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BEYOND: Two Souls (Ellen Page, Willem Dafoe) |OT| Press Triangle to Aiden

bender

What time is it?
The Party was complete garbage imo. "Well, that escalated quickly" gained a whole new meaning with that scene.

This scene soured me and I never really recovered. There balance of extraordinary vs quiet moments leaned way too much towards bombast for my tastes. For some reason I just never got invested in any of the characters.
 
Yeah I don't get all the critics of Cage's writing. The plot was fantastic (and better than most stuff in big budget movies) with the dialogue being mostly great.

I only finished Heavy Rain once, and it was an absolute chore. I finished this game in a day, and will probably buy it when its cheaper to play through again. Cage's writing improved here.
 
Yeah I don't get all the critics of Cage's writing. The plot was fantastic (and better than most stuff in big budget movies) with the dialogue being mostly great.

I can see some of the cliches grinding gears (Navajo for instance), but I also thought the moments in of themselves were pretty great. The only thing I could have asked for was maybe more insight into Ryan and some better development between Nathan and Jodi.

However, I think a lot of people are just basing their criticisms off Heavy Rain. If it isn't explained, it must be a plot hole (like it was in HR). However, this isn't the case here. You may not get everything through just one path or have it stated to you in your face, but everything is explained through other paths or the context of other scenes. You just have to be willing to pay attention.
 

firehawk12

Subete no aware
I really don't know how I feel about the game having just finished it. On the one hand, I preferred that Heavy Rain was set in "reality" and was mostly grounded, but on the other hand, Beyond is just a better experience overall.

And, comparing the game to say, The Walking Dead, I can see that the production values allowed them to make the choices meaningful. Seeing how some of the early choices change how later scenes play out is nice. Yes, there is the same critical path that everyone sees, but the illusion of choice is better maintained here.

Of course, people who hate Cage will not be convinced in any way to play the game. But that's fine. As long as Sony continues to believe in him and give him money to do his thing, I don't really need his games to appeal to everyone. In fact, I'm happy there are games that are coming out that aren't trying to be the next WoW or CoD and are fine with hitting a particular group of people.
 
Definitely the most satisfying (unlike TLoU for instance).

Has Druckman made any comments about this game yet? He usually discusses current games on twitter but I didn't see anything
I think the ending of TLoU was pretty well done in comparison to some of the "endings" we usually get. Simple, but elegant. However, when I think of the Beyond ending the first word that always comes to my head is literally "art". I think it's beautiful in every sense of the word.


Anyone else suddenly a huge Ellen Page fan? Bought a bunch of her movies after finishing Beyond. Super is by far my favorite, but she was amazing in Hard Candy too
Yeah she is great. Watched a couple of her movies on a plane just before Beyond came out.
 

Zero315

Banned
Just finished the game. Man, screw the haters, I fucking loved this game. The writing was much, much better than Heavy Rain. I mean, it's not Oscar worthy (lol), but I've definitely experienced far worse. Ellen Page was great and really everyone turned in pretty good performances. This furthers my position that Rex DiMera (Ryan) should be in more things, even digitally that man is stunning.

But that ending though... man!
Badass Jodie standing in front of a giant portal, ready to kick some ass! I need that game!

And I really appreciate QD putting the entire Dark Sorcerer video on the disc, that still looks fantastic.
 
I can see some of the cliches grinding gears (Navajo for instance), but I also thought the moments in of themselves were pretty great. The only thing I could have asked for was maybe more insight into Ryan and some better development between Nathan and Jodi.

However, I think a lot of people are just basing their criticisms off Heavy Rain. If it isn't explained, it must be a plot hole (like it was in HR). However, this isn't the case here. You may not get everything through just one path or have it stated to you in your face, but everything is explained through other paths or the context of other scenes. You just have to be willing to pay attention.
True. The plot actually gets better the more you think about it, look for clues in the game and pick different dialogue choices. The flashback mechanic was a pretty neat idea, it pretty much explains everything. And I think the relationship between Jodie and Nathan played out relatively well just with the facial expressions and dialogue delivery. It tells a lot about their characters and relationship, but you have to look closely.


