SecretBonusPoint said:It also helped that a Clover/Platinum game of worth was advertised properly as well. Loads of TV ads with the La Roux track had the correct effect. What a surprise!
Agreed!!
SecretBonusPoint said:It also helped that a Clover/Platinum game of worth was advertised properly as well. Loads of TV ads with the La Roux track had the correct effect. What a surprise!
NonexistentK said:the thing is you really can't say that say you've learned the combat untill you master dodging, it's the very core of the system. visually the game gets little bit too busy at times but it's hardly unfair/cheap if ever. try to concentrate on the audio/visual clues the game gives you before the enemies attack. once you nail down dodging properly you will be able to see your way through any situation with ease & style. alafheims are great places to study enemy attack patterns.
Bootaaay said:Just bought this on the cheap on the PS3 and i'm really enjoying the graphics, the art design, the characters and the atmosphere of the game, but the combat? Not so much. First let me preface this by saying I suck at 3rd person action games, I completed Ninja Gaiden: Black after a lot of swearing and broken controllers, but every other example of the genre has left me wanting. Bayonetta seems little different in that respect - while Ninja Gaiden compelled me to see it through to completion, it was largely thanks to the fantastic combat engine. Once mastered I always felt like it was possible to see my way through any situation, but if I failed I intrinsically knew it to be my fault alone and not the fault of the engine, the camera or any cheap sections of gameplay. In Bayonetta I feel like i've come to grips with the combat, but no matter the effort I put in I just can't master the dodging. There's always too much going on screen at once and the game seems so damn unforgiving with health drops in short supply and enemies doing large amounts of damage with every attack I fail to dodge, it's making progress incredibly hard for me. I'm hoping I can get by without too much frustration, but unless the combat suddenly clicks with me I can't see myself completing the game in the face of such stiff opposition. So yeah, fantastic premise and execution, but clearly this is a game geared entirely towards the elitist end of the 3rd person action scale.
Those two go together hand-in-hand, though. With dodge offset, your offensive and defensive play is all intermeshed into a single mix where you're doing both at the same time without compromising efficiency of either.canova said:The combo, though glorious, actually is not the theme of the game, it's just one aspect of it. Perfectly-timed dodge is the theme of the game, and you'll see that throughout.
twenty1 said:It doesn't have a bizarre ART style.
I know you meant something else
Llyranor said:I think the trick to not getting hit when you're not used to perfectly-timed dodges is to dodge more than you think you need to.
I absolutely love the NG/2 combat mechanics (how is this similar to real sword combat at all???), but I actually prefer Bayonetta's (though they are dissimilar, yes). Dodge Offset is just so awesome.
Those two go together hand-in-hand, though. With dodge offset, your offensive and defensive play is all intermeshed into a single mix where you're doing both at the same time without compromising efficiency of either.
The qte's are awful, but there are so few that they are easy to ignore. Nice avatar, btw.HunkyDory said:I don't know, the recurring cherub motif was pretty damn bizarre.
I can see where you are coming from with your dodging complaints Boootay; it can be especially frustrating in smaller areas where the camera has a tendency to go all wonky on you.
Like most things though, practice makes perfect. It does get easier to make sense of what's going on and to anticipate attacks as you plug more time into the game and come to know the enemies' animations better.
Of course, if you're finding it too frustrating then you might not have any interest to persevere with it, but it's worth it if you're inclined to stick at it.
There are some awful QTE in there though. Even playing through it again, I still dislike how they are used.
Rez said:it's not a story fight, it's an optional bonus mission, of sorts. it isn't really a spoiler, so don't get too upset.
NonexistentK said:the thing is you really can't say that say you've learned the combat untill you master dodging, it's the very core of the system. visually the game gets little bit too busy at times but it's hardly unfair/cheap if ever. try to concentrate on the audio/visual clues the game gives you before the enemies attack. once you nail down dodging properly you will be able to see your way through any situation with ease & style. alafheims are great places to study enemy attack patterns.
Bootaaay said:Ugh, I think i'm getting the hang of blocking now, but it's still very hit and miss - I still struggle to see or hear the visual and auditory clues that tell of an impending attack, or I find myself dodging too early to gain Witch Time. After failing a dozen or so times to beatin level 4, I finally managed it fairly easily and thought I was finally getting to grips with the game, then level 5 starts and I get my ass handed to me byFortitudo:/ I eventually beat them the first time (after realising there's a really quick chance for a QTE after the initial cutscene), but facing them again later in the level didn't go quite as well. Any tips? I find it difficult to keep both on the screen at the same time and if I concentrate too much on one of them i'm bound to get hit from behind. Also, the move where they knock you into the air and mid-air combo you fucking sucks and ruins your health.Grace & Glory
Beezy said:How do you get the lost chapter?
