the problem is your playing the ps3 version?j-wood said:Can someone explain to me why on the ps3 version when you go to manual save the xmb is moving at like 15 fps?
And also, why is the map realllllllllllllllly laggy? Like...I zoom out and it moves in a jerky slow motion. Is it just a bug or what?
TTG said:EDIT: IT IS!I'm guessing Elenore sparing Lamb, or not, is controlled by the decisions you make for the 3 minions.
CadetMahoney said:the problem is your playing the ps3 version?
SlickVic said:Anyone getting crazy lag playing the MP on PC? I'm not sure if it's my wacky uni network connection (with ports blocked for basically everything except XBL/GFWL) or just something the latest patch messed up. It literally feels like a guy with 512k DSL in Russia is hosting all the matches I get into.
Ogs said:Yup latest patch fucked it. Ive heard of 2 ways to sort it out. 1 requires alt tabbing out while in game, and back in. The other changing some value in an INI file. I havent tried either however so couldnt say for certainty that they work.
j-wood said:I was afraid of that. Bah.
Also, is it possible in the ps3 version to choose what you take from safes and stuff or is the only option to take all 3 items?
Yes, yes you canYoshichan said:Is it possible to change the controls in the PS3 version? I remember in Bioshock 1 that shoot was set on R2, I hated that...
you have three chapters to go after the one you're up to. There's a substantial amount of content left, you're probably a bit less than two thirds of the way through the game.Weenerz said:I am just now entering, How close am I to being finished with the game, chapter wise?Dionysus Park
Rez said:you have three chapters to go after the one you're up to. There's a substantial amount of content left, you're probably a bit less than two thirds of the way through the game.
Scarecrow said:Also, I love that music that plays as you're clinging to the sub, the World on his Shoulders theme. It just encapsulates the Bioshock mythos. Very merose.
Amir0x said:Thoughts on Bioshock 3:
The story can still continue outside of Rapture. I forgot the exact words the game put it in, butIn other words, the horror that has become Rapture can and probably will begin toa character mentions that "when the ADAM runs out, the only place left to look is the surface."infect the outside world. Splicers and Gene Enhancements as cults spread across the world. In this way, it would be very easy to pick another amazing location to set Bioshock 3.
It could be virtually anywhere, and the only thing stopping it from being as memorable is the idea. The location can and should be unique. It doesn't need to be art deco. It could be any iconic style, there are tons to choose from. But it doesn't need to be Rapture. They shouldn't go back.
Amir0x said:Thoughts on Bioshock 3:
The story can still continue outside of Rapture. I forgot the exact words the game put it in, butIn other words, the horror that has become Rapture can and probably will begin toa character mentions that "when the ADAM runs out, the only place left to look is the surface."infect the outside world. Splicers and Gene Enhancements as cults spread across the world. In this way, it would be very easy to pick another amazing location to set Bioshock 3.
It could be virtually anywhere, and the only thing stopping it from being as memorable is the idea. The location can and should be unique. It doesn't need to be art deco. It could be any iconic style, there are tons to choose from. But it doesn't need to be Rapture. They shouldn't go back.
Yeah, the XMB chops up pretty bad when saving. Dunno why, but there it is. Honestly, I wish developers would stop using the OS save system and build their own. It just feels out of place.j-wood said:Can someone explain to me why on the ps3 version when you go to manual save the xmb is moving at like 15 fps?
And also, why is the map realllllllllllllllly laggy? Like...I zoom out and it moves in a jerky slow motion. Is it just a bug or what?
This.dark10x said:For anyone playing the PS3 version, make sure you set your XMB to 720p. Yeah, it's a hassle, but it's well worth it. The upscaled 1080p mode is one of the worst I've seen. Absolutely hideous. They should have just limited the game to 720p (or added 1080i support while leaving out 1080p upscaling).
dark10x said:PS3 version is not bad, however. Quite the opposite, really.
