I fired all my goblin workers, and now only have giants. They work slower but I have to feed them less regularly. I cancelled all my nodes, and made a path from Olivia to Velen. Now I have guys farming potatoes for me in surrounding farms. I'm trying to get enough money to store in every warehouse.
Just one thing to note... if you queue up a worker to do the same task several times in a row and then log out completely, that worker will only complete the current task one time and will not start the next queued repeat until you log back in, so if you are logged out for extensive periods of time and only online for short amounts of time it's actually best to use goblins or humans. This is easy to verify by starting various tasks queues with different completion times then closing the game for 3+ hours... when you log back in all your workers' progress bars will be synchronized back to start.*
However, if you leave the game running in the background while you're asleep/at school/at work then your workers will continue to process their queued tasks, which is where human and giant workers become more useful because they typically won't burn 8 stam in just a couple hours then sit around idle like a goblin can. Depending on how often you're at the game to manage things, having only giants may or may not be optimal. Personally I try to keep 1 goblin and then the rest humans.
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At least this is what I'm pretty sure has been going a few times last week due to late night server disconnects and a power outage, someone correct me if I'm wrong.
Yeah the workers only finish the current task while you're offline. You have to stay online for tasks to cycle. Same for energy regen, it goes much slower while offline.
This is my first "MMO" and I jumped in after doing much research because it seemed like a very atypical MMO. There are a lot of things that could be better (NPC interactions, vendor ambiguity, enemy invincibility upon retreat, etc), but man is the core game satisfying. I love the combat and I especially love the exploration.
I saw the chat mentioning a world boss on a particular server, so I switched to that server to see if I could check out what all the hype was about. I couldn't find any boss. How does that work?
Also do you guys think this game will get significantly larger over time? My favorite thing to do is explore, and I worry what I'll get out of the game once I have seen the entire (current) worldmap.
Also, I still don't know how or why I was killed by a Heidel guard about a week ago. I've since been to Heidel many times with no problems or random attacks.
This is my first "MMO" and I jumped in after doing much research because it seemed like a very atypical MMO. There are a lot of things that could be better (NPC interactions, vendor ambiguity, enemy invincibility upon retreat, etc), but man is the core game satisfying. I love the combat and I especially love the exploration.
I saw the chat mentioning a world boss on a particular server, so I switched to that server to see if I could check out what all the hype was about. I couldn't find any boss. How does that work?
Also do you guys think this game will get significantly larger over time? My favorite thing to do is explore, and I worry what I'll get out of the game once I have seen the entire (current) worldmap.
Also, I still don't know how or why I was killed by a Heidel guard about a week ago. I've since been to Heidel many times with no problems or random attacks.
Map will get MUCH larger. Roughly 4 times as big once all is said and done. Korean map is currently twice as big as ours, and the developers have gone on record several times saying they will expand all the areas currently covered in fog.
Just one thing to note... if you queue up a worker to do the same task several times in a row and then log out completely, that worker will only complete the current task one time and will not start the next queued repeat until you log back in, so if you are logged out for extensive periods of time and only online for short amounts of time it's actually best to use goblins or humans. This is easy to verify by starting various tasks queues with different completion times then closing the game for 3+ hours... when you log back in all your workers' progress bars will be synchronized back to start.*
However, if you leave the game running in the background while you're asleep/at school/at work then your workers will continue to process their queued tasks, which is where human and giant workers become more useful because they typically won't burn 8 stam in just a couple hours then sit around idle like a goblin can. Depending on how often you're at the game to manage things, having only giants may or may not be optimal. Personally I try to keep 1 goblin and then the rest humans.
*
At least this is what I'm pretty sure has been going a few times last week due to late night server disconnects and a power outage, someone correct me if I'm wrong.
Right now you can make a couple of different boats and go sailing to find islands. That's basically for fishing. When you fish, that fish has an origin (say Balemi Island), and you have to sell fish to traders (you don't sell them to other players).
