palpabl_purpura
Member
Dahbomb said:This game is made for all action game fans. It's made for people who just want to experience kick ass action gaming fun and for those who want more than just a single walkthrough in Normal mode.
The game is extremely balanced on all difficulty settings and Witch Time is more or less a crutch that is thank fully removed in NSIC. You also don't experience EVERYTHING on your first time in Bayonetta, some stuff like abilities and weapons you receive after you have beaten the game more than once. The final difficulty is the culmination of everything that is Bayonetta. It is the Dante Must Die mode equivalent.
If this game was made just for the casual action game fan then there would only be 2 modes: Easy and Normal. Clearly the developer wouldn't have put in as much effort into the higher difficulties if that was the case.
You are right, that this game is made to appeal to both the casual and hardcore alike, but my argument is that the gamer who spends around 3-4 hours per week playing would be more likely to play the game on the normal setting. Thus is the majority of people who buy videogames. I don't find it hard to believe that NIC and hard are frustrating to some people. Plus, WT was ABSOLUTELY meant to be in this game. It deepens the combo system that much further (as certain combos are only possible in WT), and allows players to experiment with different combinations. I've played the game largely without WT (with Jeanne), and certain parts become a repetitive PKP spam fest. Removing WT without a doubt hurts the overall gameplay experience for most people.