This scene soured me and I never really recovered. There balance of extraordinary vs quiet moments leaned way too much towards bombast for my tastes. For some reason I just never got invested in any of the characters.
But how? Of the 26 chapters only 9 contain action. The rest has zero. I agree that some of them are a bit too long though.
 
With Heavy Rain we got thrilling dialogue such as:

Abso-fucking-lutely!
You can buy my body Mr Shelby, but my son is not for sale.
Being out in the rain is not as bad as being in when he is like that.
Fucking asshole!
I hope it was fucking worth it!
Move your ass!
You are nothing but a slowpoke.
Hey cracka! Whatcha doing in there!?
Go fuck yourself in the ass!
Page 1 of the police manual. Kill or be killed!
Time for the sexy girl.
We already broke the ice mama. Let's get wet!
Maybe I should tell him that I'm a lesbian?
Orchid pheromones!? The fucking Origami Killer!

Some of that got more bearable because of the hilarious delivery. So unless you think of these games as a comedy the writing in Beyond is drastically improved. Way less blunders like that.
 

Lime

Member
I must say, as someone who's stayed clear of the demo and much of the latest PR reveals, the game looks absolutely stunning from a technical point of view. It is amazing to think of what they can do with freaking 512 MB of split memory. Sometimes it nears photographic lighting and textures.

I would definitely say this is the best looking game on this generation of consoles, no doubt.
 
Just saw this on Facebook:

QUANTIC DREAM is looking for talented creatives to work on our ambitious next projects, in particular concept artists and game designers. If you think you have what it takes, go to our website and post your resumé!

http://www.quanticdream.com/en/recrutement

Also this:

Beyond: stunning motion capture by Vicon for Quantic Dream

Quantic Dream investment in additional 28 Vicon T160 cameras enables outstanding facial capture realism for new video game, Beyond: Two Souls

Oxford, 16 October, 2013 Vicon, the motion capture technology specialists for the entertainment, defence, life science and engineering industries, announced today that its T-Series motion capture system was used on the hotly anticipated video game, Beyond: Two Souls.

Beyond: Two Souls is the latest game from acclaimed French video game studio Quantic Dream since its smash hit, Heavy Rain. Written and directed by David Cage, the psychological action thriller stars Ellen Page and Willem Dafoe and launches on October 8.

A long standing customer of Vicon motion capture technology, Quantic Dream added 28 Vicon T-series cameras to the studio’s existing 30 MX 40 cameras and integrated them with Blade – Vicon’s innovative data capture and industry leading data processing tool – for the start of the Beyond project.

'For this project we cast world class actors who are very familiar to our audience. We needed to be sure we captured all the subtle nuances of their performances, so it was extremely important that the data have the highest possible fidelity. Because of this, we chose Vicon technology as it consistently delivers first rate results with outstanding levels of support' said Guillaume de Fondaumière, CEO, Quantic Dream.

Imogen Moorhouse CEO, Vicon commented: ‘Following the success of Heavy Rain, the industry has seen huge momentum and excitement build around Beyond: Two Souls. The project has already achieved wide critical acclaim and with consumer expectations increasing all the time, now is a very exciting time to be working closely with leading studios such as Quantic Dream.’

http://news.cision.com/vicon/r/beyond--stunning-motion-capture-by-vicon-for-quantic-dream,c9482250
 

Melchiah

Member
I just finished the game last night, and it was yet another fantastic gaming experience from Quantic Dream. It had its flaws, just like Heavy Rain, but the good points easily outweighed the bad. Once again, I noticed it's better to dive into this kind of entertainment with as little knowledge, expectations and prejudice as possible, to be able to fully enjoy what it has to offer, and let it keep its surprises until you can experience them first-hand. I'm certainly glad I avoided most of the articles and trailers about the game.

Thick in atmosphere, and graphically it was one of the most beautiful games of this console generation. The facial detail alone was unparalleled, although the aliasing picked my scrutinizing eye, and sometimes it went towards the uncanny valley. This generation definitely ended with a bang, when it comes to this and The Last of Us. I can't wait what gaming pleasures Quantic Dream and Naughty Dog will offer us during the next cycle.

