zero margin
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Just watched/read review, can't wait. MP looks pretty damn fun.
DancingJesus said:Game Informer 8.3
If your interest lies solely with the single-player experience - and let's be frank, this is why we counted down the days until BioShock 2's release - I walked away from it pleased, but also unfulfilled. BioShock 2 eventually becomes the sequel I hoped for, but spends too much time getting there. [Issue#203, p.82]
:/
edgefusion said:I'll try my best to be as spoiler-free as possible (PS3 version).
Intro - Pretty gripping, they've certainly improved facial animation and overall people look significantly better than in Bioshock 1. The atmosphere is sufficiently chilling and intriguing, it almost immediately raises a whole bunch of questions.
You can see the Big Daddy's helmet in the corners of the screen which is a little irritating, hopefully I'll get used to it. Fake edit: there's an option to turn the helmet off in the options. Phew!
It seems to control very similarly to the original Bioshock which makes it easy to slip into. The drill has a fuel gauge which seems to go down quite quickly (but I've not had any problem finding fuel laying about). Combat is also pretty much the same, except you have a drill instead of a wrench which elicits mass gore when you poke someone with it. The first plasmid you get is.Electro Bolt, just like in the first game
Resolution could be better, text is blurry (and/or jaggy) and there's a vaguely vaseline-like quality to the environment because of it. So far this is my main gripe really, it'd be much nicer looking if it were just crisper.
There's an option to unlock the framerate (like in Bioshock 1), it seems to make the game much smoother although I'll have to see how it goes. I'm inclined to say it's better with it unlocked, especially if you're the kind of person who is sensitive to framerate. I can't see myself locking it again anyway unless it really causes some performance issues.
Audio logs are back and just as interesting as ever.
Overall my first impressions are good, it seems like more of the same (great) stuff but I'm only a short way into it so who knows how it could get changed up. There are lots of similarities to the first game which makes it really feel like you're returning to Rapture and.... well that's pretty great! It feels like a continuation rather than a revamp. If you didn't enjoy the first Bioshock though then I'd be inclined to give this a miss as it doesn't seem like you'll find anything significantly different. I'll post again later with some updated impressions if I have anything new to say and I'll leave multiplayer impressions to someone else as I'm not really a multiplayer kind of guy.
DancingJesus said:Game Informer 8.3
If your interest lies solely with the single-player experience - and let's be frank, this is why we counted down the days until BioShock 2's release - I walked away from it pleased, but also unfulfilled. BioShock 2 eventually becomes the sequel I hoped for, but spends too much time getting there. [Issue#203, p.82]
:/
luka said:Game Informer is at it again.
JB1981 said:sounds like a repeat of the first game on ps3. 360 version if get
Rez said:2 days 19 hours
DancingJesus said:At it again? Like they had some hidden agenda against Bioshock? They gave the first game GOTY honors and a 9.75...
JaseC said:...and still no pre-load. :/
Volcynika said:Because they try to stick around no more than two days prior to release for preloading, if available.
DancingJesus said:Game Informer 8.3
If your interest lies solely with the single-player experience - and let's be frank, this is why we counted down the days until BioShock 2's release - I walked away from it pleased, but also unfulfilled. BioShock 2 eventually becomes the sequel I hoped for, but spends too much time getting there. [Issue#203, p.82]
:/
it's nearly always 2 days before, give or take a few hours.JaseC said:...and still no pre-load. :/
M_A_C said:People are streaming this on justin.tv. This guy is playing multiplayer right now: http://www.justin.tv/s/li/4cFvWHY/cmjkxa
It looks pretty fun actually. I'm kinda surprised.
monkspider said:Most estimates are 12-15 hours.
So you can't revisit completed levels?edgefusion said:Yeah it is, except the menus are a little worse than they were in Bioshock 1.
I've been playing now for 5+ hours and my original impressions haven't changed all that much. It's more Bioshock and that's it really, if you liked Bioshock then you're going to love this. The story is a little disappointing, it doesn't really reveal a whole lot to you as you're playing and it just feels lacklustre in comparison toand Andrew Ryan. I guess they were pretty big things to live up to though. I find the way the levels are set out to be quite uninspired too, basicallywould you kindly. I'm hoping for some twist or revelation in the plot in order to save it, at this point it needs one.you're on a train that stops at every single station because of something happening/going wrong
Actually, it feels quite a lot like a series of DLC strung together.
There's no backtracking.hamchan said:So you can't revisit completed levels?
