bodyofanamerican
Member
**cough cough** ign**cough cough**NHale said:Monday 5PM GMT (12pm ET)
It is possible that one major website posts an exclusive review today.
:lol
**cough cough** ign**cough cough**NHale said:Monday 5PM GMT (12pm ET)
It is possible that one major website posts an exclusive review today.
Datwheezy said:Anyone know if/when a demo is being released?
Heh.i_am_not_jon_ames said:**cough cough** ign**cough cough**
:lol
IGN Closing Comments said:It's going to be a familiar experience for anyone that played the original, but BioShock 2's improvements to gameplay and its more focused storyline make for a game that's more playable and easier to digest. Some of the sense of awe and mystery is lost in transition, but the strength of the setting and more interesting implementation of moral choice make for an experience that's more consistent and rewarding. Anyone looking for a first-person shooter that offers more than flat, stereotypical characters and copy-and-paste supersoldier plots, one that attempts to establish a sense of right and wrong and loops you into the decision making process, and one that's set in one of the most vividly realized settings around should pick up BioShock 2. It's a game in which story, setting, and gameplay are expertly blended to create an experience that's as thought-provoking as it is entertaining.
Corky said:Ok I dont get this, just watched the video review and the only negative thing he had to say was that " its familiar "
What did they say about the voice acting? If you need something that'll quell your worries about the voice acting, take a listen to this. Minor spoilers, though.DancingJesus said:http://xbox360.ign.com/dor/objects/14240341/bioshock-2/videos/bioshock2_vdr_020410.html
Video Review up.
Warning for minor spoilers...
Good score though, I am a little worried about what the IGN UK review said though about
the story and voice acting.
DancingJesus said:What I don't understand is how the graphics could have gotten worse in a sequel. Both reviews note that the game isn't as visually awe-inspiring as the first. :/
DeadGzuz said:Most of what made Bioshock special was that is was so different, or unfamiliar. That's not true for a typical shooter. Running around in the same underwater world with very similar bad guys, well "the thrill is gone".
Dax01 said:What did they say about the voice acting? If you need something that'll quell your worries about the voice acting, take a listen to this. Minor spoilers, though.
StrikerObi said:Others have said it looks better graphically. Perhaps the environment isn't as "awe-inspiring" this time because we've already seen Rapture before. It's not really new this time around.
DancingJesus said:What I don't understand is how the graphics could have gotten worse in a sequel. Both reviews note that the game isn't as visually awe-inspiring as the first. :/
Well, we will find out in 4 days!!!!!DancingJesus said:Here's what they said:
I hope so.. it's really hard to tell based on the video review since it's so incredibly compressed.
The same guy who wrote BioShock 2's review was the same guy who wrote BioShock's. Under the Lasting Appeal for BioShock:DancingJesus said:Lasting Appeal
The story and characterisation feels a little too flat to warrant a second playthrough in search of alternate endings, but replays do mean you'll try out new toys.
A lengthy adventure, 20 hours or so if you don't rush it, yet there's enough variation in the gameplay to bring you back for another round.
No, I just don't care about it.robotzombie said:You speak as if the 9.1 numerical score isn't good. I like how we've come to only consider a perfect 10 as a non shit score these days
Dax01 said:Heh.
IGN's review is up. They gave it a 9.1/10. Though, I think what's said about it is far more important than the numerical score.
If it's as if he describes, I'll be completely satisfied.
robotzombie said:You speak as if the 9.1 numerical score isn't good. I like how we've come to only consider a perfect 10 as a non shit score these days
Dax01 said:Similar to my response to him, but please tell me, or explain to me, the reasoning in posting in a thread dedicated to a game that you aren't going to play. Especially if those posts show that you don't like the game (i.e., trolling).
I was talking about him, not you. And do you have some sort of problem with apostrophes?Solo said:Are you dumb, ignorant or just forgetful? I already told you I have the game preordered. I dont know about you, but I tend to play the games I buy.
