Bootaaay said:
Just bought this on the cheap on the PS3 and i'm really enjoying the graphics, the art design, the characters and the atmosphere of the game, but the combat? Not so much. First let me preface this by saying I suck at 3rd person action games, I completed Ninja Gaiden: Black after a lot of swearing and broken controllers, but every other example of the genre has left me wanting. Bayonetta seems little different in that respect - while Ninja Gaiden compelled me to see it through to completion, it was largely thanks to the fantastic combat engine. Once mastered I always felt like it was possible to see my way through any situation, but if I failed I intrinsically knew it to be my fault alone and not the fault of the engine, the camera or any cheap sections of gameplay. In Bayonetta I feel like i've come to grips with the combat, but no matter the effort I put in I just can't master the dodging. There's always too much going on screen at once and the game seems so damn unforgiving with health drops in short supply and enemies doing large amounts of damage with every attack I fail to dodge, it's making progress incredibly hard for me. I'm hoping I can get by without too much frustration, but unless the combat suddenly clicks with me I can't see myself completing the game in the face of such stiff opposition. So yeah, fantastic premise and execution, but clearly this is a game geared entirely towards the elitist end of the 3rd person action scale.
If the game is overwhelming you, familiarize yourself with manageable chunks of it until you're able to keep track of everything at once. Start by practicing Bayonetta's attacks until you can clearly identify their visual effects. Get used to the controls in a quiet and open place like the Chapter 1 train station or courtyard, or the load screen practice menu (press Select to stay there for as long as you want). You should learn a few simple combos like PKP and PPKP. Also note that nearly any animation can be interrupted by dodging or jumping. This is key, because it means you'll rarely be locked into any one action.
You should also get comfortable with two basic combat features: attack charging and dodge offset. Any attack can be charged by holding down its button. This will allow you to deal extra damage and tweak the timing of your attacks. Dodge offset is performed by starting a combo, holding an attack button while dodging, then finishing the combo. (try P K (hold then dodge) P) This allows you to avoid damage and activate Witch Time without interrupting your offensive flow. If you press and hold an attack button and dodge in rapid succession, you'll cancel the attack with an evasive flip, and, as with the previous variation of dodge offset, you can resume your combo afterward. With the right timing, it is possible to unleash combo finishers (Wicked Weavesthe huge kicks and punches) without having to perform the lead-up attacks. For example: P (hold then immediately dodge), K (hold then immediately dodge), P will look like two evasive flips and a Wicked Weave.
One you're fairly confident that you understand Bayonetta's controls, isolate individual enemies by killing the rest, and study their attack effects and patterns. Pay special attention to visual and aural cues; there are a pair of these for every attack in the game. Gradually move on to controlled encounters with two enemies, then three. Bayonetta is generous with its continues, so you don't have to worry about dying. Ignore your post-mission score. It's nothing more than a needless distraction on your first playthrough. And remember that you can replay any previously completed mission as many times as you want by pressing R1 on the pre-mission menu and choosing Chapter Select.
Stick with Bayonetta and I think you'll find it to be a lot more fun than your first impression has led you to believe.
twenty1 said:
It doesn't have a bizarre ART style.
I know you meant something else
Do tell. I said what I meant and I meant what I said: the visual design of Bayonetta's assets is, in fact, bizarre by any typical standard.