Game design wasn't challenging enough. Platinum Games have also mastered time travel.HYDE said:The best game of January 2009!!!!!!!!!!!!
SapientWolf said:Game design wasn't challenging enough. Platinum Games have also mastered time travel.
HYDE said:The best game of Oct/Nov. 2009!!!!!!!!!!!!
Now, back to unlocking the gunchucks nunchuck fuck!
Fixed.canova said:Don't try to compare any action game to Devil May Cry 3. Doing that will leave you disappointed. [snip]
Tricky I Shadow said:Man....is soooo brutally hard (and that's coming from someone who thought both Hard mode and Infinite Climax mode were both pretty easy).Father Rodin
I've got a question, doeshave a leader board? Because if he does I won't be using the Climax Bracelet, but if he doesn't then I will be using it.Father Rodin
Barring its gameplay, everything in Bayonetta is there to be experienced, not necessarily understood. If you were expecting "informative" cutscenes, you have the wrong title.zoukka said:Finished this finally. Overall Bayonetta is a game of extreme contrasts. The fighting is good, fluid and relatively varied. However the story is a real drag with long cut-scenes that often do absolutely nothing informative. The main guy is 10x more annoying than Dante in DMC3 and that's a fucking lot. Bayonetta looks great, but in the end falls to the cliched hero cathegory. How could you Kamiya... the cut-scene where you see Balder for the first time is one of the worst I've seen in my life.
Some of the bosses were great and most of them were giant punching bags with glowing weakspots. Jeanne encounters were straight rips from DMC series. End boss phase 1 was great and phase 2 was your usual giant punching bag... what a surprise. At least the end QTE was entertaining.
A good DMC clone. Nothing more.
viewtiful_dru said:Got Jeanne, but damn did I make a mistake choosing her on Hard, I still don't have her bat within type timing down, and they were throwing Joys at me first thing. Madness.
so this is just a dmc3 clone and nothing more...:lol .Sub_Level said:That n472a guy/gal just posted a new combo video:
http://www.youtube.com/watch?v=M6brRsC9NX4&feature=sub
TheThunder said:Just wanted to come real quick and say FUCK the guy who designed the QTE in this game and FUCK the guy who designed those battle ships with the rockets, most broken crap in the game.
Personally I can see myself playing Bayonetta more than something more simple and cinematic such as god of war, I don't replay games for story and cinematics.NonexistentK said:so this is just a dmc3 clone and nothing more...:lol .
Really?TheThunder said:Just wanted to come real quick and say FUCK the guy who designed the QTE in this game and FUCK the guy who designed those battle ships with the rockets, most broken crap in the game.
Yeah, Grace and Glory are nothing. Now, Gracious and Glorious? Fuck those mother fuckers.Sir Ilpalazzo said:Grace and Glory are actually pretty slow. They move around quickly, but their attacks are clearly telegraphed and give you a lot of time to dodge them. Don't be intimidated by them.
All of them.Alx said:Honestly, how many (potentially) annoying QTEs were there in the game ? 3 or 4...
Alx said:But that's all of them... by "potentially annoying" QTEs, I meant those that cause immediate death if you fail them. And from the top of my memory I can only remember
- the finish move against the dragons - I must have failed it once or two
- the "jump now !" action from the falling clock tower - easy
- the "jump now !" action from the falling bridge in the burning level - another easy one
- the "jump now !" action in the motorcycle level - maybe the most annoying
All the others are more "push this button as fast as you can", or optional QTEs during a fight, that give you an advantage but only make you lose time (and maybe health) if you fail them.
Sure it would still be better without the few bad examples, but they're small details lost in the game.
Monocle said:I'd say Bayonetta brings far too much fresh fare to the table to be dismissed as "a good DMC clone."
zoukka said:Monocle: what the hell?
You might've loved the SEGA/Clover references, but it didn't hide the fact that many aspects in this game were totally half assed. Motorcycle and missile gameplay was a chore and lasted way too long. Boss recycling went really overboard too.
I loved the shittiness of the original NMH, because that was a title that really felt like it "meant" all of it. Bayonetta just is a wrong game to implement crappy shit just to please a few fetishists. From the accurate skill based core gameplay you are transported to clunky vehicle sections, trial/error QTE's and overly long story exposition. And I did not expect anything good from the story... are you silly?
But I didn't expect jargon as strong as this that's for sure.
Fugu said:Really?
Everything they do is hugely telegraphed. Just pan the camera so you can see all of them.
radiantdreamer said:You're entitled to your own opinion, just like Monocle is entitled to his. But most of the time, Zoukka, you seem to act like a prick/troll. Why all the hate? Neogaf isn't like that anymore.