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Bethesda lead designer says Starfield is "hardest thing Bethesda has ever done" and the best game they ever made

Draugoth

Gold Member
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Starfield design director Emil Pagliarulo knows the sci-fi RPG isn't "everyone's cup of tea", but he still reckons it's one of Bethesda's most ambitious projects as well as its best in a lot of ways.

"I think in a lot of ways, Starfield is the hardest thing Bethesda has ever done," Pagliarulo said. "We pushed ourselves to make something totally different. To just jam into an Xbox the biggest, richest space simulation RPG anyone could imagine. That we pulled it off makes Starfield something of a technical marvel. It's also, in a lot of ways, the best game we've ever made. But for us, most importantly, Starfield has its own unique personality, and now sits right next to Fallout and Elder Scrolls."

Emil Pagliarulo says "we pushed ourselves to make something totally different"

Source
 

Topher

Identifies as young
eh....I'm a Starfield fan, but it isn't something "totally different". They cobbled together a number of things that have been done many times and then applied the Skyrim formula to it. Totally different for Bethesda, sure.
 
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Jaybe

Gold Member
$7 billion to lock up Starfield console exclusivity and bring on ‘talent’ like this guy
 

Topher

Identifies as young
And eliminated the best thing about their previous games: fun exploration

Would have been a hell of a lot better had they included the vehicle day one. I might have actually wanted to explore. But having to literally run for 5 to 10 minutes just to get to main quest objective sapped away whatever desire I had for exploring. So many things in this game were close to being great. If the game had been released today, I think reception would have been a lot better.
 

StereoVsn

Member
Would have been a hell of a lot better had they included the vehicle day one. I might have actually wanted to explore. But having to literally run for 5 to 10 minutes just to get to main quest objective sapped away whatever desire I had for exploring. So many things in this game were close to being great. If the game had been released today, I think reception would have been a lot better.
The issue goes a lot further.

Most of the planets have small and empty exploration areas that are at best populated by content that’s pretty much the same down to enemy placement.

So vehicle or not you hit that “wall” pretty quick. It kills off the major bonus of past Bethesda games, which is organically encountering interesting quests and locations.

This doesn’t really exist on randomly generated planets.
 

Miyazaki’s Slave

Gold Member
I'm not sure this guy's work at Bethesda makes him qualified to say what the "best game" they have ever done is.

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Good 'ole Trollpher at it again.

In what reality does a 22 year career at a studio NOT give you a crazy amount of insight on the products that company makes?

You can disagree with their opinion...you shouldn't dismiss it.
 

Topher

Identifies as young
Good 'ole Trollpher at it again.

In what reality does a 22 year career at a studio NOT give you a crazy amount of insight on the products that company makes?

You can disagree with their opinion...you shouldn't dismiss it.

I mean.....that's a fair counter point, but "trollpher"? What the hell is that all about?

To me, Oblivion and Morrowind are their two best games ever and he didn't work on either of them based on his profile. That's my point. Why that offends you.....no clue.
 
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Miyazaki’s Slave

Gold Member
I mean.....that's a fair counter point, but "trollpher"? What the hell is that all about?
HA!
Its just a joke, for whatever reason that name popped into my head one day when you were taking the piss out of some of the fresh meat. Just made me laugh, so I look forward to using it every so often!

Nah, don't get it twisted I am not offended...just want to point out the person has been there for 22 years...yes they may be "sniffing their own farts" or whatever but they have plenty of old war wounds I am sure.
 
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DonkeyPunchJr

World’s Biggest Weeb
The ship building/combat was genuinely cool. Trying to disable enemy ships, then board/loot them and either hijack the ship or blow it to pieces, was really cool.

Base building also seemed pretty interesting and in depth, like there’s a lot of cool stuff you could do, although I didn’t even experiment with that in my first play through.

For better or worse Starfield felt like a middle-of-the-road Bethesda RPG but with a new setting and a couple fun new gameplay systems to experiment with.

What I’d really like is some better writing/characters and more impactful choices. That would’ve taken Starfield from like a 7/10 to a 10/10 for me.
 

Saber

Member
God...just imagine what gonna happen to Elder Scroll 6.

Cheez, absurdly generic, load screen everywhere, time wasting activities(and actions) and a nothing burger of game with ugly looking characters.
 
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