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BioShock 2 |OT| of Big Sisters, Delta Daddies, and Creepy Uncles

Ridley327

Member
Crunched said:
Anyone else playing on PC able to get into a multiplayer game? The only gametype I can even connect to is free for all, and I've never made it through a full match without a crash :(

There's about 500 things wrong with the multiplayer on the PC side, so it's not just you.
 
The Little Sisters have some really cute contextual lines in this game. >_>

a couple of my favorites were:
"Even daddies toys have toys!" (at power to the people station)
"Mmm, marshmallows!" (after using incinerate on splicers) (made me lol)
 

mjc

Member
Well..game froze on me in single player. I was playing for about three hours and in the middle of a big sister fight my 360 froze. To top it off the game has froze 4 times on me in multiplayer. I think I'm gonna be done with this game for the forseeable future, maybe for good.
 
What a great game. Last few hours are fantastic. The gameplay has improved in some small but not insignificant ways from the first game. Though I still prefer the original due to its narrative, Bioshock 2 is one of my favorite current gen games, and its due for another play through very shortly.
 

Amir0x

Banned
ColonelColon said:
The Little Sisters have some really cute contextual lines in this game. >_>

a couple of my favorites were:
"Even daddies toys have toys!" (at power to the people station)
"Mmm, marshmallows!" (after using incinerate on splicers) (made me lol)

I know.

But then later after I beat the [END GAME SPOILERS]
part where I played as the Little Sister
[/END GAME SPOILERS], I realized those lines - while funny - are kinda sinister too. The little sister is probably
really smelling and seeing marshmallows and also toys at the Power to the People station
.

:(


Finally almost rank 40 in multiplayer. Was a lot of fun.
 

Corky

Nine out of ten orphans can't tell the difference.
omg talk about the last quarter of the game being amazing, I felt the game hit a low during the middle of the game but my god did it make up for it during the final parts :D

imo bioshock 2 isnt far from living up to bioshock 1 and that says alot, they both have their strengths and weaknesses and in the end they're pretty equal when it come to their quality as games.

Huzzah for the 2k family !
 
TTG said:
Right, because cutting out a huge part of what made the first game great and then making the player a clumsy bullet sponge would of been totally the right thing to do.

Spend another 2-3 hours with the game and you'll see some of the changes they made. Defending the little sisters as they gather Adam for you is one of the most unique elements in any FPS and fits well with... playing as a big daddy. How often do you play a first person shooter defensively? Actively picking an area where you feel you have the biggest advantage, setting up defensive measures and distractions, planning out the plasmids and weapons you will be using before triggering the event.

Whoa, easy there, defense force. With the direction they took - meaning, the exact same direction as the first one - then I guess the right thing to do would have been not to write you in as a big daddy. If you're going to have me be playing a big daddy you can't just copy/paste 90% of the gameplay elements from the first one. At least not if you actually want to sell me on the whole premise. Where are my heavy footsteps? Why isn't there a button mapped to "Big Daddy Howl"? You'd think that would be mandatory! Even the option to harvest little sisters is still there. The first time I saw that I was thinking 'why the hell would a big daddy harvest sisters?'.

As for defending positions in an FPS, I guess Episode 2, 2007, comes to mind.

It's a good game and I'll finish it - but I'm still disappointed they squandered such an opportunity.
 
Oh man I love how
when you adopt a Sister, you hear part of "Eleanor's Lullaby" from the soundtrack. Also it was fantastic when you go in the orphanage, see the crayon drawing on the wall of the person in the flower field, and then when you come back after all the lights have gone out, there's a creepy face scribbled in and more scribbling over the flowers and stuff
.

So awesome.
 

Dizzle24

Member
Host Samurai said:
Just beat the game. I guess no New Game +.

This is upsetting to me as well. I love love love Bioshock 1 and 2, but the lack of new game+ makes me really ponder whether I will play through the game again soon.

I understand that early access to some elements of the game might screw up the story, but why not disable the plasmids which are story related until we reach that point, then just give us back the same level plasmid at that point?

Hell, I'll even pay $5 for a new game+.
 

Dizzle24

Member
Is there any explanation for a certain item that we found
Rose for the Yellow-eyed girl, from that little boy
?

I thought it would have some effect on the little sisters, but it was never explained as to if it did anything...
 
Dizzle24 said:
This is upsetting to me as well. I love love love Bioshock 1 and 2, but the lack of new game+ makes me really ponder whether I will play through the game again soon.

I understand that early access to some elements of the game might screw up the story, but why not disable the plasmids which are story related until we reach that point, then just give us back the same level plasmid at that point?