Positives:
  • The
    Condenser, Homeless, Navajo, and Norah
    chapters.
  • The atmosphere, and the
    horror elements
    , which were a pleasant surprise.
  • I loved how you could actually be bad, and treat the NPCs as they deserved.

Negatives:
  • The
    Party, Welcome to the CIA, and the Mission
    chapters.
  • Hand-to-hand fights. I played with the experienced setting, and often missed the cue on which direction to move the right stick.
  • The fact, that eventhough I avoided
    the romance with Clayton, it was still forced on me.
  • The game locked on me in the end of
    the Mission
    chapter. Luckily no progress was lost though.

I found it amusing, that the trophy for
letting every possible character die and choosing to go with them to the Infraworld, was called A Better World.


EDIT: It would be nice to know what's the ratio between the players choosing
afterlife or life at the end. I personally went with the former.
 

thetrin

Hail, peons, for I have come as ambassador from the great and bountiful Blueberry Butt Explosion
I finished Navajo last night and really really liked it. Is there something wrong with me?

In general, I'm really liking the game. The writing is vastly improved over Heavy Rain, and I'm not finding the pacing offensive. I really enjoy the moments when the game really knows what you want to do, and gives you the choice to.
When Jodie's parents are leaving her, I said to myself "I really hope I get a chance to choke that fucking asshole dad." Lo and behold, Aiden was thinking the same thing.
 

Danny-Boy

Member
Just finished it. Bravo David Cage, Bravo.

There were times where I felt he almost lost me but I'm glad I stuck with it. I couldn't stop though I just had to fill in the gaps.

What a great performance from both Ellen Page and Willem Dafoe.
 
EDIT: It would be nice to know what's the ratio between the players choosing
afterlife or life at the end. I personally went with the former.

I chose
life with Ryan. I just...really dislike the Beyond ending for some reason. It feels like the entire game is worth nothing if I choose to die when there's no need for it.
 
Anyone else suddenly a huge Ellen Page fan? Bought a bunch of her movies after finishing Beyond. Super is by far my favorite, but she was amazing in Hard Candy too

I never liked her as an actress unless she was some severely troubled/abused kid or someone really down on their luck and seriously depressed. Or doing Cisco commercials (for years that was the only thing I associated her with). I think she still tops out at merely acceptable for roles other than the ones previously described, but I like her a little bit more after Beyond.

I wouldn't rush out to see her in something but I won't scoff anymore and be like, "why is the Cisco girl/over-acting chick from Inception in this?"

EDIT: It would be nice to know what's the ratio between the players choosing
afterlife or life at the end. I personally went with the former.

I chose
life. Generally philosophy of mine is that suicide is pretty much never the answer. Jodie had some hard times but her life but many good ones as well and despite some negatives, I thought her life took an overall upswing once she started with the CIA and got out of that lab, even with being on the run and homeless for a little while. Couldn't see her ending it there when things seemed to be getting better and better. My Aiden was really nice though. The way I played made him way more of a protective older brother than a malevolent entity out to ruin her. I really felt that no matter what, my Aiden not being a problem, Aiden being able to get her out of any problem she could get into on her own, and that her life seemed to be getting better were enough to make suicide an odd out of the blue option at that time.
 
Finished this last night. Wow. Aside from some dialogue clunk and the occasional dumb unnecessary plot element
The 'explanation' for the non-sequential story telling being that 'scrambled memory shit that was dropped out of nowhere during the ending. Seriously, where did that come from? Also: post apocalyptic Final Fantasy Spirits Within future epilogue = parody levels of dumb.
, this was actually a really fantastically put together story. Very engaging for the most part and had some genuinely nerve wracking set pieces
Underwater base escape, middle eastern lynch mob assault on the house
and some really moving sequences
reveal about what Aiden really is was a genuine surprise. Well played.
. Big points for the cast as well, terrific voice acting even beyond (Ha!) Page and Defoe.