Scarecrow said:Question about the endingThat wasn't ALL of Rapture falling into the abys, was it? Elenor says the Rapture dream was over. I didn't know if she meant the entire city fell into nothing or it was just Fontain's digs.
dark10x said:For anyone playing the PS3 version, make sure you set your XMB to 720p. Yeah, it's a hassle, but it's well worth it. The upscaled 1080p mode is one of the worst I've seen. Absolutely hideous. They should have just limited the game to 720p (or added 1080i support while leaving out 1080p upscaling).
Yeah, the XMB chops up pretty bad when saving. Dunno why, but there it is. Honestly, I wish developers would stop using the OS save system and build their own. It just feels out of place.
PS3 version is not bad, however. Quite the opposite, really.
Fighting generic military grunts is as far from "fresh" as anything could possibly be.Salz01 said:For Bio 3, I wonder if they will have the US Military invade Rapture. Keeping Rapture away from outsiders for 10 years seems a little far fetched. I almost expected them to show up in 2.
If you take the story anywhere else out side of Rapture, they wouldnt call it 'Bio'shock, and thus loose the name brand. IMO
They just need to do something totally different down there to keep the story fresh.
Bregor said:Well IMO we don't need Bioshock 3 any more than we needed Bioshock 2 (I enjoyed the game, but the story, characters and ideas weren't anywhere near as interesting), but if it must happen:
... it needs to have the return of a character like Andrew Ryan. Ryan wasn't just a character with a dream of his own version of Utopia - you could sympathize with him. Though ultimately he was wrong, at first he DID succeed - he built something amazing! I know I was conflicted when I had to kill him ... I hated him because of the terrible things he eventually did to the people of Rapture, but I still admired him for the amazing city he built.
Lamb was deficient in comparison, there was little doubt from the moment I stepped into the city that she was evil, and that all her preaching about unity and the greater good only meant depriving the individual of the ability to choose. Not once did I feel sympathy for her or that she had created anything of note. She merely took the work of others, stole Adam from the people of rapture, and used it to try and make her vision of a Messiah. And when she could not get that, she choose to kill everyone.
edgefusion said:Personally I would like to see a version of Rapture discovered by some diver (or what-not) like Mark Meltzer and get trapped in the city as it slowly starts to break apart and fall into ruin, like one of those catastrophe survival games. Maybe something could happen that causes the destruction of Rapture and your final decision will either send Rapture to a permanent grave or be its saviour. But then again maybe that's just one too many times in Rapture.
Well, really, Fontaine's the only character who was ever out-and-out 2-dimensional evil in terms of actively desiring to do harm for harm's sake. Ryan and Lamb just both had evil beliefs because neither one cared about people whatsoever and wanted to build a paradise on the suffering and destruction of others. But Lamb was never really given a chance to enter that grey area where you get a sense of why she held her beliefs or to get a sense of the paradise that she wanted (whereas in Ryan's case you can see it all around you). A pity - she could've been just as strong if she had had a more sympathetic portrayal earlier in the game.Truant said:Yeah, Ryan was a stronger villain, in that he wasn't evil, he was just 100% dedicated to his beliefs. Lamb seemed more manipulative and with bad intentions. I like that the sequel portrayed Ryan in a more human fashion, while in the first game he was more of a Wizard of Oz type of character.
Bregor said:How about:
Rapture 2, built on the moon by a son / clone / compatriot of Ryan.
Actually, that gets me into another flaw I felt Bioshock 2 had...
The entire base concept for the plot requires a sci-fi mechanism for it to exist (that Adam somehow allows the genius of dead rapture citizens to be injected into a single individual). In Bioshock 1, the idea of the under water city is far fetched, but plausible. At least the base set up of a hidden Utopia based upon the philosophies of Ayn Rand and the civil war that eventually results doesn't require any imaginary technologies. Eventually Bioshock 1 does go there, but it starts with a grounding in reality that allows the ethical implications to have real meaning.