Hell, I'll even pay $5 for a new game+.
It'd be pretty easy to retain upgrades to plasmids (i.e. Incinerate! would be Level 3 when you first obtain it if you had upgraded it to that already) and to keep your unlocked plasmid/tonic slots while making you obtain those tonics/plasmids all over again. Same goes for weapon upgrades and ammo types (you'd start off with just the drill, but weapons you'd pick up would have all the upgrades you had given them). Also keep the Research bonuses (and give you the relevant Tonics right from the start). That'd help retain a feeling of being much more powered up without screwing up the story and without removing all sense of progress.

And since they released New Game+ for the PS3 version of Bioshock 2 as DLC, I'm sure they'll do the same for this one, likely with the first batch of DLC.
 

savor100

Member
Dizzle24 said:
Is there any explanation for a certain item that we found
Rose for the Yellow-eyed girl, from that little boy
?

I thought it would have some effect on the little sisters, but it was never explained as to if it did anything...

There's an audio diary that explains the story behind it, but other than that, the item does nothing.
 

Cep

Banned
Amir0x said:
I know.

But then later after I beat the [END GAME SPOILERS]
part where I played as the Little Sister
[/END GAME SPOILERS], I realized those lines - while funny - are kinda sinister too. The little sister is probably
really smelling and seeing marshmallows and also toys at the Power to the People station
.

:(


Finally almost rank 40 in multiplayer. Was a lot of fun.

That entire level that you refer too was awesome, while I really wish that they had for once stop with the shitty fetching, the culmination of that level when you realized what you may or may not have done...AWESOME!

The flashes were pretty good too.
 

RoboPlato

I'd be in the dick
The game froze on the loading screen for
Siren's Alley
. I hadn't saved in over an hour either so I have to go back and do most of the previous section again. Is this a common thing?
 

Cep

Banned
Anyone else get wicked memory leaks?

I remember that I needed to return to the menu to alleviate them, but sometimes pressing ESC would dump me back to the title screen.
 

Amir0x

Banned
Freezing seems common for Bioshock 2 in general.

I saved frequently 'cause I was playing on hard w/ vita chambers off, so every time I had 5 medpacks and 5 eve hypos I'd save my game. But during multiplayer, Bioshock 2 freezes like three or four times PER DAY. It's fucking infuriating.
 
I have frozen three to four times over the last week in multiplayer. Sucks balls, but the multiplayer is surprisingly good so I will put up with it for the short term.
 

edgefusion

Member
Got all trophies except complete on hard and achieve rank 30 and 40. Not worried about completing it on hard, some of the plasmids are pretty exploitable but getting those ranks? Ughhhhhhhhh.
 

Cep

Banned
Amir0x said:
Freezing seems common for Bioshock 2 in general.

I saved frequently 'cause I was playing on hard w/ vita chambers off, so every time I had 5 medpacks and 5 eve hypos I'd save my game. But during multiplayer, Bioshock 2 freezes like three or four times PER DAY. It's fucking infuriating.

I did this too and that reminds me, what is up with the kiddy difficulty.

I smashed my way through the game just wasting shit. I had so much cash ammo an stuff that I actually started to challenge myself by only playing melee.

Little did I know that this made the game even easier.

I cannot remember dying much(only times it happened was when i was to stubborn to use my health packs), I definitely look forward to a hardcore mod (and the removal of respawns).
 

Ridley327

Member
Seriously, the PC version's multiplayer is so fucked up right now that it's not even worth investing any significant time in until it gets a giant "unfucked your shit" patch.
 

Numpt3

Member
Firestorm said:
I've heard of the console versions freezing too, so yes. I'd save every once in a while.

Yeah, the 360 version froze on me earlier :(

Other than that I'm loving it, just got to
Fontaine Futurisitcs
. I'd been hyped for this for a long time but after reading some of the negative comments in this thread I was a little worried. It does start off a little slow but once you hit
Sirens Alley
it starts to pick up and it just keeps getting better and better :D
 

Amir0x

Banned
Cep said:
I did this too and that reminds me, what is up with the kiddy difficulty.

I smashed my way through the game just wasting shit. I had so much cash ammo an stuff that I actually started to challenge myself by only playing melee.

Little did I know that this made the game even easier.

I cannot remember dying much(only times it happened was when i was to stubborn to use my health packs), I definitely look forward to a hardcore mod (and the removal of respawns).

Well the game seemed like it had a fairly rough difficulty curve early on, but by Siren's Alley it just evaporates. Ammo is everywhere, money is everywhere. This definitely changes the flow of the Bioshock experience. It's much more fast paced, much less hording necessary.