Eh. Most great games get a couple of 80s and stuff like that. You have reviews like that, then you have reviews like this:DancingJesus said:Game Informer 8.3
If your interest lies solely with the single-player experience - and let's be frank, this is why we counted down the days until BioShock 2's release - I walked away from it pleased, but also unfulfilled. BioShock 2 eventually becomes the sequel I hoped for, but spends too much time getting there. [Issue#203, p.82]
:/
Playstation: The Official Magazine - 100/100
If you're still wondering if BioShock 2 is better than the original as you enter the final level, by the time you beat it, you'll have no doubt. This is one of the best games you'll ever play. [Mar 2010, p.62]
OPM said:This is one of the best games you'll ever play
CozMick said:Awwwwwwwww I've missed the pre-order bonus skins
How many were there? 2?
Neiteio said:Can someone who has the game share impressions of thelevel seen in previews? I don't know at what point you visit it, but from what I've seen, that's the area I'm looking forward to most.Ryan's AmusementsHow many animatronic scenes are there? And do we hear a lot from Andrew Ryan, there and in general?
Alec said:I won't be revealing any real spoilers, but I'm spoiler tagging anyway.
It's...okay, I guess. I wasn't particularly impressed.There is a guided tour narrated by Andrew Ryan.
For that matter, I wasn't particularly impressed by anything. I beat it last night (12 hours, got EVERYTHING) with the good ending. From what I understand, the "Good\Bad" choices you make throughout the game COMPLETELY change the ending scenario (not just a 30 second cutscene like in the first game), so I'm going to blaze through and make all the bad decisions tonight.
About 9 or 10 hours in, you're wondering "...Okay, where's the twist?"...but it never comes. It does pick up greatly in the "cool" factor though, and it maintains it for the last hour or two of the game. The ending scenario is definitely the best part of the game, with the ending itself (the good one, anyway) being a little bizarre but not something I'm terribly upset over.
Final impressions...Game Informer is spot on. It takes too long getting good. Overall, it hovers around a 7.5 or 8.
Yeah, that's about what I'm expecting based on what I've seen. A polished game, but nothing inspired enough to throw us for a loop a second time around.Alec said:I won't be revealing any real spoilers, but I'm spoiler tagging anyway.
It's...okay, I guess. I wasn't particularly impressed.There is a guided tour narrated by Andrew Ryan.
For that matter, I wasn't particularly impressed by anything. I beat it last night (12 hours, got EVERYTHING) with the good ending. From what I understand, the "Good\Bad" choices you make throughout the game COMPLETELY change the ending scenario (not just a 30 second cutscene like in the first game), so I'm going to blaze through and make all the bad decisions tonight.
About 9 or 10 hours in, you're wondering "...Okay, where's the twist?"...but it never comes. It does pick up greatly in the "cool" factor though, and it maintains it for the last hour or two of the game. The ending scenario is definitely the best part of the game, with the ending itself (the good one, anyway) being a little bizarre but not something I'm terribly upset over.
Final impressions...Game Informer is spot on. It takes too long getting good. Overall, it hovers around a 7.5 or 8.
monkspider said:The Bioshock 2 Launch Party concluded last night, sounds really cool. It integrated the viral ARG storyline from SomethingintheSea.com with one of the main characters appearing dead in a chalk-line silhouette right outside the building, complete with period-dressed police officers. Everyone that went got free splicer masks!
Hopefully some quality pics will be here soon. Sadly I didn't get to go, but it sounded like a blast. Last Splicers Unite is in San Francisco this Monday if anyone wants to go.
Huh. From what I've read in some reviews and what I've heard from Tenritsu that there is a twist.Alec said:About 9 or 10 hours in, you're wondering "...Okay, where's the twist?"...but it never comes. It does pick up greatly in the "cool" factor though, and it maintains it for the last hour or two of the game.
I hope there's a twist too. Maybe different people have different definitions of what constitutes one.Dax01 said:Huh. From what I've read in some reviews and what I've heard from Tenritsu that there is a twist.
Yeah, a fair amount of audio logs. Sounds like the same actor.Neiteio said:Yeah, that's about what I'm expecting based on what I've seen. A polished game, but nothing inspired enough to throw us for a loop a second time around.
Are there a decent amount of audio logs by Andrew Ryan? I disagree with the man's worldview but I could listen to him talk for hours on end.
Same voice actor, I take it?
Honestly, no.Neiteio said:So Alec, reflecting back on the game, are there any sights you'd say are as memorable and iconic as, say, the first game's lighthouse/Andrew Ryan statue, the Kashmir Restaurant statue of Atlus holding the world aloft, the giant bunny mask in Fort Frolic, etc, etc?
I think when other people say twist, it's that "cool" factor I was talking about. Did you consider becoming a Big Daddy in the first game a "twist?" I didn't. When I think "twist," I think of "Oh yeah, you've been controlled with a keyphrase your entire life." from the first game. There's nothing like that in BioShock 2.Dax01 said:Huh. From what I've read in some reviews and what I've heard from Tenritsu that there is a twist.
