is 30. If you hit more than one enemy with the same WW attack, you recieve a 15+ bonus per additional hit. IE: WW attack hits 3 enemies at the same time, the score will be: 30 + 45 + 60 = 135. Moreover, if those launched enemies hit other enemies, you'll score additonal points
Code:
| 1 | 2 | 3+ |
-------------------------------------------
N | 30 | 45 | 60 |
WT | 45 | 67 | 90 |
WT + GoD | 67 | 100 | 135 |
-------------------------------------------
I haven't hit more than 4 enemies at the same time during these tests. If anyone sees an increment hitting more enemies, feel free to correct me.
I'll update the post with the attacks of each weapon, special cases, etc. in a few days.
Combo multiplier
For the life of me, I don't actually know how this thing exactly works. Can anyone give me a hand? Please, don't be vague. I already know the generalities: use angelic weapons, perform torture attacks, etc. The system is very descriptive. You can see when the multiplier goes up, the staked attacks at that point and what type of attacks are each one of those... So, reasons? I'm all ears
Torture attacks, Wicked Weaves and the likes are needed. They slow down the stack, keeping up the stacked attacks for more time and allow to stack more than 3 attacks. Multi-hit Wicked Weaves mean instant increments. You need different types of stacked attacks too. How many? I don't know. During Witch Time, the stack is even slower. Its behavior is more apparent in this way but I can't find the damn pattern. Any ideas? Dahbomb, are you there?
Hopefully the official guide will answer the questions about the combo multiplier.
PS: English is not my first language. Be nice.