So recently I talked at my old college and feeling like Mr Successful, then this guy says “I’ve got a bone to pick with you, Levine!” He’s giving me a hard time, he says “the problem was none of the decisions I made had any permanence to them. I didn’t have to commit to any decisions.” And I was like “oh!” The clouds parted for me. Except for the Little Sisters, there’s no permanence in your choices. It hadn’t really crystallised for me before, the difference between games we had made before, like System Shock 2, and BioShock.
In System Shock 2 it was the OS upgrades, this sort of this perk system, and you made these choices; I remember staring at it even as I played it and agonising over that decision, worrying that if I made bad decisions I was going to get screwed. And I kind of miss that. Last night I woke up and couldn’t get back to sleep, so I went and played Deus Ex: Human Revolution for a while, then I went back to bed. And I still couldn’t get to sleep, so I picked up my iPhone and started playing Bejewelled. People often ask me “what kind of gamer is your game for?” but I think there are different kinds of gamer in all of us, especially in old-school gamers. There are things we like in modern games, and things we miss from games of yore.
It is tough to have your cake and eat it too, but it occurred to us that there was a real opportunity here to address that old school gamer in a way that was not going to break the bank. I don’t want to oversell what this is, I don’t want “oh my god, it’s two games in one!” because it’s not. It’s a bunch of very carefully, I think pretty well thought-out changes to the way the game is played that is going to make a real difference to how it feels.