Best 3D fighting game ever made ?

1. Soul Calibur - Where it lacks in depth it is the most fluid and fun fighting game I have ever played

2. Virtua Fighter 4 - The most depth EVER in any fighting game. Creating an AI based on how you fight as well? Revolutionary

3. Tekken 3 - The highlight of the series, a good 3rd choice.

4. War Gods - Game is of da chain! ;)
 
VF4:Evolution - Hands down the deepest, most rewarding fighting game ever made

SFIII:3rd Strike - Beautifully animated, wonderfully strategic. The pinnacle of 2d fighting game design.

Soul Calibur (DC) - Fast, fluid and accessibly, the DC version of Soul Calibur was a quantum leap in fighting game design.
 
Graphics - Soul Calibur DC
Gameplay - Virtua Fighter 4
Fun factor - Dead or Alive 2 Ultimate

Honorable mention - Vampire Hunter (Darkstalkers' Revenge)
 
Tekken 3 IMO but I haven't played VF4.

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-SB
 
I vote Soul Calibur 2.

I respect VF4, but SC2 has simply always been funner to play. There's a lot to be said for an easier learning curve and accessibility too.

'Course, maybe if more people I know would have the balls to play VF4 I'dve voted differently.
 
Maybe I'm not hardcore enough to even post on this thread, seeing as how I've only spent $20 on my stick and haven't really regretted not doing more.

I'm going to go with SC2 as it seems to be the game that's the most appealing to people who may not be all that in to fighters. I know I myself have some sort of learning disability when it comes to Hadoukens and throwing them properly. Which equates to my poor performance on many fighters especially 2-Ds.

Tekken is popular but after SC2 it just feels not so good, and the combos just don't make as much sense to me in terms of execution.

And just because I know ASM is watching this thread I'll reassure him that my copy of Bloody Roar 3 his gathering heavy layers of dust on the side shelf of my entertainment center.
 
The Guivre said:
And just because I know ASM is watching this thread I'll reassure him that my copy of Bloody Roar 3 his gathering heavy layers of dust on the side shelf of my entertainment center.
Yeah? How's that copy of Budokai doin'?
 
It's actually sitting right next to BR3. Though I have to say.. the cute girl in the nurse outfit exclaiming "this one's for you!" right before she slams you into the ground with her ass is at least mildly amusing. I should also note that this game's requirement for hadoukens helped me to throw them at all.
 
CO_Andy said:
Actually, the only 3d fighter i'll ever need iz Smash Bros. Nothing beats simplicity and 4-players.
Even if SSBM could be considered a true contribution to the fighter genre, it moves upon a 2D plane only, and would thus be a 2D fighter.
 
my two, without a doubt

Soul Caliber - Dreamcast
Tekken II - Playstation.

I think these two games are the epitome of the 3D fighting genre, everything else after them is just gravy.
 
Even if SSBM could be considered a true contribution to the fighter genre, it moves upon a 2D plane only, and would thus be a 2D fighter.
When's its got polygons, it's 3d. It's debatable.
 
Have you guys uhhh... played SC2? SC was great, revolutionary and all that jazz, but SC2 takes the formula and improves on it in every way. If we're talking BEST fighter flat out, Soul Calibur 2 womps SC for the DC.

So I say Soul Calibur 2.
 
SSBM while perhaps a fun diversion and also a way for people who don't like fighters to play a 'fighter'.

The whole 2-D/3-D thing aside it's usually pretty safe to say that when you play it, especially with your friends. You have a good time. So long as someone doesn't just pick up the home run bat and crack every last person out of the park.. or just eats you with Yoshi and dumps you off the side of the level in an egg. And amazingly enough it's one of the few games I don't mind holding the GC controller for, so it gets some points for that.
 
B00009YEK6.01-A1VC38T7YXB528._SCLZZZZZZZ_.jpg


Thread over, lock it up, turn the lights out, don't let the door hit you in the ass on your way out, ask again in a few years so we can change the answer to VF5.
 
I just don't get folks who say Tekken 2 over 3, I'd really like to see the reasoning. 3 is simply perfection; it took a great game and made it brilliant.

Though my vote has to to go to VF4 for obvious reasons.
 
Spike Spiegel said:
B00009YEK6.01-A1VC38T7YXB528._SCLZZZZZZZ_.jpg


Thread over, lock it up, turn the lights out, don't let the door hit you in the ass on your way out, ask again in a few years so we can change the answer to VF5.
How is that the best game when hardly any of us has played the updated Final Tuned?

