Best Game Of All Time.I forgot how much platforming the original Half Life had.
Sheesh.
One of the only game to handle movement right ... in an FPS. It's not so hard... but everybody else fails.
Best Game Of All Time.I forgot how much platforming the original Half Life had.
Sheesh.
Try changing the CPU affinity for the process.
http://forums.blackmesasource.com/showthread.php?t=12660
Yeah, I think this especially made the first time you encounter a tank much more difficult. The tank sees you from everywhere, too, so I don't even know how anyone is supposed to take advantage of the rocket launcher at the end of the catwalk.Another complaint about the Marine AI: they are also alerted by you even when their back is turned to you while you sneak around the corner from 50 feet away. 360' no-scope.
It's screwy, especially when you can see (or don't have) feet. Judging distances in first person is also difficult. You rely on a jump making sense more than you do by knowing how far you can jump, at least in the beginning. Then there's the sliding forwards when you don't let go of W and other idiosyncrasies that can make it hard. I don't mind it too much here, and you can always save scum your way through, but I can see why people hate it.Really don't know where the hate of first person platforming is coming from?! I kinda like it, in most games.
They always did.Did they always burrow in the ground? Or was that something they brought over from HL2? If it was brought over from HL2 I really liked that little addition in terms of connecting the games
Well, there's still the one very interesting enemy typeIn regards to the Aperture and Black Mesa feud at first I was hoping to see Aperture stuff around Black Mesa, but in the end I'm glad they left it out.
So now Ross Scot needs to start Freeman's Mind series from the beginning?
I would actually like to see an opposing force remake now
so, another four years then
Also want to mention that the game has a lot of really bad trial and error moments. Like, oh a base/building is getting nuked by jet fighters and the ceiling collapses on you... Well, you better be on the right spot or you're dead. Like, how the hell are you suppose to know where to stand?
Played just the first 30 minutes or so. So far it is all very well done. I'm impressed. Feels good to be playing HL again.
Did anyone have some obscenely long load times at the beginning? It took about 5 minutes to load the initial menu screen, and then the first load point during the train ride took another 3 minutes or so. After that it has been fast. (this is on a Core i7 920, 6GB ram, 7200rpm drive).
There is one being done by a different team:
http://www.moddb.com/mods/operation-black-mesa
This is one of the reasons why you don't assemble a gargantuan mod team of unfamiliar faces for multi-year projects, things like this will happen (it's not a question of if). The story has been repeated so many times amongst modding circles it's a wonder these massive projects ever get done.Just finished it, I was very impressed at how it finally turned out even with the last section incomplete.
Sure there are some quirks with enemy ai and some other minor points but overall it doesn't detract too much from the final package.
Looking forward to the complete game, hopefully we don't have to wait too long.
An interesting note about Surface Tensions length from the forums
http://forums.blackmesasource.com/showpost.php?p=497026&postcount=12
According to OnboardError, one of the reasons why many of those Surface Tension scenes got cut was because one of their mappers quit halfway through the project, so they had to cut everything between the vent-shooting and the Garg chase due to manpower/time constraints.
I wonder if that will be changed in a future release.
I would actually like to see an opposing force remake now
so, another four years then
No, you just have to take the long path. The really long path. We Got Hostiles starts and ends in the same room.Replaying and I notice that in We have hostiles, the first security room, imediatly after you get out from the elevator, the door is blocked[red] yet on the other side another door[green] but I can't find the path to the other door since all the other doors don't open.
I think they have forgot to script a door because I clearly remember that I could get there after the security guy is killed by the zombie. Anyone manage, the Spas12 is there and I need it.
Replaying and I notice that in We have hostiles, the first security room, imediatly after you get out from the elevator, the door is blocked[red] yet on the other side another door[green] but I can't find the path to the other door since all the other doors don't open.
I think they have forgot to script a door because I clearly remember that I could get there after the security guy is killed by the zombie. Anyone manage, the Spas12 is there and I need it.
I get random lag spikes and crashes whenever I'm in a room that has water, and I almost always get crashes when I jump into water. Is this a known issue, or is my laptop just terrible? I have a 2.5 GHz dual core processor and integrated Intel HD graphics. The game runs great on pretty much max settings, but water completely destroys my performance.