Did not love the "QTE" bits in the fights though. Too hard to judge which direction to move too often. Did love dicking around as Aiden exploring everywhere when I got the chance.

Loved it. Would play again.
 

Shahed

Member
Just had something that has never happened to me before on PS3. I was playing. The game just randomly exited and returned me to the XMB as on boot up. Happened three times in the same spot
 

Melchiah

Member
I chose
life with Ryan. I just...really dislike the Beyond ending for some reason. It feels like the entire game is worth nothing if I choose to die when there's no need for it.

I chose
life. Generally philosophy of mine is that suicide is pretty much never the answer. Jodie had some hard times but her life but many good ones as well and despite some negatives, I thought her life took an overall upswing once she started with the CIA and got out of that lab, even with being on the run and homeless for a little while. Couldn't see her ending it there when things seemed to be getting better and better. My Aiden was really nice though. The way I played made him way more of a protective older brother than a malevolent entity out to ruin her. I really felt that no matter what, my Aiden not being a problem, Aiden being able to get her out of any problem she could get into on her own, and that her life seemed to be getting better were enough to make suicide an odd out of the blue option at that time.

For me the other option seemed more natural, considering all that had occurred before the moment, and the fact that I had no desire to
go back to Clayton, with whom I apparently had a romance with, eventhough I had always shunned away from him. I personally didn't take it as synonymous to suicide. Quite the contrary, as it had a positive tone despite of its melancholy, and I prefer that kind of ending more than the usual happy one.
I'll have to check on YouTube how the results of the other choice differ from what I got.

As for the
CIA thing
, I saw it in a completely opposite way.
They used her, and made her do things that were against her character. The way I see it, her life went from bad to worse as the game progressed. There was nothing to keep her clinging on to that lonely life, when most of her loved ones had already crossed the border. My Aiden never went against Jodie either, but he was a vengeful spirit, whose malevolence was twofold to those who treated her wrong.


BTW, I disliked the way the bonuses were hidden in the game, as there often was no way of telling whether I had a limited time to inspect an area thoroughly or not. As a result, I missed over a half of them. =/
 
Anyone know how much longer I have until I beat the game? Just finished the
long military mission where I killed the Jamal guy (did not like this mission very much).
 

fvng

Member
how did the game do in sales the past week? did it put a dent? i'm surprised sony marketed a good game for once.
 

fvng

Member
EDIT: It would be nice to know what's the ratio
between the players choosing afterlife or life at the end. I personally went with the former.

Luckily you are given a trophy for either ending, so I checked psn profiles for which trophy was attained the most for those two endings:

Selected Infraworld: 1,487
Selected Life: 4,270


You can think of psnprofiles as a sample of the larger population of Beyond players, I'm sure the larger whole reflects the same percentages.

I'm disappointed most people picked Life because selecting Infraworld had a much more satisfying ending to me.
 

iloled

Banned
are american youth really like that?
like in the party

it just seems so incredulous that such a thing will happen. Who want want to piss off someone with powers?
 

Gbraga

Member
Finished it yesterday, oh my god that was so fucking GODLIKE. SO COOOOOOL

I'm pretty sure a lot of the stuff I thought was hype as shit were not intentional, but still, this game was anime. Didn't see that coming at all.

What I played

tVGG_6848.jpg


What I expected

Beyond-3-768x1024.jpg


What I got

1280px-Beyond_two_souls_wallpaper_2-HD.jpg


Fahrenheit_pc_boxart.jpg


tumblr_msxhe8XIHC1sx0b96o1_500.jpg


https://www.youtube.com/watch?v=EMff2iO3qlU
 

Melchiah

Member
Luckily you are given a trophy for either
ending, so I checked psn profiles for which trophy was attained the most for those two endings:

Selected Infraworld: 1,487
Selected Life: 4,270


You can think of psnprofiles as a sample of the larger population of Beyond players, I'm sure the larger whole reflects the same percentages.

I'm disappointed most people picked Life because selecting Infraworld had a much more satisfying ending to me.

Please fix the spoilers in the quote and your post, before someone who hasn't finished the game sees them.