But why is that a bad thing? Just because the first game had a twist doesn't mean the second should. If anything, that would make it the derivative game everyone is claiming it to be.Alec said:I think when other people say twist, it's that "cool" factor I was talking about. Did you consider becoming a Big Daddy in the first game a "twist?" I didn't. When I think "twist," I think of "Oh yeah, you've been controlled with a keyphrase your entire life." from the first game. There's nothing like that in BioShock 2.
edgefusion said:Yeah it is, except the menus are a little worse than they were in Bioshock 1.
I've been playing now for 5+ hours and my original impressions haven't changed all that much. It's more Bioshock and that's it really, if you liked Bioshock then you're going to love this. The story is a little disappointing, it doesn't really reveal a whole lot to you as you're playing and it just feels lacklustre in comparison toand Andrew Ryan. I guess they were pretty big things to live up to though. I find the way the levels are set out to be quite uninspired too, basicallywould you kindly. I'm hoping for some twist or revelation in the plot in order to save it, at this point it needs one.you're on a train that stops at every single station because of something happening/going wrong
Actually, it feels quite a lot like a series of DLC strung together.
The way I see it, there are going to be people who complain about it either way. If there's no twist, there will be people who claim that the story isn't as good as a result. If there is a twist, there will be people who say that it's another thing that makes the game seem like a "checklist" of the first BioShock.Bpatrol said:But why is that a bad thing? Just because the first game had a twist doesn't mean the second should. If anything, that would make it the derivative game everyone is claiming it to be.
Bpatrol said:But why is that a bad thing? Just because the first game had a twist doesn't mean the second should. If anything, that would make it the derivative game everyone is claiming it to be.
Dax01 said:The way I see it, there are going to be people who complain about it either way. If there's no twist, there will be people who claim that the story isn't as good as a result. If there is a twist, there will be people who say that it's another thing that makes the game seem like a "checklist" of the first BioShock.
cybropm said:I am so excited for this game. Think I am going to have to stay home from work tuesday & wednesday... feeling a little ill. lol
Found this video link...no real spoilers just the intro and a few seconds of gameplay.... looks amazing!!!
http://www.youtube.com/watch?v=yPaEbbJWxBM
Cy
Yup, totally get this. I too was hoping they'd take the opportunity to take what we were expecting (WYK) and somehow turn it on it's head. However, if doing that would detract from the overall story they wanted to tell, then I can take it or leave it. I'd hate for so much creative energy to be spent in trying to top WYK while other aspects suffer.Alec said:I'm not saying it's a bad thing...I'm just saying I was hoping for something equally mind blowing. There wasn't, which was sort of a let down, but I didn't let that decrease my gaming experience.
I'm not saying you're wrong or anything because I haven't played the game yet, but I was just saying that there will probably be complaints either way.Alec said:Even with a twist, the story wouldn't be as good. I said it earlier in the thread and I'll say it again: The story isn't as good as the first one, but it doesn't matter because the game is equally as (if not more) fun.
Dax01 said:I'm not saying you're wrong or anything because I haven't played the game yet, but I was just saying that there will probably be complaints either way.
Deepack said:I ask again, people that have finished it. Worth buying? Is it fun? Is the story compelling enough to keep you going?
WHat I'm expecting is well, more Bioshock, tweaked, but familiar. Not as impressive or novel as the first but still very classy.
Any news on the PS3 version BTW?
Judging from this, the multiplayer looks like it'll provide quite a bit of fun, which is surprising.M_A_C said:People are streaming this on justin.tv. This guy is playing multiplayer right now: http://www.justin.tv/s/li/4cFvWHY/cmjkxa
It looks pretty fun actually. I'm kinda surprised.
speculawyer said:I know it is used for dramatic effect, but I HATE GLOWING EYES & MASKS.
Your eyes are supposed to absorb light, not emit it. If your eyes are glowing then you are blind!
It just irks me. Same is true of the glowing diver masks.
There are actually NUMEROUS twists. The thing about them is that many of them are semi-expected and are smaller in gravity than "Would You Kindly".Dax01 said:Huh. From what I've read in some reviews and what I've heard from Tenritsu that there is a twist.
Yeah, pretty much. Though Alec you should really PM me so we can discuss whether or not you saw "the big twist" of BioShock 2 coming because I didn't :lolAlec said:I think when other people say twist, it's that "cool" factor I was talking about. Did you consider becoming a Big Daddy in the first game a "twist?" I didn't. When I think "twist," I think of "Oh yeah, you've been controlled with a keyphrase your entire life." from the first game. There's nothing like that in BioShock 2.