Knock reflections down as far as they go if you haven't already, might help.I get random lag spikes and crashes whenever I'm in a room that has water, and I almost always get crashes when I jump into water. Is this a known issue, or is my laptop just terrible? I have a 2.5 GHz dual core processor and integrated Intel HD graphics. The game runs great on pretty much max settings, but water completely destroys my performance.
Just finished it, I was very impressed at how it finally turned out even with the last section incomplete.
Sure there are some quirks with enemy ai and some other minor points but overall it doesn't detract too much from the final package.
Looking forward to the complete game, hopefully we don't have to wait too long.
An interesting note about Surface Tensions length from the forums
http://forums.blackmesasource.com/showpost.php?p=497026&postcount=12
According to OnboardError, one of the reasons why many of those Surface Tension scenes got cut was because one of their mappers quit halfway through the project, so they had to cut everything between the vent-shooting and the Garg chase due to manpower/time constraints.
I wonder if that will be changed in a future release.
Replaying and I notice that in We have hostiles, the first security room, imediatly after you get out from the elevator, the door is blocked[red] yet on the other side another door[green] but I can't find the path to the other door since all the other doors don't open.
I think they have forgot to script a door because I clearly remember that I could get there after the security guy is killed by the zombie. Anyone manage, the Spas12 is there and I need it.
An interesting note about Surface Tensions length from the forums
http://forums.blackmesasource.com/showpost.php?p=497026&postcount=12
According to OnboardError, one of the reasons why many of those Surface Tension scenes got cut was because one of their mappers quit halfway through the project, so they had to cut everything between the vent-shooting and the Garg chase due to manpower/time constraints.
I wonder if that will be changed in a future release.
I concur that it doesn't really feel like a war in Black Mesa. Although I do like the additions of the planes flying around attacking the Manta Rays and the smoky sky, it really does feel like the HECU has everything under control. There weren't many scenes showing the Xenians having the upper hand or slaughtering the Marines, storytelling I feel a lot of the cut Surface Tension scenes would have provided. I remember the point where the radio announced they were pulling out and thinking to myself... "why?"
Granted, I love Black Mesa and all the new things they've done with it. I was in awe most of the time. However, I do sincerely hope someone on the team will pick up the pieces left out by the developer who quit and add in all those missing parts. It would definitely benefit the storytelling.
Black Mesa reminds me that, like the Zelda formula, the level design style of a continuous, first person campaign of interconnected levels taking place in one big 'world', versus compartmentalised 'level selection', is a bafflingly underused concept in today's games.
Gave up at the first bossfight (giant tentacles), really do not like scripted stuff like that and it was just awkward.
I turned on the reactor and went back to the control room but still couldn't launch the rocket(?). Is this a bug or is there something else I'm supposed to do?
You clearly remember wrong. The only way you could do that was by glitching a scientist which to my knowledge is not possible in BMS.
You gotta earn the Spas 12, son
IIRC from the original game, yes, there's two or three separate things you have to do to be able to fire the rocket.
Gave up at the first bossfight (giant tentacles), really do not like scripted stuff like that and it was just awkward.
I turned on the reactor and went back to the control room but still couldn't launch the rocket(?). Is this a bug or is there something else I'm supposed to do?
Gave up at the first bossfight (giant tentacles), really do not like scripted stuff like that and it was just awkward.
I turned on the reactor and went back to the control room but still couldn't launch the rocket(?). Is this a bug or is there something else I'm supposed to do?
Ah, not sure if I want to go through all that..
How can I get out from here?
http://i0.simplest-image-hosting.net/picture/2012-09-17-00002.jpg[img][/QUOTE]
[SPOILER]buoys[/SPOILER]
One of the only game to handle movement right ... in an FPS. It's not so hard... but everybody else fails.
Gave up at the first bossfight (giant tentacles), really do not like scripted stuff like that and it was just awkward.
How can I get out from here? I got there right after thatcrazy train ride. Cant find exit underwater, no way to jump across....
How can I get out from here? I got there right after thatcrazy train ride. Cant find exit underwater, no way to jump across....