Interesting ratio, although not surprising. Seems like I'm in the minority, as usual. ;)
 
Anyone know how much longer I have until I beat the game? Just finished the
long military mission where I killed the Jamal guy (did not like this mission very much).
About 2 hours I would say. The story really takes off from this point.


Finished this last night. Wow. Aside from some dialogue clunk and the occasional dumb unnecessary plot element
The 'explanation' for the non-sequential story telling being that 'scrambled memory shit that was dropped out of nowhere during the ending. Seriously, where did that come from? Also: post apocalyptic Final Fantasy Spirits Within future epilogue = parody levels of dumb.
Watch the prologue again dude. It's introduced right there. Epilogue gives the reason why.


EDIT: It would be nice to know what's the ratio between the players choosing
afterlife or life at the end. I personally went with the former.
Ending Spoiler:
I chose life. Figured she deserved another try. She can still kill herself if it doesn't work out xD
 

fvng

Member
are american youth really like that?
like in the party

it just seems so incredulous that such a thing will happen. Who want want to piss off someone with powers?

pissing off people with super powers is deeply ingrained in our culture.
 
Luckily you are given a trophy for either ending, so I checked psn profiles for which trophy was attained the most for those two endings:
Dude, fix the spoiler in your quote. You are spoiling the ending :/


For me the other option seemed more natural, considering all that had occurred before the moment, and the fact that I had no desire to
go back to Clayton, with whom I apparently had a romance with, eventhough I had always shunned away from him. I personally didn't take it as synonymous to suicide. Quite the contrary, as it had a positive tone despite of its melancholy, and I prefer that kind of ending more than the usual happy one.
I'll have to check on YouTube how the results of the other choice differ from what I got.

As for the
CIA thing
, I saw it in a completely opposite way.
They used her, and made her do things that were against her character. The way I see it, her life went from bad to worse as the game progressed. There was nothing to keep her clinging on to that lonely life, when most of her loved ones had already crossed the border. My Aiden never went against Jodie either, but he was a vengeful spirit, whose malevolence was twofold to those who treated her wrong.
/
Fortunately you don't have to choose Ryan. I chose the homeless gang and man what a fantastic ending that was. Manly tears were shed once Stan opened up the door and was speechless seeing her again. They loved her for who she was and I think that's reason enough for her to live.
 
I love the party. Teenagers are little shits, going Carrie on their asses is great. Plus it's cool taking the girl's pov when the guy is being a badgering asshole and trying to place hands where they shouldn't be.

But then I love sections where I can be ghost asshole.
 

Melchiah

Member
Fortunately you don't have to choose Ryan. I chose the homeless gang and man what a fantastic ending that was. Manly tears were shed once Stan opened up the door and was speechless seeing her again. They loved her for who she was and I think that's reason enough for her to live.

Regarding the ending...
I had always given Ryan a cold shoulder, whenever given the option. Even just before the ending. Yet he was still presented as a possible boyfriend material, when I was given the ending choice. It seemed like none of what I had chosen mattered. It evoked unpleasant memories of the ME3 ending, although the Afterlife end itself was good and satisfying. Considering the first moments in the Separation chapter with Ryan, it was odd to me that he was suddenly coming to a date in the next Dinner chapter, and expressing feelings towards her. Let alone her seemingly wanting to return those feelings. I did my best to weigh the scales in the opposite direction. ;)
There was a similar reunion moment with Stan, when Jodie's spirit encountered him from the afterlife. The old homeless gang was also represented in the end scenes. The afterlife wasn't an end, but a new beginning. I also liked how it was handled without dragging religion into it.


EDIT:
Fixed it 8 minutes before you posted this, you must have loaded the page before I fixed it.