But traders only play 100% of price (or more, depending on distance and demand) if you have linked their destination to the fish origin, so basically you have to say to island and connect nodes to make a merchant route and get full price.
There's also pirates in the open sea but I think they only attack you if you have trading goods (you can trade goods for different trades, say goods from Illya's Island trader to Velia, and get a profit of it) and I think future patches will flesh them out (dunno if you can be or pirate or not, honestly).
At the end, you can't play as a salior only, because you're gonna need to do questing and stuff to get energy and contribution points (for linkind nodes), but you can take it as a side activity.
For the longest time I couldn't figure out how to transport my goods from one city to another.
But I finally figured it out this weekend, all by myself!
Map will get MUCH larger. Roughly 4 times as big once all is said and done. Korean map is currently twice as big as ours, and the developers have gone on record several times saying they will expand all the areas currently covered in fog.
Hmm so I received my in rewards package in the game mail but when I clicked it I can't seem to find it in my inventory.
Nvm i'm dumb it's in the pearl tab.
It's almost entirely cosmetic stuff being sold in premium market. The only "game breaking" item that even remotely grants power is a ghilli suit which hides your name. It's not like you can make a +500 enchanted weapon that one shots god because you poured $5k into the game.
Yes, but the problem is the in-game armor looks deliberately mundane just to sell cash shop armor. That isn't a huge deal, but then it's a Buy-to-Play game, and I'm not sure why that's the case.
It's about value for money. I think a buy-in price of $50 could get us more cosmetic variety or at the very least some helmets. Hell, they could just take all the crap like horse name changes and charge loyalty points for them.
Decided to make an end-game progression gear guide based off of Hakurai's End-game video guide for easy viewing instead of scrolling through the entire video trying to find information for that one gear piece you want but don't want to go through the entire video every time. Also cause i like collecting information from guides. I usually make personal snippets but decided i'll go the full way and make my own "guide", if you may call it that
It's also a work-in-progress, i still need to figure a few things out here and there, and need to polish it more, and maybe even add in some extra stuff for people who are nearing end-game and not actually at end-game yet
I was just firing some green workers with the intention of replacing them with blues. I was refreshing my choices and boom. Gold giant. I have the money. He's mine. I click the hire button and leave the dialogue.
It didn't hire him. Don't know why. I had plenty of money. Gutted
Decided to make an end-game progression gear guide based off of Hakurai's End-game video guide for easy viewing instead of scrolling through the entire video trying to find information for that one gear piece you want but don't want to go through the entire video every time. Also cause i like collecting information from guides. I usually make personal snippets but decided i'll go the full way and make my own "guide", if you may call it that
It's also a work-in-progress, i still need to figure a few things out here and there, and need to polish it more, and maybe even add in some extra stuff for people who are nearing end-game and not actually at end-game yet
Looks like tera's lancer class. Would've been nice to have something a bit different like maybe laser sword or floating swords instead of another lancer.. ;/
Oh man I want it to be a broom, that'd make me play witch so badly!
Are witch and wizard 1:1 analogues of each other completely by the way? Would that mean that awakening for them might be a chance for each one to get a unique weapon?
Some screenshots of the EU-GAF event of tonight. The plan was to gather 10 people to make a screenshot for the 'One for all, and all for one' BDO event.
Sadly only 8 people showed up but we decided to make a screenshot anyway and went looking for an island nearby as decor. It took our boatman Refia 10 minutes filled with janky maneuvering to steer his ferry out of Velia docks onto the open sea. A while later on the open sea his PC crashed and everyone started drowning (RIP Lesath). Some of us made it safely ashore.
Meanwhile Refia was back and came to our rescue with his ferry of death. Minor accidents aside (Pheace falling off, trying to abduct a random afk-fisher) the journey back went fairly smooth.
Back in the harbor some more guildies logged on and we had enough to take our 10-man picture. We didn't dare using Refia's boat again so we decided to settle for a stranded boat on the beach.
Some screenshots of the EU-GAF event of tonight. The plan was to gather 10 people to make a screenshot for the 'One for all, and all for one' BDO event.