I found a fairly concise yet insightful youtube video that echoes a lot of my own thoughts about the series.
Berserk 2016 - What the HELL Happened
Some minor topics hit upon include:
- Who the series director is, and how it reveals why he was likely chosen and why the shots are as... "unorthodox" as they are
- The egregious storyboarding, both during action scenes as well as unnecessary camera movement during quiet moments
- "The first thing 2D Japanese animators do when they use 3D, is immediately forget everything they know about 2D."
- Some great examples, such as an example of a shot that is legitimately good composition, immediately cut away to a boring shot that gives no additional visual information
- Wish it were better, but more Berserk is still good Berserk
I'm already giddy thinking about tomorrow's episode. The quality has been jumping all over the place, so they'll either pull it together, or the snowball of turmoil will continue rolling downhill. It'll be watchable either way!