The quote is still unfixed though.
 

fvng

Member
Regarding the ending...
I had always given Ryan a cold shoulder, whenever given the option. Even just before the ending. Yet he was still presented as a possible boyfriend material, when I was given the ending choice. It seemed like none of what I had chosen mattered. It evoked unpleasant memories of the ME3 ending, although the Afterlife end itself was good and satisfying. Considering the first moments in the Separation chapter with Ryan, it was odd to me that he was suddenly coming to a date in the next Dinner chapter, and expressing feelings towards her. Let alone her seemingly wanting to return those feelings. I did my best to weigh the scales in the opposite direction. ;)
There was a similar reunion moment with Stan, when Jodie's spirit encountered him from the afterlife. The old homeless gang was also represented in the end scenes. The afterlife wasn't an end, but a new beginning. I also liked how it was handled without dragging religion into it.


EDIT:


The quote is still unfixed though.

Ah, I see what you're saying, thanks for heads up. Fixed
 

Melchiah

Member
Ah, I see what you're saying, thanks for heads up. Fixed

Great. =)


I just watched the ending on YouTube, and
I have to say I find the Afterlife far more satisfying and positive than Life. What little she had left in her scarred life just seemed bleak to me. I guess it's all in the eye of the beholder.
 

jcm

Member
Wow, what a great game this was. Thinking about a second play through with some different choices. Is it worth doing? I've still got Ni No Kuni and Disgaea 4 in the shrink wrap waiting for me, plus an enormous PS+ backlog.

EIther way, this and the Last of US have been a great end for my PS3. Two of the best games this gen.
 
Great. =)


I just watched the ending on YouTube, and
I have to say I find the Afterlife far more satisfying and positive than Life. What little she had left in her scarred life just seemed bleak to me. I guess it's all in the eye of the beholder.

Yeah, that's what makes games like this great. It's really how you want your story to unfold, and I love that. I'll be replaying this probably some time this week to try a new playthrough with new choices.
 
I just watched the ending on YouTube, and
I have to say I find the Afterlife far more satisfying and positive than Life. What little she had left in her scarred life just seemed bleak to me. I guess it's all in the eye of the beholder.
It really is. Great that you liked the Beyond ending so much. I don't like it at all. It's nice to see that both options seem to resonate with certain people unlike the typical good/bad ending where 99% prefer the good one. Very unusual choices and a highly compelling non black-and-white question. Really glad they went with something original. Even if I don't like the Beyond ending and I chose Life the first time, I thought about it for at least 5 minutes before I made that choice. Not many games manage to do that. Also it seems to manifest the fact that you should only play Beyond once. Because the majority of gamers are apparently happy with the ending they got the first time and dislike the other one. That means that the game answers your choice in a way that is satisfying to you. Quite impressive that they were able to please people on both side of the fence.


So I watched one of the endings and woof... All I'll say is that French actor syndrome seems to strike again.
Ending Spoiler:
Zoey right? Definitely the worst one in the entire game.


Just saw this on Facebook:
Very nice to see that they are already moving on.
 

TriniTrin

war of titties grampa
Been trying to get this from gamefly and no one is wanting to return it lol! I wanna play damn you other gamefly users!
 

Astery

Member
...this game was anime. Didn't see that coming at all.
...
What I expected

Beyond-3-768x1024.jpg


What I got

1280px-Beyond_two_souls_wallpaper_2-HD.jpg

...

Yup. It didn't turn me off but I would like a more grounded story than what it turned out to be. Well, at least the story telling is better paced than Cage's previous games.
 
Something may be wrong with me, but put me in the "really enjoyed the game" camp.
Nothing wrong at all. Reviewers are not gamers in the traditional sense. What they say is not gospel. In fact, the consensus I see pretty much everywhere is that Beyond is at least a decent game. Technically almost flawless and the writing is better than Heavy Rain (not to mention the VA). Some game design choices are questionable and the enjoyment of the story (structure) depends heavily on taste and almost nothing else. It's well executed overall. Every score below 5 is just flat out wrong IMO.


I love the party. Teenagers are little shits, going Carrie on their asses is great. Plus it's cool taking the girl's pov when the guy is being a badgering asshole and trying to place hands where they shouldn't be.

But then I love sections where I can be ghost asshole.
Yup. I enjoyed that section on a personal level almost.
 
I'm surprised with people not liking The Party, for me at least, is one of the most emotional and human chapters in the whole game, and is the chapter that made me connect with Jodie.

