Yeah, the loading in Half-Life quickly became damn near instantaneous. Playing through it now to refresh myself, the entire tram ride up to the point where a Barney greets you is 5 loading segments.But Half-Life in general loaded a lot faster than Half-Life 2, even at launch. That streaming tech can't come soon enough.
Cockroaches are indeed in the game at several points scurrying about.Not tried this yet, is it full of cockroaches? I remember some very old talk about cockroach AI and stuff.
Not tried this yet, is it full of cockroaches? I remember some very old talk about cockroach AI and stuff.
There's cockroaches around, but they're not as noticable as the old ones used to be.
I forgot how much platforming the original Half Life had.
Sheesh.
Is 1024x768 the max resolution?
Finished it, having never played a HL game before.
Fantastic. I am hyped for the final area. I hope they take their time and make it long, because I am up for much more of this game.
Should I wait until I play the end of HL1 before I play HL2?
Finished it, having never played a HL game before.
Fantastic. I am hyped for the final area. I hope they take their time and make it long, because I am up for much more of this game.
Should I wait until I play the end of HL1 before I play HL2?
You don't even really need to play through HL1 to get to HL2, so go for it. Maybe check out a Youtube vid of the ending of HL1 just to see how it directly connects to the intro of HL2, but it's not necessary.Finished it, having never played a HL game before.
Fantastic. I am hyped for the final area. I hope they take their time and make it long, because I am up for much more of this game.
Should I wait until I play the end of HL1 before I play HL2?
I really wanna play the original version. Is it available on Mac in any way? I have some access to good enough windows computers but I don't really wanna spend money on something I won't be able to play whenever I want.
Um, how do I call the air strike on Surface Tension? Shoot and action buttons do nothing once I select the target...
Um, how do I call the air strike on Surface Tension? Shoot and action buttons do nothing once I select the target...
Loading up HL1 for a bit, I think my biggest problem with weapons so far are still grenades and satchels. They both had a super predictable arc and practically moved in slow motion. Them being tied to physics in BM makes the way they land too unreliable, especially the satchels just flopping around everywhere if they land on the front side.
I'm guessing you need HL1 downloaded in steam to use this?
Just pick them up with the e key and throw them around.
nope, it's self-executable. you just need to download the Source SDK toolkit 2007 (wich is free also)
if you're scaried by all of this, soon it will available as a simple mod on Steam
Loving the game but kind of regret choosing Hard difficulty on my first playthrough.
Loving the game but kind of regret choosing Hard difficulty on my first playthrough.
Agree on the helicopter. It was annoying to say the least. But I disagree on the Marines. The Marines are special forces trained in CQB battle, you are a freaking scientist. If you can hit them they should definitely be able to hit you.Surface Tension sucks. The Marines are too accurate, they react too quickly, and the helicopter on the cliffside took 6 rockets and multiple charged shots. Just unfair trial-and-error all over.
"Shoot" at the button on the screen.
I disagree that marines are exactly like the original. Damage? Sure. Reaction speed? No way. They're so quick to react and insanely accurate over a long distance that it changes the flow of combat. Half-Life marine battles were comfortably played at high speed. You can't really do that here due to how accurate and damaging they are. Instead it plays slower and more exploitive, keeping distance to land precise shots while peeking out of cover. Get too close and you're torn to ribbons in literally a couple of seconds.
There's a lot of little flaws like this in the combat. Both the Vortigaunt and Houndeye charge up times seem significantly decreased, again shaping the combat towards 'quick draw' style gameplay versus proper, up close running and gunning.
It's the one major part of the mod that I feel deviates a little too much from the original *cough* source.
Has anyone figured out how to get controller support at the main menu? Getting off my couch and going to my deskt to load my save isn't fun
Where's the tranquilizer gun in this game? I keep finding darts but no gun, probably passed it already.
DAMN IT ! It is maxing a single core on my i5 2500k @ 4.5 GHz, basicaly single core is like 99 % at all times, rest of the cores are like 0-2 %, which makes Black Mesa stutter at times >.<
Ugh can anyone else not get fast weapon switching to work? I check it in options, then resume game it doesn't work, I check to see if the option is on but its not when I clearly clicked it.
I really wanna play the original version. Is it available on Mac in any way? I have some access to good enough windows computers but I don't really wanna spend money on something I won't be able to play whenever I want.