I played with the drill specialist tonic on, which to me made the game more fun. But yeah, it seemed to make things even easier. I never used another gun again, but by the end I was virtually never getting hit. Drill Freeze Tonic, Vampire Drill Tonic, Drill Melee Damage +1 and +2, Drill Specialist, Melee does extra damage especially from behind tonic (forgot the name), etc etc. I was a Drill GOD. Before my drill all cowered.
 

Cep

Banned
Amir0x said:
Well the game seemed like it had a fairly rough difficulty curve early on, but by Siren's Alley it just evaporates. Ammo is everywhere, money is everywhere. This definitely changes the flow of the Bioshock experience. It's much more fast paced, much less hording necessary.

I played with the drill specialist tonic on, which to me made the game more fun. But yeah, it seemed to make things even easier. I never used another gun again, but by the end I was virtually never getting hit. Drill Freeze Tonic, Vampire Drill Tonic, Drill Melee Damage +1 and +2, Drill Specialist, Melee does extra damage especially from behind tonic (forgot the name), etc etc. I was a Drill GOD. Before my drill all cowered.

:lol :lol :lol

This was me exactly. The first little system fight was the hardest time I had, after that, it was smooth sailing.
 
Just finished. The story was one big mess. Bioshock 1 had a concrete premise, a precise story about Andrew Ryan. After Bioshock 1 I read "Atlas Shrugged" and "Fountainhead", the game went great with those books.

Bioshock 2 story is an excuse to get 60USD from the player. It is not needed, it doesn't expand much on Rapture and Ryan, it quickly devolves into mystic, messiah, philosophy crap that Bioshock 1 steered clear from. Through the game I was waiting for the narrative to get better, get a twist on par with
Fontaine/Atlas
. It never came. The plot in first minute holds till the end, there is no new thing introduced.

Gameplay mechanics are questionable as well. Basicly the game flows like this: get on the train - frozen passage - get plasmid and hop on the train again - train locked down - get the key to end the lock-down and hop on the train again - etc.

The place where Bioshock 2 shined was in the very first location - Ryan Amusements. I could see the fun/climate of the first game. The whole idea for a level was great. I loved it.

No level after that was on par with Bioshock 1. FFS, where do we meet
Houdini
Splicers? In the
PARK
. Where did we meet them in Bioshock 1? In the f******
PARK
! It was also done a lot better in the first game.

Sure, the fights are more action-packed, the Drill is the most fun weapon I have ever used in a long time. But nobody plays Bioshock for fast-paced action! Everyone enjoyed slow exploration of Rapture, learning more about it's inhabitants, etc. You won't find anything like that in Bioshock 2. Apart from the first location mentioned above nothing impressed me at all.

Oh, and the last battle sucked BIG TIME. WTH was that crap?
 

Firestorm

Member
^ The
Mark Mezter and Little Sister
moments didn't impress you? I think they hit me harder than just about anything in the first game.
 

Haeleos

Member
MrMister said:
Gee, can't wait for the new patch that fixes everything so I can play multiplayer again.

"Again"? I haven't been able to play since release. Every match I join is just way too laggy to even bother playing. I've never experienced this much game breaking lag in a multiplayer game.
 

Cep

Banned
Firestorm said:
^ The
Mark Mezter and Little Sister
moments didn't impress you? I think they hit me harder than just about anything in the first game.

Agreed 100%, though i disliked the first game so that is not saying much.
 

Jintor

Member
Castor Krieg said:
Just finished. The story was one big mess. Bioshock 1 had a concrete premise, a precise story about Andrew Ryan. After Bioshock 1 I read "Atlas Shrugged" and "Fountainhead", the game went great with those books.

Bioshock 2 story is an excuse to get 60USD from the player. It is not needed, it doesn't expand much on Rapture and Ryan, it quickly devolves into mystic, messiah, philosophy crap that Bioshock 1 steered clear from. Through the game I was waiting for the narrative to get better, get a twist on par with
Fontaine/Atlas
. It never came. The plot in first minute holds till the end, there is no new thing introduced.

You're looking at the 'bigger' story, which I agree was more crap. I think Bioshock 2 nailed the 'sentimental' side of the story though. I mean, I honestly never gave a crap about Jack in Bioshock 1, because he was just faceless player avatar, you know? But in Bioshock 2, I was Delta. And that... made some difference, I think.
 
About Fontaine's Futuristics...
Did anyone else think it's strange that killing Gil Alexander is considered an immoral action, based on the consequences it has on the ending? I mean, he was literally asking for it.
 

Truant

Member
I like the little jab at the crazy corpse physics from Bioshock 1 by the little sisters when you kill a splicer and stand over it.

'THEY'RE DANCING!'
 

Kak.efes

Member
I thought the game was great, my only issue was the narrative. Basically, I could have done without the antithetical figure to Ryan, in Lamb. They deviated from the individualist, to the collectivist, while rehashing many of the same ideas from the first game. I'd have preferred a simpler narrative, perhaps only focusing on Eleanor, and Delta.
 
