Panda Bear said:I thoughtI don't remember that well though.she said you showed me, not you told me.
I thought she said told, I don't know then. :\
Panda Bear said:I thoughtI don't remember that well though.she said you showed me, not you told me.
Crunched said:Anyone else playing on PC able to get into a multiplayer game? The only gametype I can even connect to is free for all, and I've never made it through a full match without a crash
ColonelColon said:The Little Sisters have some really cute contextual lines in this game. >_>
a couple of my favorites were:
"Even daddies toys have toys!" (at power to the people station)
"Mmm, marshmallows!" (after using incinerate on splicers) (made me lol)
TTG said:Right, because cutting out a huge part of what made the first game great and then making the player a clumsy bullet sponge would of been totally the right thing to do.
Spend another 2-3 hours with the game and you'll see some of the changes they made. Defending the little sisters as they gather Adam for you is one of the most unique elements in any FPS and fits well with... playing as a big daddy. How often do you play a first person shooter defensively? Actively picking an area where you feel you have the biggest advantage, setting up defensive measures and distractions, planning out the plasmids and weapons you will be using before triggering the event.
Host Samurai said:Just beat the game. I guess no New Game +.
It'd be pretty easy to retain upgrades to plasmids (i.e. Incinerate! would be Level 3 when you first obtain it if you had upgraded it to that already) and to keep your unlocked plasmid/tonic slots while making you obtain those tonics/plasmids all over again. Same goes for weapon upgrades and ammo types (you'd start off with just the drill, but weapons you'd pick up would have all the upgrades you had given them). Also keep the Research bonuses (and give you the relevant Tonics right from the start). That'd help retain a feeling of being much more powered up without screwing up the story and without removing all sense of progress.Dizzle24 said:This is upsetting to me as well. I love love love Bioshock 1 and 2, but the lack of new game+ makes me really ponder whether I will play through the game again soon.
I understand that early access to some elements of the game might screw up the story, but why not disable the plasmids which are story related until we reach that point, then just give us back the same level plasmid at that point?
Hell, I'll even pay $5 for a new game+.
Dizzle24 said:Is there any explanation for a certain item that we found?Rose for the Yellow-eyed girl, from that little boy
I thought it would have some effect on the little sisters, but it was never explained as to if it did anything...
Amir0x said:I know.
But then later after I beat the [END GAME SPOILERS][/END GAME SPOILERS], I realized those lines - while funny - are kinda sinister too. The little sister is probablypart where I played as the Little Sister.really smelling and seeing marshmallows and also toys at the Power to the People station
Finally almost rank 40 in multiplayer. Was a lot of fun.
Amir0x said:Freezing seems common for Bioshock 2 in general.
I saved frequently 'cause I was playing on hard w/ vita chambers off, so every time I had 5 medpacks and 5 eve hypos I'd save my game. But during multiplayer, Bioshock 2 freezes like three or four times PER DAY. It's fucking infuriating.
Firestorm said:I've heard of the console versions freezing too, so yes. I'd save every once in a while.
Cep said:I did this too and that reminds me, what is up with the kiddy difficulty.
I smashed my way through the game just wasting shit. I had so much cash ammo an stuff that I actually started to challenge myself by only playing melee.
Little did I know that this made the game even easier.
I cannot remember dying much(only times it happened was when i was to stubborn to use my health packs), I definitely look forward to a hardcore mod (and the removal of respawns).
Amir0x said:Well the game seemed like it had a fairly rough difficulty curve early on, but by Siren's Alley it just evaporates. Ammo is everywhere, money is everywhere. This definitely changes the flow of the Bioshock experience. It's much more fast paced, much less hording necessary.
I played with the drill specialist tonic on, which to me made the game more fun. But yeah, it seemed to make things even easier. I never used another gun again, but by the end I was virtually never getting hit. Drill Freeze Tonic, Vampire Drill Tonic, Drill Melee Damage +1 and +2, Drill Specialist, Melee does extra damage especially from behind tonic (forgot the name), etc etc. I was a Drill GOD. Before my drill all cowered.
MrMister said:Gee, can't wait for the new patch that fixes everything so I can play multiplayer again.
Firestorm said:^ Themoments didn't impress you? I think they hit me harder than just about anything in the first game.Mark Mezter and Little Sister
Castor Krieg said:Just finished. The story was one big mess. Bioshock 1 had a concrete premise, a precise story about Andrew Ryan. After Bioshock 1 I read "Atlas Shrugged" and "Fountainhead", the game went great with those books.
Bioshock 2 story is an excuse to get 60USD from the player. It is not needed, it doesn't expand much on Rapture and Ryan, it quickly devolves into mystic, messiah, philosophy crap that Bioshock 1 steered clear from. Through the game I was waiting for the narrative to get better, get a twist on par with. It never came. The plot in first minute holds till the end, there is no new thing introduced.Fontaine/Atlas
Haeleos said:"Again"? I haven't been able to play since release. Every match I join is just way too laggy to even bother playing. I've never experienced this much game breaking lag in a multiplayer game.
Kak.efes said:I thought the game was great, my only issue was the narrative. Basically, I could have done without the antithetical figure to Ryan, in Lamb. They deviated from the individualist, to the collectivist, while rehashing many of the same ideas from the first game. I'd have preferred a simpler narrative, perhaps only focusing on Eleanor, and Delta.
While it was immoral, I didn't get a 'bad' ending. At least it didn't feel bad. I'll have to go through and save everyone sometime to see how the final flick rolls.ColonelColon said:About Fontaine's Futuristics...
Did anyone else think it's strange that killing Gil Alexander is considered an immoral action, based on the consequences it has on the ending? I mean, he was literally asking for it.
Psy-Phi said:While it was immoral, I didn't get a 'bad' ending. At least it didn't feel bad. I'll have to go through and save everyone sometime to see how the final flick rolls.
Well, not really.ColonelColon said:About Fontaine's Futuristics...
Did anyone else think it's strange that killing Gil Alexander is considered an immoral action, based on the consequences it has on the ending? I mean, he was literally asking for it.
Neiteio said:Well, not really.
The way I look at it,when Gil was sane, he wanted you to kill his insane self, but when he's insane, he doesn't want you to kill him, and frankly, at that point they're two different people -- sane Gil is gone, insane Gil is in -- and this new personality was afraid of dying and wished to live, so letting him live was the right thing to do.
But it made me pause the game and think very, very hard... Man, Fontaine Futuristics was AWESOME.
Also, love Gil's. AKIRA vibes abound.Tetsuo-esque transformation