In Bioshock 2, the entire concept for Lamb's plans are so dependent on the (lets face it) fantasy technology, that the ethical implications are blurred.
The series needs to be careful not to keep pushing itself farther away from reality or it will lose a lot of what makes it interesting.
badcrumble said:Well, really, Fontaine's the only character who was ever out-and-out 2-dimensional evil in terms of actively desiring to do harm for harm's sake. Ryan and Lamb just both had evil beliefs because neither one cared about people whatsoever and wanted to build a paradise on the suffering and destruction of others. But Lamb was never really given a chance to enter that grey area where you get a sense of why she held her beliefs or to get a sense of the paradise that she wanted (whereas in Ryan's case you can see it all around you). A pity - she could've been just as strong if she had had a more sympathetic portrayal earlier in the game.
You think? Laissez-faire economics require violence and authority to truly bring in prosperity (gunships to open up ports, the ability to smash unions, etc.) and that's a major part of the point of the first game. Ryan wasn't forced into his evil actions so much as they were an inevitable consequence of the wholly contradictory idea of planning and creating a laissez-faire utopia.Truant said:I don't know, Ryan was sort of forced into his evil actions, where as I feel Lamb was more aware of them, even if you could argue her intentions were for the greater good.
Amir0x said:Thoughts on Bioshock 3:
The story can still continue outside of Rapture. I forgot the exact words the game put it in, butIn other words, the horror that has become Rapture can and probably will begin toa character mentions that "when the ADAM runs out, the only place left to look is the surface."infect the outside world. Splicers and Gene Enhancements as cults spread across the world. In this way, it would be very easy to pick another amazing location to set Bioshock 3.
It could be virtually anywhere, and the only thing stopping it from being as memorable is the idea. The location can and should be unique. It doesn't need to be art deco. It could be any iconic style, there are tons to choose from. But it doesn't need to be Rapture. They shouldn't go back.
It's just a name. Bioshock in general has more brand recognition at this point anyways with modern consumers.highluxury said:I think it be best to give the Bioshock franchise a well deserved rest for 4 or more years. Its time for 2K to buy out the System Shock license from EA. Bioshock's universe is awesome and all, but Im starting to fed up by it. I dont want it to grow stale so I'd prefer if they laid the ice on it.
If 2k ever buys System Shock, they could switch between the 2 with some years interval to maintain the freshness without getting expired.
Eurogamer selected more intense scenes, as they noted in the article, which did impact the PS3 framerate. I do notice this and it is slightly annoying, but in general, it stays pretty solid. It definitely doesn't tank during every encounter, but it isn't completely rare either.Lince said:really? from that Eurogamer comparison video the framerate is way worse than on 360, like 22-23 fps everytime you're facing a splicer compared to the rock-solid 30 fps of the 360 ver.
edgefusion said:But if we're talking about going to the surface, where would they go? What city is as unique as Rapture? Bioshock is intrinsically linked to the ocean and to the art deco style (just look at the logo), where else but Rapture has one unique and distinct style running throughout the entire city? If it's set in a surface city the thing can't be as tightly designed as Rapture and being above water will remove that sense of claustrophobia and (potential) imminent danger from leaks, drowning etc. I'd like to believe it could work, it's a logical conclusion to the series and I love the idea of all the splicers heading to the surface and spreading their gene enhancements but I disagree that anywhere could be as good as Rapture. It'd end up diluting the idea too much.
Personally I would like to see a version of Rapture discovered by some diver (or what-not) like Mark Meltzer and get trapped in the city as it slowly starts to break apart and fall into ruin, like one of those catastrophe survival games. Maybe something could happen that causes the destruction of Rapture and your final decision will either send Rapture to a permanent grave or be its saviour. But then again maybe that's just one too many times in Rapture.
dark10x said:All told, I would have preferred the 360 version and only went PS3 due to the fact that that's where all of my friends would be playing it (for both multi and trophies). Unlike the original game, however, it looks exactly the same as the 360 version and generally runs smoothly (which was not the case with the first port).