BennyBlanco
aka IMurRIVAL69
I’ve been slowly playing through Mass Effect Legendary Edition and it got me thinking about the state of the industry and the sheer productiveness of Bioware back then.
Started off the gen with Mass Effect in 2007. Kicks off major IP with a banger. Bringing the choice and consequence from their CRPG past to a fully fleshed out space opera with great characters and an interesting world.
1 year later in 2008 they drop a Sonic RPG for Sega on the DS.
1 year after this in 2009 they drop Dragon Age Origins. Another big original IP kicked off with a great game. Leaning on their CRPG roots again they went to a fantasy setting and more tactical combat.
3 MONTHS after this they drop Mass Effect 2. A stone cold classic and one of the very best games of that gen.
1 year after this in 2011 they drop Dragon Age 2. I really liked this game but it was definitely divisive.
Also in 2011 they release Star Wars TOR from Bioware Austin. Their first and only foray in MMOs. Rough launch but find it’s audience eventually.
1 year later in 2012 they drop Mass Effect 3. Wrapping up their trilogy and ending Shepard’s story.
Then in 2014 they drop Dragon Age Inquisition as a crossgen game finishing up their other huge trilogy and moving onto new consoles.
During this 7 year stretch they also dropped multiple phone games and browser games.
That is 2 massive trilogies and 2 big time IPs that have since been squandered. They certainly had their highs and lows but the rate they were cranking out games was insane and some of them are all time greats. In 2012 the founders left and everything started to go to shit. The entirety of last gen for consisted of Anthem and Mass Effect Andromeda. 2 stinkers one of which damaged their prized IP badly.
Even 1 big trilogy per gen seems impossible with the pace games get made now. That money would be spent chasing GaaS which is what Bioware themselves did the last time we saw them. It’s kind of sad. Thanks for attending my TED talk.
Started off the gen with Mass Effect in 2007. Kicks off major IP with a banger. Bringing the choice and consequence from their CRPG past to a fully fleshed out space opera with great characters and an interesting world.
1 year later in 2008 they drop a Sonic RPG for Sega on the DS.
1 year after this in 2009 they drop Dragon Age Origins. Another big original IP kicked off with a great game. Leaning on their CRPG roots again they went to a fantasy setting and more tactical combat.
3 MONTHS after this they drop Mass Effect 2. A stone cold classic and one of the very best games of that gen.
1 year after this in 2011 they drop Dragon Age 2. I really liked this game but it was definitely divisive.
Also in 2011 they release Star Wars TOR from Bioware Austin. Their first and only foray in MMOs. Rough launch but find it’s audience eventually.
1 year later in 2012 they drop Mass Effect 3. Wrapping up their trilogy and ending Shepard’s story.
Then in 2014 they drop Dragon Age Inquisition as a crossgen game finishing up their other huge trilogy and moving onto new consoles.
During this 7 year stretch they also dropped multiple phone games and browser games.
That is 2 massive trilogies and 2 big time IPs that have since been squandered. They certainly had their highs and lows but the rate they were cranking out games was insane and some of them are all time greats. In 2012 the founders left and everything started to go to shit. The entirety of last gen for consisted of Anthem and Mass Effect Andromeda. 2 stinkers one of which damaged their prized IP badly.
Even 1 big trilogy per gen seems impossible with the pace games get made now. That money would be spent chasing GaaS which is what Bioware themselves did the last time we saw them. It’s kind of sad. Thanks for attending my TED talk.