Bioshock 2 is pretty boring in single player but multiplayer is actually, very... very fun. I rented it and it's due back tomorrow night. Beat it super fast and will try to get to rank 10 in MP before it has to return.

Haeleos said:
"Again"? I haven't been able to play since release. Every match I join is just way too laggy to even bother playing. I've never experienced this much game breaking lag in a multiplayer game.

I've been playing a lot and having a blast... no problems here with lag. 360 version with wired comcast open connection.
 
Oh my god the last hour has been fucking incredible

I am on a completely different line of thinking with those who were disappointed by this game in any way.
 

Cep

Banned
Kak.efes said:
I thought the game was great, my only issue was the narrative. Basically, I could have done without the antithetical figure to Ryan, in Lamb. They deviated from the individualist, to the collectivist, while rehashing many of the same ideas from the first game. I'd have preferred a simpler narrative, perhaps only focusing on Eleanor, and Delta.

This I can agree with. I would have been fine had she a strong presence in the Audio-logs, but not the story.

I did like the fact that you felt stuff was happening though, this was missing from Bioshock and It could have used it.
 

Psy-Phi

Member
ColonelColon said:
About Fontaine's Futuristics...
Did anyone else think it's strange that killing Gil Alexander is considered an immoral action, based on the consequences it has on the ending? I mean, he was literally asking for it.
While it was immoral, I didn't get a 'bad' ending. At least it didn't feel bad. I'll have to go through and save everyone sometime to see how the final flick rolls.
 

No_Style

Member
Just wrapped this puppy up. I enjoyed it overall.

Unlike the first BioShock, it felt like a story in Rapture and not the story of Rapture. It honestly felt like one big expansion pack or side mission to me. This is not a bad thing though.

I was playing the PS3 version and noticed that this game bogs down a lot. I didn't think it would be too bad since it is the sequel, but I really should have went for the 360 version for the optimal experience.

Now for some MP...
 
Psy-Phi said:
While it was immoral, I didn't get a 'bad' ending. At least it didn't feel bad. I'll have to go through and save everyone sometime to see how the final flick rolls.

Oddly enough, I didn't get the "bad" ending either. But I've read that
killing Grace, Poole, or Gilbert contributes to the ending somehow.
 

Struct09

Member
Just finished it, and I LOVED it. Sure it's not as fresh as BioShock 1 was in 2007, but it really improved upon the gameplay and pacing of the first. I'll definitely replay it some day.

Multiplayer is alright...when it works (PC version for me). I like the fact that the game is GFWL for single player (achievements, friend list, etc), but it stinks when a PC game is P2P multiplayer :(
 
Okay just finished it. My game of the year has been decided, and it's only February. It was so good, in my eyes, that I would be astonished if anything else were to top it this year. My only issue is the fact that
they couldn't seem to do much aside from throw a shit-ton of enemies at you during the finale; I would have much rather had a traditional final boss
and the textures were noticeably bad a lot of the time (and I only mention this because more often than not, I don't really care/notice bad textures but here they were painfully evident), but other than that, holy fuck what an incredible game.
 

Neiteio

Member
ColonelColon said:
About Fontaine's Futuristics...
Did anyone else think it's strange that killing Gil Alexander is considered an immoral action, based on the consequences it has on the ending? I mean, he was literally asking for it.
Well, not really.

The way I look at it,
when Gil was sane, he wanted you to kill his insane self, but when he's insane, he doesn't want you to kill him, and frankly, at that point they're two different people -- sane Gil is gone, insane Gil is in -- and this new personality was afraid of dying and wished to live, so letting him live was the right thing to do.

But it made me pause the game and think very, very hard... Man, Fontaine Futuristics was AWESOME. :D

Also, love Gil's
Tetsuo-esque transformation
. AKIRA vibes abound.
 
Neiteio said:
Well, not really.

The way I look at it,
when Gil was sane, he wanted you to kill his insane self, but when he's insane, he doesn't want you to kill him, and frankly, at that point they're two different people -- sane Gil is gone, insane Gil is in -- and this new personality was afraid of dying and wished to live, so letting him live was the right thing to do.

But it made me pause the game and think very, very hard... Man, Fontaine Futuristics was AWESOME. :D

Also, love Gil's
Tetsuo-esque transformation
. AKIRA vibes abound.

I agree,
it's clear that his state has declined to the extent that he is no longer the same person, but before the deterioration took hold of his thoughts, he made a concerted effort to inform anyone who visits the area how to destroy him. Killing crazy Alexander the Great is sort of like respecting the dying wish of the uh... original version of Gilbert.
 
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