A response like this worries me that the majority of those who posted VF4 aren't actually experienced enough with the game to appreciate why it is so highly regarded.

I could be mistaken, and I admit that I am mediocre at best at VF in general. I just hope we all have personal reasons behind our replies beyond saying the word "depth."
 
worldrunover said:
Have you guys uhhh... played SC2? SC was great, revolutionary and all that jazz, but SC2 takes the formula and improves on it in every way. If we're talking BEST fighter flat out, Soul Calibur 2 womps SC for the DC.

So I say Soul Calibur 2.

nah. the new characters are nothing special, and in return for an expanded SP mode, they broke the balance and removed moves from some of the more popular characters.

"Nightmare wasn't dominating enough, lets make him faster. And while we're at it, let's give him a 1-frame repel move too."
 
I'm not the biggest 3D fighter fan, but here's my picks.

Soul Calibur for DC This game can get wild!
UFC for DC <--- This game is under rated, Button Mashers such as myself need not apply
VF4: Evo for PS2 another not button mashing game
Tekken 3 Playstation
 
ArcadeStickMonk said:
I vote Soul Calibur 2.

I respect VF4, but SC2 has simply always been funner to play. There's a lot to be said for an easier learning curve and accessibility too.

'Course, maybe if more people I know would have the balls to play VF4 I'dve voted differently.

"FUNNER"?!?!?!

My ears burn. My eyes burn.

It's MORE FUN. Funner (shudders) IS NOT A WORD.
 
The End said:
nah. the new characters are nothing special, and in return for an expanded SP mode, they broke the balance and removed moves from some of the more popular characters.

"Nightmare wasn't dominating enough, lets make him faster. And while we're at it, let's give him a 1-frame repel move too."

IAWTP COMPLETELY. I just didn't have that good of a time with SC2. Something just felt "off" about the whole experience.

It just didn't wow me like SC1 did or even it's prequel SoulBlade/Edge.
 
Outcast2004 said:
"FUNNER"?!?!?!

My ears burn. My eyes burn.

It's MORE FUN. Funner (shudders) IS NOT A WORD.
Yeah, well, how grammatically correct was your caps usage just then, guy? Hope you're having a gooder day than me.
 
Trakball said:
DoA is really unfairly underrated in my humble motherfucking opinion.
Do you really enjoy how brain-dead easy the reversals are in that series, or how powerful they are? I'd had a lot of fun with DOA too, but just the fact that every noob turns to repeatedly inputting reversals for a while means that something is a little wrong there.

Maybe the system can be viewed as a way of balancing the field for newer players, which would mark pretty clearly where the game stacks up.
 
ArcadeStickMonk said:
Even if SSBM could be considered a true contribution to the fighter genre, it moves upon a 2D plane only, and would thus be a 2D fighter.

I could say the same thing about Tekken 1.

Nathan
 
Outcast2004 said:
IAWTP COMPLETELY. I just didn't have that good of a time with SC2. Something just felt "off" about the whole experience.

It just didn't wow me like SC1 did or even it's prequel SoulBlade/Edge.

That's because there was nothing like SC when it was released. There were many good 3D fighters by the time SC2 hit, so obviously it's not gonna have the same "wow" factor. I thought SC2's superior graphics, more interactive levels (hey look, we don't have cheap ringouts all the time!) and guardbreaks made it a much better game than the original (which I loved anyway).
 
ArcadeStickMonk said:
Do you really enjoy how brain-dead easy the reversals are in that series, or how powerful they are? I'd had a lot of fun with DOA too, but just the fact that every noob turns to repeatedly inputting reversals for a while means that something is a little wrong there.

Maybe the system can be viewed as a way of balancing the field for newer players, which would mark pretty clearly where the game stacks up.


The reversals don't bother me that much, honestly, and I'm glad they're easy to do. Nothing is more frustrating than getting wailed on in the corner by some uberfigherchamp and you can't get out of it.
 
gblues said:
I could say the same thing about Tekken 1
I believe that some moves and throws can knock you from side to side. The game may not let you move off of a 2D plane at will, but it can happen. Or at least that's the way I remember it.

I guess it could be considered half-way in-between.
 
Trakball said:
The reversals don't bother me that much, honestly, and I'm glad they're easy to do. Nothing is more frustrating than getting wailed on in the corner by some uberfigherchamp and you can't get out of it.
Wrong. More frustrating, frustratinger if you will, is using your uberfighterchamp skills on a noob who gets lucky twice with a reversal and wins the round.

But at least it keeps them playing, instead of quiting after half a dozen sets.
 
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