My choice for this is basically a tie, so I'm gonna go with the lesser known game.
El-Shaddai: Ascension of the Metatron
What Is It?
A 3D action game in the style of DMC/God of War with a biblical inspired plot and surreal visuals.
Why Is It Overlooked?
It's from an obscure developer (Ignition Toyko), put out by an obscure publisher (Ignition) and suffered from a total lack of hype or promotion as a result.
Why should we play it?
It's hands down the best looking game of last gen and I would put it in the running for best looking game ever. The stylized graphics easily beat out similar things like Okami and Killer7 (see the screenshot below). As for gameplay, while it doesn't have the depth and complexity of say Ninja Gaiden, it easily makes up for it with its story (which is loosely based on an ancient religious text) and diversity as the game frequently throws in platforming sections to break things up and spends a good amount of time entirely as a 2D platformer. It's basically what I imagine DmC could've been if it ditched all association with the source material and embrace the surreal aspects.

El-Shaddai: Ascension of the Metatron
What Is It?
A 3D action game in the style of DMC/God of War with a biblical inspired plot and surreal visuals.
Why Is It Overlooked?
It's from an obscure developer (Ignition Toyko), put out by an obscure publisher (Ignition) and suffered from a total lack of hype or promotion as a result.
Why should we play it?
It's hands down the best looking game of last gen and I would put it in the running for best looking game ever. The stylized graphics easily beat out similar things like Okami and Killer7 (see the screenshot below). As for gameplay, while it doesn't have the depth and complexity of say Ninja Gaiden, it easily makes up for it with its story (which is loosely based on an ancient religious text) and diversity as the game frequently throws in platforming sections to break things up and spends a good amount of time entirely as a 2D platformer. It's basically what I imagine DmC could've been if it ditched all association with the source material and embrace the surreal aspects.