Dax01 said:I was talking about him, not you. And do you have some sort of problem with apostrophes?
There were some additional changes made to the vita-chamber system so they can't be abused. Jordan Thomas mentioned one of these changes in a somewhat recent interview with Kotaku.Chrysalis said:I'm looking forward to playing this, but also very disgruntled that the vita chambers have returned. They unbalance the game by providing respawns in a non-competitive setting. Sure, you can turn them off, but the temptation to turn them on often becomes too great. At a minimum, I wish the decision to use them was permanently made at the beginning of the game.
You can turn them off if you wish, making the game much more traditional." Thomas said. "Within that, you can adjust your difficulty to make it more or less of a challenge to get through an encounter. [For example,] you could turn off the vita-chambers and still play it on easy.... But the main criticism that we derived from the first game was the Vita-thrashing exploit, which was because there were ammo-less weapons in the game and because there were consensual boss fights in the game the idea of just using an ammo-less weapon and playing Lemmings over and over again until the cliff just disappears. [It was] degenerate in many many ways... It was fun for no one. So now the Little Sisters will heal the Big Daddys a percentage of their health if you don't take them out. So you do have to invest in their demise.
V_Ben said:
So basically you are whining about your own lack of will power. Got it.Chrysalis said:I'm looking forward to playing this, but also very disgruntled that the vita chambers have returned. They unbalance the game by providing respawns in a non-competitive setting. Sure, you can turn them off, but the temptation to turn them on often becomes too great. At a minimum, I wish the decision to use them was permanently made at the beginning of the game.
speculawyer said:it is apparently not going to support the 360 controller
They could have made trade-offs to improve the AI, the number enemies that can be active, the frame-rate, etc.DancingJesus said:What I don't understand is how the graphics could have gotten worse in a sequel. Both reviews note that the game isn't as visually awe-inspiring as the first. :/
It is not completely clear that they did so but it does seem that they dropped 360 support out. Go back earlier in this tread. I believe the discussion starts on the 2nd page.theBishop said:WHAT!?! Do you have a source for this? PC+360 controller was easily the best way to play the first.
I guess it's PS3 for me.
speculawyer said:They could have made trade-offs to improve the AI, the number enemies that can be active, the frame-rate, etc.
speculawyer said:So basically you are whining about your own lack of will power. Got it.
DancingJesus said:What I don't understand is how the graphics could have gotten worse in a sequel. Both reviews note that the game isn't as visually awe-inspiring as the first. :/
Solo said:Probably means the art design and level design arent as inspired as the first. ie. maybe theres nothing like a Fort Frolic here.
theBishop said:Curious, considering the director on this was the creative lead behind Fort Frolic.
Zophar said:Lots of tearing in the video review. I hope that they're playing with the framerate unlocked.
Seriously. If the graphics were worse than in the first game, you'd ABSOLUTELY hear about it in the text of the review.theBishop said:Curious, considering the director on this was the creative lead behind Fort Frolic.
I think you guys are reading too much into the graphics comments. To me it just sounded like Bioshock's Unreal2.5+ engine (super impressive in 2007) hasn't been significantly improved and doesn't astound compared to the prettiest games of today.
The only reason pad input might have been preferable in the first was because of the mouse acceleration bug which apparently doesn't exist in the sequel.theBishop said:WHAT!?! Do you have a source for this? PC+360 controller was easily the best way to play the first.
epmode said:The only reason pad input might have been preferable in the first was because of the mouse acceleration bug which apparently doesn't exist in the sequel.
Even so, I'd rather be slowly tortured for three hundred years than play Bioshock with a pad.
DancingJesus said:No excuse really, plenty of games do all of the above plus improve the graphics.
ArjanN said:I thought it was fairly obvious he meant Bioshock 2 doesn't look as good as Bioshock 1 did for it's time. Not compared directly to each other.