Too bad that they force you to
dance
, just for the sake of having Matt saying
she was all over me
. Also the present was frikin random, lol
 

Melchiah

Member
Yeah, that's what makes games like this great. It's really how you want your story to unfold, and I love that. I'll be replaying this probably some time this week to try a new playthrough with new choices.

It really is. Great that you liked the Beyond ending so much. I don't like it at all. It's nice to see that both options seem to resonate with certain people unlike the typical good/bad ending where 99% prefer the good one. Very unusual choices and a highly compelling non black-and-white question. Really glad they went with something original. Even if I don't like the Beyond ending and I chose Life the first time, I thought about it for at least 5 minutes before I made that choice. Not many games manage to do that. Also it seems to manifest the fact that you should only play Beyond once. Because the majority of gamers are apparently happy with the ending they got the first time and dislike the other one. That means that the game answers your choice in a way that is satisfying to you. Quite impressive that they were able to please people on both side of the fence.

Agreed.
I definitely prefer shades-of-grey kind of approach to the old B&W themes. It's a testament to these kind of games, that the different outcomes can resonate with different people, and may even raise strong emotions within them. At least they don't leave the player cold and unaffected. I doubt I'll ever replay the whole game, as I don't feel like I want to see a different outcome, but I might replay some chapters and see how different choices are played out.
 
Wow, what a great game this was. Thinking about a second play through with some different choices. Is it worth doing? I've still got Ni No Kuni and Disgaea 4 in the shrink wrap waiting for me, plus an enormous PS+ backlog.

EIther way, this and the Last of US have been a great end for my PS3. Two of the best games this gen.
Depends. If you do a complete 180 on your first run it might be worth it. Otherwise not really. It's better than Heavy Rain considering the plot doesn't rely on a major twist, but some sections might still be boring to replay.


Yup. It didn't turn me off but I would like a more grounded story than what it turned out to be. Well, at least the story telling is better paced than Cage's previous games.
Yeah, I liked it. Especially since it allowed him to include a flashback mechanic. Very elegant way to resolve sub-plots, give additional insight into character motivations and provide plot exposition. The result is something that makes far more sense than HR, even with the supernatural elements lol
 

jcm

Member
Depends. If you do a complete 180 on your first run it might be worth it. Otherwise not really. It's better than Heavy Rain considering the plot doesn't rely on a major twist, but some sections might still be boring to replay.

Thanks for the response. I think I'll just move on, then, and leave my good feelings for the game intact. Don't want my last memory of something I really enjoyed to be boredom or frustration.
 

iammeiam

Member
I'm surprised with people not liking The Party, for me at least, is one of the most emotional and human chapters in the whole game, and is the chapter that made me connect with Jodie.

Too bad that they force you to
dance
, just for the sake of having Matt saying
she was all over me
. Also the present was frikin random, lol

The Party was two interesting ideas badly glued together--in my playthrough
Jodie and Matt talked a little, hit it off, danced, kissed, and had a seemingly legitimately sweet moment.
The random-ass turning point in the scene was a disjarring way to railroad the player into the second half of the scene. It's a fair way of establishing the tone of the game--Jodie inhabits a world populated by cartoon characters who will change motivations on a dime in order to force the story down the predetermined path. It's frustrating because I so enjoyed the front half of that scene, and conceptually liked the back half, but didn't buy them together as one complete thing.
 

Astery

Member
The Party was two interesting ideas badly glued together--in my playthrough
Jodie and Matt talked a little, hit it off, danced, kissed, and had a seemingly legitimately sweet moment.
The random-ass turning point in the scene was a disjarring way to railroad the player into the second half of the scene. It's a fair way of establishing the tone of the game--Jodie inhabits a world populated by cartoon characters who will change motivations on a dime in order to force the story down the predetermined path. It's frustrating because I so enjoyed the front half of that scene, and conceptually liked the back half, but didn't buy them together as one complete thing.

I view the change in attitude as some kind of peer pressure, going with the flow thing that doesn't seem to be too out of reach.
 
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